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Old 06-18-2012, 12:53 PM   #1 (permalink)
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Lower BPS To Meet Cap

Hello,

I recently made a thread on lowering my bps for my MacDev board (bear with me........I am in the right Armory section for this thread ).

07 Cyborg Militia Board & BPS

I have an 07 Militia board in my 04 Viking. The board bottoms out at 14bps. I'm attending a scenario and need to cap my Viking at 13bps. I *finally* was able to work out an exchange with MacDev to get it flashed. However, by the time it got worked out it's now too late too send it to them and have it at said scenario.

Any ideals on how to program it so that my Viking will be mechanically unable to exceed 13bps?

My ideas are:

1. raise the loader delay (2ms default, 1/2ms increments). Ie. I just slow down what the loader feeds.
2. mess with the dwell. I'd rather not as she's shooting great.

Any other ideas? I'm going to be only shooting semi with a tourney lock and, in all honesty, I'm not faster than 10bps with my fingers. I don't know how they're testing for bps, just that I want to limit it in case they have someone there who can actually go above that.

Any input appreciated. Thanks.
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Old 06-18-2012, 01:01 PM   #2 (permalink)
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Not sure if you have these settings with your board, but bolt delay and debounce can also affect max rof.
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Old 06-18-2012, 01:06 PM   #3 (permalink)
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I have these options:

Quote:
Bolt Tracking Delay (Flickering Green) This is the delay used to ensure that bolt tracking works correctly. Do not change this unless directed to by a MacDev tech.
Quote:
Flickering Green
Bolt Tracking Delay (ms)
10

Quote:
Debounce (Blue) Increase this setting to remove trigger bounce from the marker. To remove trigger bounce, increase this slowly.
Quote:
Blue
Debounce (1/2ms increments)
10
So, yes, I believe so. So out of these 4 (?) options, which would likely be the best to limit the bps?
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Old 06-18-2012, 01:15 PM   #4 (permalink)
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How about using a old revy. Should slow you right down. If you have your eyes set to only fire with ball in breach, that should work just fine.
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Old 06-18-2012, 01:40 PM   #5 (permalink)
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I don't own a Revvy

The closest thing I own is an Eggy II and a VL Force.
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Old 06-18-2012, 01:53 PM   #6 (permalink)
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Based on the scenarios I've gone to, I'm inclined to say just play with it at 14...no one will be able to tell the difference, and it's not like it's a huge advantage. I experience incoming ropes WELL above the posted limits at every game; an extra 1 bps won't even raise an eyebrow.

Are you talking having it on straight semiautomatic? If so, can you pull higher than 13 for a prolonged amount of time anyway? (Not talking bursts...anyone can rip for a second or two). Even if you can...you could always just not; just shoot slower. The cap doesn't matter if you're not hitting it.

Last edited by Murf425; 06-18-2012 at 01:58 PM.
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Old 06-18-2012, 02:16 PM   #7 (permalink)
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Yeah, I highly doubt I can hit 14bps sustained. Scratch that......I know I can't. I wasn't sure if, when they test it, if they'll have someone who can.

How do they test your max bps at scenarios? Am being concerned over nothing here?
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Old 06-18-2012, 02:34 PM   #8 (permalink)
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I've never seen BPS checked at a scenario. Velocity has always been checked via old red chrono or handheld yellow one, and even when I pointed out people who were shooting above the cap, the ref said "Yeah, looks like it. We don't have anyway to check it, though."
In my experiences, BPS caps are totally unenforced/able at these games.
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Old 06-18-2012, 02:37 PM   #9 (permalink)
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Quote:
Originally Posted by Jaccen View Post
I have these options:








So, yes, I believe so. So out of these 4 (?) options, which would likely be the best to limit the bps?
I'm not familiar with the militia board. But theoretically, the bolt delay would be the most reliable way to limit rate of fire.

Essentially it shuts the eyes off after firing so it doesn't see the bolt blocking the eyes as a paintball in the breech. Having it shut off for 76ms should drop rate of fire down to 13bps. I don't know if you are able to set it that high.

Second would be debounce, in this case it would ignore trigger input for however long you set. Though some have weird algorithims for this feature that may cause it to not work.

Third would be loader delay. Not so good because it delays the time between seeing paint and firing. Meaning it would delay everything, so during slow feeding, it would slow down the firing additionally(although it's not that much)

I wouldn't even think about using dwell to reduce the rate of fire.
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Old 06-18-2012, 02:54 PM   #10 (permalink)
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Thanks. If it's an issue, I'll limit myself using those options in that order.
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