|
I attended a scenario where they had a "black hole". Basically a black frisbee that was used as a powerful weapon. I think the rules for elimination was something like 30 paces from where the black hole came to rest. So the kill radius was substantial.
The problems starting happening when players didn't know they had been killed by the weapon. For example if a team used it on a group of say 10 opponents. By the time the refs got around to clearing the area, maybe 2-3 people had run away to continue to play on (it could be totally innocent that they didn't know they'd been taken out... or not), 2-3 people would complain about being in the blast zone or not in the blast zone, and only a small handful actually self-eliminated themselves w/o the refs having to pull them out. It was messy in it's implementation.
I've seen similar things happen with rocket/LAWS.
Not having a visible means (paint) of identifying a kill is one of the problems I've seen with props and other such scenario specific devices.
|