I always liked the concept of "spies", as long as the idea was well developed, and PREPLANNED. Meaning, you can't suddenly decide to switch sides. There has to be rules. Adds a cool dynamic for scenerio games.
I don't like deadman walks, in any form. As a ref, it causes too many accidents, and pissed off players. Its a common trick at scenerio games to do "borderline" deadman walks, such as just walking casual, hoping people will ignore you. In that case, you really can't ban something like that, but it just seems to me to be in poor taste.
"wounding rules". I've never liked them because they are usually too complicated, and hard to enforce/keep track of. Like, arm/leg hits don't elliminate you, but either prevent you from moving, or firing, etc. I understand its designed to better replicated a military-style scenerio, but its always a bit confusing.
One thing thats nice is that at scenerios, gun-hits usually do not count. Since I always run a large vertical tank, well, thats a pretty nice sheild then!
