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Old 03-30-2011, 05:48 PM   #31 (permalink)
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I imagine one thought behind the 'don't leave you're equipment behind rule' is I would not want to dive into or onto my teammates marker or hopper. Could hurt me or the marker.
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Old 03-30-2011, 06:21 PM   #32 (permalink)
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I played a game just sitting behind a guy in the snake, poking my head out, and telling my guy where the other team was.
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Old 03-30-2011, 06:32 PM   #33 (permalink)
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I've gone out in a game with just a barrel. I freaked 2 kids out when I surrendered them. I suppose they thought I had a gun.
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Old 03-30-2011, 06:47 PM   #34 (permalink)
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I imagine one thought behind the 'don't leave you're equipment behind rule' is I would not want to dive into or onto my teammates marker or hopper. Could hurt me or the marker.
Landing on a pod is so much more comfortable than a discarded light weight hopper?

And if you leave your gear laying around on a field, and it gets broken,... well it was your own fault for leaving it there, so it would be a risk you choose to take if you take off without it.
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Old 03-30-2011, 06:50 PM   #35 (permalink)
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I once played Ctf Halo style (unlimited re spawns) with some friends of mine. (Maybe 3 years ago?) Nobody was getting the flag because there was too much paint flying. Literally 15 vs. 15 on a small field. Gave my marker to my best friend who was using a rental. I expected him to ditch the rental and use my marker. But nope he hauls both of them on top of the bunker and starts shooting like a mad person. I just ran as fast as I could to the 50 and grabbed that thing and ran as fast as I could back. Man I miss when all my friends used to live nearby..
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Old 03-30-2011, 07:16 PM   #36 (permalink)
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when my thumb was still broken (shooting hand), I was playing with a nelspot (not gassed up) with sheet metal guard around my bandaged thumb (attached around the grip)... not actually shooting anyone, i got some barrel tags/surrenders... I've also surrendered a player while pretending to have a marker. I played a few games unarmed to prove a point to my teammates, pretty much the same point as this video: you can still play an important role on the field even without air, paint, or a working marker... or any marker at all.
I think this is all just a complicated scheme so you can start selling us non-existent markers to play with
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Old 03-30-2011, 08:02 PM   #37 (permalink)
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And I've always wondered why they would include a rule about leaving gear behind, assuming it didn't show any signs of a break on it. There are many valid reasons for leaving gear, mostly relating to it breaking. I say if you can play on despite gear breaking, then you should.
It's actually a rule for circumventing a "that hit wasn't on it when I dropped it" argument. Nothing gets dropped, keep it close even if its broken. It does generally get leeway for people who lose a hopper/pack mid run or dive. The refs around here won't retrieve the gear for you mid-game, but they won't call you out if you dive into the snake and your hopper keeps going, or if your pack falls off running up the field.
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Old 04-01-2011, 10:38 PM   #38 (permalink)
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Gotta keep your pokerface on the field for sure. Never let anyone know about your paint or air situation. I like many pump players have surrendered players using an empty marker.

On a lighter note- Never try to surrender players with half a gun......
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Old 04-01-2011, 10:41 PM   #39 (permalink)
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Gotta keep your pokerface on thé field for sure. Never let anyone know about your paint or air situation. I like many pump players have surrendered players using an empty schwartz.

On a lighter note- Never try to surrender players with half a schwartz......
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Old 04-01-2011, 10:46 PM   #40 (permalink)
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