|The Dead Zone Paintball Related Chat|
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|06-28-2007, 03:23 AM||#51 (permalink)|
Join Date: Mar 2006
Location: The Group W Bench
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|06-28-2007, 04:35 AM||#52 (permalink)|
Join Date: May 2007
If it is walk on play, and I am the last player, I certainly would call out. No reason in getting a senseless bunkering, can't really run the clock out in a walk on game either... If I am not the last player, then I will probibly stay in.
|06-28-2007, 09:07 AM||#53 (permalink)|
Join Date: Jun 2007
Location: E-Town, Canada
It would depend on the situation.
I find even when you have an empty marker, most people are not alert or aware enough to see a paintball flying through the air.
Nothing like making a run while dry firing in the air.
|06-28-2007, 10:03 AM||#54 (permalink)|
With all this talk of swords and knives, it makes me wonder...
Are bayonets the next must-have mil-sim accessory?
If there's a flag, grab it.
If not, take the opportunity to be obnoxious to the other team.
|06-30-2007, 01:02 PM||#57 (permalink)|
Join Date: Sep 2006
It all depends on the situation, but I have yet to just call myself out. My favorite was when I was playing a walk-on game... I started by popping out and throwing paintballs at the other team. After I hit 2 guys with no breaks I gave up, sat down behind my bunker, and started lobbing them over the top in the general direction of the other team. Know what happened next? I got accused of blind firing! The ref comes over, sees that my marker is on the ground next to me and doesn't have a tank attached (I put it in my pocket), one hand is full of paintballs and he just stands there silent for a second. Me-"I ran out of air" Ref-"He's good, play on!"
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