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Old 11-05-2013, 12:06 PM   #21 (permalink)
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Very innovative yet simple,subed and PayPal ready
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Old 11-05-2013, 12:12 PM   #22 (permalink)
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Very innovative yet simple,subed and PayPal ready
agreed
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Old 11-05-2013, 02:18 PM   #23 (permalink)
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i dig it
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originaly posted by evilkid94

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That would be a Spyder-majigger-peiceofcarp-locktite-marker
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Old 11-05-2013, 02:23 PM   #24 (permalink)
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Alrighty well when you get the for sale thread up and running I will be there. Heck might even drive out to your area and try out that field of yours.
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Old 11-05-2013, 02:25 PM   #25 (permalink)
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Agreed. Count me in when you start selling your first batch.
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Old 11-05-2013, 03:05 PM   #26 (permalink)
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Old 11-05-2013, 03:39 PM   #27 (permalink)
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Old 11-05-2013, 07:30 PM   #28 (permalink)
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When the paint is gone, the cone will spin until the spring has been unwound. There isn't really an option to get around this that won't increase the size of the loader by a decent chunk.
Losing winds is OK. However, presumably at some point in not-completely-empty state, there is potential for the drive mechanism to spank the top ball in the stack as it goes into semi-free-spin, which is not good for the paint.

It's a tricky one to fix mechanically, cheaply, and in a confined space.


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"Single full wind"... Is it limited such that it won't over wind? As a kid, it took a while for me to learn how to properly wind a clock (for entertainment), not to mention they are often different in their needs. I can see how the FA loader would suffer after a while. A fat hub is all it really needs though.
If the ratio is 1 wind for 113 balls or so (which exceeds the capacity), I'd just put like a "fuel meter" on the clock spring shaft so you knew when to rewind and how far, and a full stop at the 360 rotation. In fact if you're consistent about it, it will let you know how much paint you have left without having to actually look in the hopper.


Come to think of it, that's actually one low-tech way to solve the free-spin problem. How ironic.
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Old 11-06-2013, 09:52 AM   #29 (permalink)
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Losing winds is OK. However, presumably at some point in not-completely-empty state, there is potential for the drive mechanism to spank the top ball in the stack as it goes into semi-free-spin, which is not good for the paint.

It's a tricky one to fix mechanically, cheaply, and in a confined space.




If the ratio is 1 wind for 113 balls or so (which exceeds the capacity), I'd just put like a "fuel meter" on the clock spring shaft so you knew when to rewind and how far, and a full stop at the 360 rotation. In fact if you're consistent about it, it will let you know how much paint you have left without having to actually look in the hopper.


Come to think of it, that's actually one low-tech way to solve the free-spin problem. How ironic.
The end of the wind shouldn't be much anyway. I guess you could aggravate it by putting in just enough paint to wind it up, so that it has the maximum wind left when the paint is out.

A counter mechanism would probably cost too much for production, but it could look super-steam-punk. Some little clock numbers with a lens on the view port. Maybe a little brass trim. With those flat sides, you could put some wood veneer all around.


I'll need a winding key on mine.
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Old 11-06-2013, 10:20 AM   #30 (permalink)
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The end of the wind shouldn't be much anyway. I guess you could aggravate it by putting in just enough paint to wind it up, so that it has the maximum wind left when the paint is out.
Yeah, exactly. Also may depend on how tight you've got the thing configured (for fastest feed).

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A counter mechanism would probably cost too much for production, but it could look super-steam-punk. Some little clock numbers with a lens on the view port. Maybe a little brass trim. With those flat sides, you could put some wood veneer all around.


I'll need a winding key on mine.
No, I meant the "counting mechanism" *is* in fact the winding key.

As the spring unwinds, the key should be unwinding also (guess it depends on how he implemented it). Just put marking indicators on the shell so you can judge by where the key is how much unwind you had left. If you put 100 rounds in, and put 100 rounds of wind in, and mark that off on the case itself, then... that's your counter.

Think: super-low-tech. Like a sundial. Or... uh, a clock? Actually, an egg timer would exactly be it. Winding key, markings on the case to indicate movement.

Put a rotation limiter at zero, and that's the anti-free-spin and anti-excess wind as well.
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