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The problem has nothing to do with electro vs. mech and how fast they can shoot. It's about how the player handles the marker. Yes, electro's shoot fast but unless you're standing in the open asking for it, you're not going to get hit by 15 paintballs. You might get 2 or three out of that 15 when you lean out or on the run but unless it's malicious overshooting just doesn't happen that often. I've been stitched by a kid with a rental 98 to the tune of 5 or 6 balls and really lit up by a couple of folks with A-5's but I can't recall an incident where a single electro player overshot me unless I did something stupid and messed up a bunker move so saying electro's are the cause of the problem and mech's are the solution is not reasonable. A well tuned mechanical cocker can crank out tons of paint and some people are almost as fast with a mech as I am with an electro(Heck, I'm almost as fast with my mech cocker as I am with my electro). Lets not even talk about RT mags.....
The issue is players and trigger control. Nothing more, nothing less. Villifying a certain type of marker is not going to change anything. We could go back to 100% pumps tomorrow and I guarantee people would still get 3 or 4 autotriggered balls on them when they got bunkered or made a bad move that left them exposed. It's still overshooting according to some of the posts in this thread. So then what? Eliminate auto triggers? Then when that doesn't work what do we do? Eliminate feed tubes and make every marker a single shot marker that needs reloaded before the next shot can be fired? Players, field owners and referees need to make sure that people understand that they can shoot as much and as fast as they want but they had better not break more than "X" amount of balls on someone they're shooting at or they will be penalized. That is the only way to stop overshooting.
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