Originally Posted by Viper Paintball
Thanks man. CPX's field modification played a big part in how well things went last year too.
This year I will be adding in some scripted missions at the request of some of the teams who missed hat aspect last year. Hopefully that will fill the void so that everyone can have fun and get what they are looking for in the game.
I think the move to a big game format last year really helped with the large number of non-scenario types playing the game. I could see how the experienced scenario players would be a bit disappointed. I'm sure there's a good middle ground.
Whatever the game, we'll be there playing hard and having fun. I'm also excited that Sean's back this year. He's a fantastic ambassador for the event and for paintball in general.