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Old 03-18-2008, 02:55 PM   #1 (permalink)
Painthappy
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EMR Castle Conquest XXV - Rule Changes

Press Release:

"BLUE and BLUE’S CREW is leading the defense and is joined by teams: CANADIAN CONTINGENT, CANADIAN JUSTICE, CARTER’S COMMANDO, CATAWBA MARAUDERS, CAMPBELLS, CHI-TOWN HUSTLERS, CLARION PB CLUB, CORPORAL PUNISHMENT, DELTA, FERRYMEN, GOBS, JERSEY TITANS, LORDS OF CHAOS, MALTESE MILITIA, RAGNAROK, MISDIRECTED HOSTILITIES, SCREAMING FLYING WICKED WOMBATS, SPLATYPUS, STRIKE FORCE, TORMENT, VOODOO, AND WOODCHUCK. BLUE has a completely new style of defense planned and with JOINT FURY leading the attackers, it will be the battle of the decade."


CHANGES IN RULES... This is where the CC's need to pay attention folks. Both for the guys defending and attacking!


"The Defender Win Rule has been changed to now the Defenders have to hold Castle AAARRGH for 4 Hours with less than 5 objectives being retrieved by the Attackers to win the game. If the Attackers retrieve 5 objectives within the first 4 hours, then the game continues until all 10 objectives have been retrieved."


Get that? 4 hours total now. Extra paint WILL be needed by the sounds of it. 5 Objectives in the 4 hours.


This is sounding like a fun game.


See you there.


Carter


The Official EMR Press Release Read Like this:

Quote:
The guaranteed Defender's slots for CASTLE CONQUEST XXV being held on April 26th at E.M.R. PAINTBALL PARK have been filled. Any players that also wish to defend should preregister immediately and they will go on a standby list for the actual day of the event. If there are enough attackers at the event to warrant adding more defenders to keep the odds at 4 to 1, then they will be added. For every 50 players over 1000 players, another 10 defenders will go in.

BLUE and BLUE'S CREW is leading the defense and is joined by teams: CANADIAN CONTINGENT, CANADIAN JUSTICE, CARTER'S COMMANDO, CATAWBA MARAUDERS, CAMPBELLS, CHI-TOWN HUSTLERS, CLARION PB CLUB, CORPORAL PUNISHMENT, DELTA, FERRYMEN, GOBS, JERSEY TITANS, LORDS OF CHAOS, MALTESE MILITIA, RAGNAROK, MISDIRECTED HOSTILITIES, SCREAMING FLYING WICKED WOMBATS, SPLATYPUS, STRIKE FORCE, TORMENT, VOODOO, AND WOODCHUCK.

BLUE has a completely new style of defense planned and with JOINT FURY leading the attackers, it will be the battle of the decade. The Defender Win Rule has been changed to now the Defenders have to hold Castle AAARRGH for 4 Hours with less than 5 objectives being retrieved by the Attackers to win the game. If the Attackers retrieve 5 objectives within the first 4 hours, then the game continues until all 10 objectives have been retrieved.

CASTLE CONQUEST is the Longest Running, Largest, Attack and Defend Game in Paintball and is the epiphany of PURE PAINTBALL INSANITY. If you like In Your Face playing, this game is for you. It pits odds of four to one attackers versus defenders trying to take over CASTLE AAARRGH and commandeer and remove 10 objectives out of the castle. CASTLE AAARRGH is also the Largest, Nastiest Castle in paintball with over 32,000 square feet of playing area within it's confines. It sports three story towers and full 8' deep second story ramparts completely surrounding a full courtyard of buildings and barricades. With only four ground entrances and two gang ramps to the upper levels, this game is ALL ADRENALINE and not for the weak hearted. Accept no substitutes and come join the various teams, individuals, and groups that make up the warriors that play this great game.


Lodging as always is free in EMR's bunkhouses and so are the campsites. Other amenities include a swimming pond, fishing pond, the ever famous Bon Fire, volleyball court, horseshoes, and a full service Rec. Center with snacks, beverages, pool table, foosball, and large lounge area. Come join the growing EMR family for a true memory lasting experience.

For more information on EMR or CASTLE CONQUEST,
go to www.EMRPAINTBALL.com,
e-mail BLUE at EMRPB@epix.net ,
or call (570) 465-9622.
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