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Old 03-13-2008, 08:14 PM   #17 (permalink)
PsychoBaller
p8ntd dawurld, an thensum
 
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Join Date: Apr 2006
Location: NJ
Posts: 929
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Tac-10 League, Fall 07', 2nd Event. 10 Teams (increasing that for next event), Round Robin, 10v10, 10-20 min Games.

Spring-Fed Hurc came in handy, roundin' the corners, and fitting in the tightest, most perfect of spots...
pickin' off players of the opposing Team








Anyone in the Tac-10 League can carry the one sheild per Team. Giving it to a Sniper however?... Creates the Tactical Urban Sniper. They have 20 shots per game, of a different/special paint color than the rest of the player's roles. One shot instantly eliminates anyone. No Medic can heal a Sniper shot. Unlike most other player roles; Infantry, HvyGunnr, Demo, Engineer, Medic, (not General though),... in which single shots, up to 3, can be healed/fixed by a Medic or Engineer, with wide color-designated (heal shot / "repair gun if hit"), duct tape.

(the rules get even further complicated & confusing, trying to make a Tourny as tactical/realistic as possible)


Having 20 true shots from the Hurc, she was meant to fill this role

-baller

Last edited by PsychoBaller; 03-13-2008 at 08:53 PM.
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