| still pump'n - go figure. | Quote:
Originally Posted by Jako Dar Hello all .. | kick'in post sir. A bunch of ballers are working on a Scenario Reffing Training Manual to help the translation of speedball and recball reffing into scenario ball. I think your teammates (refmates?) may have some good experience to share.. Senario Reffing Manual - for Refs by Refs and players alike... - PBjunkie.com Paintball Safety - PBjunkie.com ************ TABLE OF CONTENTS *************
Scenario games : What are they, and how are they different from big games, mass games
Referee : Definition, Types & Associated Responsibilites :
Customers : Who are the customers and how should they be treated? :
Field Preparations : what items should be addressed on the playing field that the refs may want to tend to in the weeks leading up to an event. (theme prep, ground hornets, bees, wasps, snakes, nails, boundaries, objectives, bases, doglegs, chronies, floors, dead trees, briars, garbage, trash containers, stump holes, fire extinguishers, burn barrels, open fires, fire wood, camping, parking, first aid kits, first responders, on-field transport, medical emergency plan, radios, flash lights, cylume sticks, hole punches, water coolers, atv's, air horns, bull horns, stage, signs, chrony calibrations, communications plan)
Medical Emergency Plan : examples, nearby hospitals, known first responders, fastest routes, atvs, doctors/players, emt players, first aid kits, legal requirements.
Reffing Plan : examples, rotations, player-refs, etc, water and food, lights.
Zone reffing : examples, when appropriate, rotating refs, etc. :
Mission refs, base refs and roaming refs, when appropriate, rotating refs, etc :
1 week before the game :
1 day before the game :
1 hour before the game :
15 minutes before the game :
Game On :
Spawns - Reinsertions - Medics :
Paint Checks - the right way (drive bys to full standing neutral body checks)
Bunkering and Drive bys : the novice vs ubergat, novice lock-up, the planned mutual.
Overshooting : how to handle, safety, when play becomes assault
Boundaries : how to handle accidents and intentional stuff. common confusions.
Bases : under attack -- base sacks -- with base spawns -- the Ref lead neutral group insertion.
Friends and Teammates : my friends who are playing -- how to handle
Spies : how to deal with them
Clever Players : and how to deal with them
Grey Areas - oh my : when is grey grey, and when grey becomes black. Grendel on "intentions"
Head Reffing 101 -
The Safety Briefing : printed rules, getting players to attend, stragglers, noise, bull horns.
Base Reffing 101 (chrono, spawns, novice guidance, heat signs, sacks, issuing missions, TIME!!!!, clean, exact Game starts, handy items to have handy)
Mission Reffing 101 (TIME, pushy players, clever players, spies on mission)
The Roaming Ref 101 (Paintchecks, heat, when things go to far, escallation, de-escallating, time-out and do-overs, chroney copping)
Scoring Missions : - when, how and what... and when exactly does a mission start...!
Radios : - do's and dont's
Laws, Tanks, Satchel Charges and Grenades :
Artillery, Air Strikes, Nukes and Bio Weapons :
Helicopters & Recon Planes :
Night play :
Heat & Adrenaline : problems on the horizon --
Mouthy players : how to handle
Drunk and/or Wasted Players : : what to look for, and how to handle
Fights : stop before it starts, lighten up, sportsmanship, allied next event, escallation, cops.
101 Common Cheats : what to look for, and how to handle (Deadman's walk, short cut spawn, staging spawn, talking dead men, w/ radios, dropped tape, collecting props during standdown)
Common Confusing Areas : and how to handle (game start and restart signal, loose boundaries, fake props,)
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--- RIP Keith --- |