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Old 03-30-2011, 05:00 PM   #21 (permalink)
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What exactly did you do to your pump handle anyway? I love the way you casually pulled it off and just tossed it aside.


And I've always wondered why they would include a rule about leaving gear behind, assuming it didn't show any signs of a break on it. There are many valid reasons for leaving gear, mostly relating to it breaking. I say if you can play on despite gear breaking, then you should.
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Old 03-30-2011, 05:12 PM   #22 (permalink)
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It's one of those stupid tourney rules they have to state. Like no wiping.
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Old 03-30-2011, 05:36 PM   #23 (permalink)
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What exactly did you do to your pump handle anyway? I love the way you casually pulled it off and just tossed it aside.


And I've always wondered why they would include a rule about leaving gear behind, assuming it didn't show any signs of a break on it. There are many valid reasons for leaving gear, mostly relating to it breaking. I say if you can play on despite gear breaking, then you should.
The threads on the pump handle were getting thin so it lost its grip on the cocking rod. I had to wrap the threads in teflon tape after that game.
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Old 03-30-2011, 05:37 PM   #24 (permalink)
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when my thumb was still broken (shooting hand), I was playing with a nelspot (not gassed up) with sheet metal guard around my bandaged thumb (attached around the grip)... not actually shooting anyone, i got some barrel tags/surrenders... I've also surrendered a player while pretending to have a marker. I played a few games unarmed to prove a point to my teammates, pretty much the same point as this video: you can still play an important role on the field even without air, paint, or a working marker... or any marker at all.

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Old 03-30-2011, 05:47 PM   #25 (permalink)
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My point wasn't to make eliminations...Just that you can help your team make eliminations.

Now...if you WANT to make eliminations I'd plan ahead and bring a lot of air and paint with you...but surrenduring works too. Just takes guts.
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Old 03-30-2011, 05:47 PM   #26 (permalink)
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You can also play a very valuable tactical role on the field, directing outgoing fire, pinpointing incoming fire, psychological tactics and misdirection.
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Old 03-30-2011, 05:49 PM   #27 (permalink)
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Being another potential target makes the opposing team *have* to watch multiple targets

Chaos is good, especially if you are the one doling it out

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Old 03-30-2011, 05:51 PM   #28 (permalink)
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The most fun I had in a game was when I ran out of air and was yelling very loudly that I was all by myself on the left, and was out of air. Other side tried to push, and ran into everyone else who were being vewy, vewy quiet.
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Old 03-30-2011, 05:58 PM   #29 (permalink)
...Not sure what that was
 
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Good video. But you could of still used your Phantom, just turn the pump handle a bit, and use a non drilled spot to push on the cocking rod, as long as you had the spring on the return rod. Or, man up and use your thumb! Good vid, though.
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I don't need it in my hands....the picture is right there. Cool thing about pictures: they give you an accurate representation of what something will look like. They've been doing it since 1822, or so I'm told.
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Old 03-30-2011, 06:22 PM   #30 (permalink)
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If I run out early in the game I just draw fire but if it is later I grab a rentals gun or one of my teammates and go Rambo and kill the other team.
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