In short, I had just gotten the Marder II to have it gimped a little bit. In my mind, they should try to represent the data of the vehicles as best as they could, based on historical information. I really hope they don't get into the business of 'too many people, are kicking too much butt with this vehicle so, let's turn it down'.
I really love the physics- I watched one tank fall off of a very high bridge and another drown itself in a deep lake.
I fell off a cliff at high speed to suffer heavy damge when I landed but then, I was able to hit the underbelly of a tank that was trying to creep down to take pot shots at me while I was stuck (historically, tank undersides have been terribly weak, I wonder if the game accounts for this?). I then took out another guy as he tried to follow me (impact + my shot = toast).
I'm really noticing an increase of times where I'm getting direct fire but, I can't see who it is that's shooting at me (even in the Marder II). I'm not sure if this is because I'm in a higher tier or, something to do with the physics.
My Camoflage net seems to make less of a difference now, no matter the vehicle.
I like the look of the new tier tree but, like Whee said, I don't like not knowing how much more experience I need.
I'm hoping that the push in money isn't due to too narrow of a profit margin. I've heard that City of Heroes, with it's over 15K active player base is going under- I'd hate to see that happen to this game.