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xX TANK Xx 11-06-2009 11:15 AM

10 or 15 round feed tube
 
Forgive me if there is a thread already asking this, but I searched and couldn't really find anything on it. I'm planning on picking up a VSC Phantom for Christmas and was wondering what are the advantages if any to a 15 round feed tube? 10 round tubes are all that's made to carry paint, right? I mean is a 15 round tube only beneficial when you load it with 15 before a game. Just wanting some stock class vets to clear this up for me so I'll know what might be best for me to get come purchase time.

Thanks

angelpena 11-06-2009 11:17 AM

I buy the 15 and cut it down to hold 12 rounds, that way I don't have to be completely empty to reload. and the 15 is too long.

Jackson 11-06-2009 11:26 AM

15 round allows you to reload without nearly emptying your feed tube. It allows you to do "tactical" reloads, topping off your supply.

wowomatic 11-06-2009 12:56 PM

I chose a 15 ball tube because I thought 50% more ammo would help ease my transition into stock-class. I've yet to use it though... :(

sunshaker 11-06-2009 01:07 PM

Quote:

Originally Posted by Jackson (Post 1041334)
15 round allows you to reload without nearly emptying your feed tube. It allows you to do "tactical" reloads, topping off your supply.

This. It is annoying when you are about to do a move where you will need 4 shots, but you only have 2 in the feed tube, with a 10 round feed tube you either end up with 2 balls bouncing around a 10 round tube (which you must close and store, rather than just stuff in a pocket) or you toss the balls on the ground (when you buy a case loosing a few is no big deal, when you only buy 100...). Thus the 15 round feed tube is nice, but like people say it is too long for some setups and shooting styles.

angelpena I may cut down my 15 round feed tube, what did you use?

xX TANK Xx 11-06-2009 01:20 PM

Quote:

Originally Posted by Jackson (Post 1041334)
15 round allows you to reload without nearly emptying your feed tube. It allows you to do "tactical" reloads, topping off your supply.

Can't believe I didn't stop to think about that.:confused:

I think I might go with a 15 round setup then and if it is too long for my play style I'll cut it down to a 12 rounder as mentioned above. I guess two extra balls are better than none if in a pinch.......... er that doesn't sound the best :rolleyes:

rkaui14 11-06-2009 01:43 PM

The other thing you can do to combat that would be to load your 10 round tubes with only 8. You'd need to carry more tubes though. For my regular play phantom, I have a 15. For my micro-mini, I'm looking for a 10, or may just cut down a 15 to 12 as well.

808raoul 11-06-2009 03:29 PM

Quote:

Originally Posted by angelpena (Post 1041323)
I buy the 15 and cut it down to hold 12 rounds, that way I don't have to be completely empty to reload. and the 15 is too long.

What Angel said. I do the same.

sunshaker 11-06-2009 03:29 PM

Quote:

Originally Posted by rkaui14 (Post 1041506)
The other thing you can do to combat that would be to load your 10 round tubes with only 8. You'd need to carry more tubes though. For my regular play phantom, I have a 15. For my micro-mini, I'm looking for a 10, or may just cut down a 15 to 12 as well.

Depends on that Phantom's setup, my Micro-Phantom has a rear drop-out charger, the 10 round tube is about 1.5" shorter than the drop out, a 15 round tube would be about 1.5" longer than the drop-out charger. Not sure what look like best or how it would feel with a 12 round tube (and that might cause issues with changing out the 12g's). I might talk to MOngo about a 12 or 13 round one piece feed tube when I get the Duckslide.

jhyan 11-06-2009 07:46 PM

I use a 12rd cut down from a 15rd. I used a tube cutter, but you could probably just use a hacksaw. Do your best to get a straight cut, and use a file to clean the rough edges.

Planning on getting a duckslide feed soon... I think those are around 12rd.


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