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Old 11-12-2012, 01:51 PM   #11 (permalink)
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Is where I was heading
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Old 11-12-2012, 05:08 PM   #12 (permalink)
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Is where I was heading
For that to work, you should really order lunch and have everyone pay for their share. Since you are trying to be where the paintballs are not, that probably counts as navigation.

You're actually looking to run between paint moving at less than 300 fps, right? Whatever it's traveling at by the time it gets to the end of a speedball field?

However, as you go further out, you should account for horizontal spread of the paint. If a hot cup of tea is good for an instantaneous jump 2 feet to the left, mediocre quality paint contains enough improbability to counteract your efforts at a simple calculation.
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Old 11-12-2012, 06:07 PM   #13 (permalink)
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Spider's calculations aside there's a lot of other stuff involved in whether you're getting nailed or not, the shooters aim, reaction time, if he was just shooting a lane, if he changes his aim when he sees you pop etc
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Old 11-12-2012, 08:59 PM   #14 (permalink)
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Everyone agrees the probability of hitting a target when shooting 15bps is better than 12bps, right? Is there ANY reason to doubt that assumption?

Now is it enough to care? Hard to tell. It's too much work for anyone to take seriously. Just look at the Punkworks test. Instead of sinking tons of time and money into putting some thought into the testing... they simply formed a conclusion based on shooting a few thousand rounds of sub-par paint at people trying to run through lanes.

As lazy as that was, it's still more informative than theories you'll find in forums.

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Old 11-12-2012, 09:30 PM   #15 (permalink)
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Not getting hit is a luck roll. Numbers mean nothing.
This is true. No matter how fast I'm shooting, my opponents are ALWAYS lucky.
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Old 11-12-2012, 11:44 PM   #16 (permalink)
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Damn i forgot to factor in luck I would say 1.88/3 chance of being hit.
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Old 11-12-2012, 11:58 PM   #17 (permalink)
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What if you have a Shamrock Sandana which has a +18 Luck but -2 Charm?
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Old 11-13-2012, 12:12 AM   #18 (permalink)
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As lazy as that was, it's still more informative than theories you'll find in forums.

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you wouldn't say that after you fully understand how a proper experiment should be done and what can make or break it. that link's broken, but the tests that i've seen and asked him about, he couldn't even afford to have all the control runs. tests are useless if it can't rule out every other likely factors. not that it's his fault for being low on money, but the end result remains the same: that his tests have become pointless.
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Old 11-13-2012, 12:29 AM   #19 (permalink)
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What if you have a Shamrock Sandana which has a +18 Luck but -2 Charm?
Depends on how deep your Mana pool is to draw from.
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Old 11-13-2012, 12:14 PM   #20 (permalink)
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you wouldn't say that after you fully understand how a proper experiment should be done and what can make or break it. that link's broken, but the tests that i've seen and asked him about, he couldn't even afford to have all the control runs. tests are useless if it can't rule out every other likely factors. not that it's his fault for being low on money, but the end result remains the same: that his tests have become pointless.
Why would anyone think a group of tenuous theories is more informative than a poorly performed empirical test which results in a limited data set? That's all I said.

I completely agree that the Punkworks test have become practically useless due to Cockerpunk's inability to remain objective and his contemptuous attitude toward anyone with an opposing opinion.

Although..... when compared to a bunch of internet opinions those same useless tests get massively more useful in my mind.

Math has never 'proved' anything. It is as much a tool as a ruler and equally able to be used incorrectly.
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