|The Dead Zone Paintball Related Chat|
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|11-12-2012, 03:18 PM||#21 (permalink)|
Join Date: Oct 2007
Location: Brandon, FL
At my last scenario game (shooting a PGP), I came up with the best solution: tacklebox full of paint in tubes left at the respawn point. That way, I could just carry 10 on the field with me each insertion, reload my belt when I came back to spawn, and not have to keep leaving the field to reload the same tubes. Come back, swap empty tubes for full ones, and get back to it.
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Last edited by Murf425; 11-12-2012 at 03:21 PM.
|11-12-2012, 03:45 PM||#22 (permalink)|
Walking without rhythm
I think if I really wanted to I could set myself up to walk onto the field with 46 tubes and 18 12g... But why?
Even if I am playing a scenario with my S6 I still only carry 36 tubes and no 12gs. And even then that's over kill. I can easily get away with 18.
|11-12-2012, 03:53 PM||#23 (permalink)|
Also, if you find that a full 58 tubes is doable, start thinking of a larger dump pouch. Small messenger bag, small backpack with the top zipped slightly open, something along those lines. If you could guarantee for sure you would have time to replace every empty into the harness, that would be one thing, but really, we all know that's not realistic.
from personal experience YEARS ago at a big game, a full shotgun belt (25 tubes/250 rnds) and 2 ronin wrist bits for 12gs could keep me on the field until it felt like it was time for a break.
Last edited by Melvin; 11-12-2012 at 04:12 PM.
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