General and X.O. usual functions
Lieutenants (2, Generals pick 1 and Skirmish picks 1)
They are third in command. They will be someone with little or no scenario experience.
Doctors: (8 per team, you pick four, and let Skirmish pick four)
They are the teams’ player medics. If they are in the base and are live players, they can heal all eliminated players that report back to the base. This prevents players from having to go to insertion points to tag back in. Doctors cannot heal themselves, but can heal other doctors.
Scientists: (8 per team, you pick four, and let Skirmish pick four)
If they are in the base and is a live player, they can administer THING tests to players BOTH, by manning the portable testing unit (see how infections work) or by manning the base testing unit (once assembled)
Scientists cannot test themselves, but can test other Scientists. (See “How Infections work”)
Only 1 Scientist at a time may man the base testing unit, or the portable testing unit.
Communications Officers (8 per team, you pick four, and let Skirmish pick four)
These individuals will be issued all WTBD news and missions transmitted. These messages are issued to Comm. Officers in the base only. In the event these Comm. Officers are not present, anyone else present will be issued the news updates up to 5 minutes late.
Mechanics (8 per team, you pick four, and let Skirmish pick four)
When/If they are needed, you will know.
Last edited by Prologix; 12-20-2012 at 03:57 PM.