mcarterbrown.com  

The Dead Zone Paintball Related Chat

Reply
 
Thread Tools Search this Thread
Old 11-15-2012, 09:30 AM   #11 (permalink)
Walking without rhythm
 
Stilgar's Avatar
 
Join Date: Jul 2009
Location: North of 49

CCM Fan
Brass N Wood Fan
Palmers Fan
Quote:
Originally Posted by Mootho View Post
So it seems that "change it up" seems to be the philosophy here of the day, and I agree. Lately I have been moving more to limited paint, but I can't quite get the hang of stock class. I'm using a Sniper with a bucket changer and tuned (ish) internals, but it never fails that I forget to pump it before I screw down an new 12ie, and whoosh, there it goes. What's the secret? Do you just have to be that much more mentally attuned to counting shots, and keeping track of your ammo and gas? The bast I can seem to manage in the "limit yourself" classification is to put a 13/3000 and a stick feed on my T2.
Even when I play open class or Semi I still just use a Stick feed. It is a great way to limit yourself but still keep things easy.
Stilgar is offline   Reply With Quote
Old 11-15-2012, 09:39 AM   #12 (permalink)
pump snob
 
thumper's Avatar
 
Join Date: Jul 2006

Quote:
Originally Posted by Grendel View Post
..You can only get so creative with that.
ohhhh, now u done it..

G - as to your comments. I've experimented a few times w/ two flag and straight up center flag but these generally are the most boring of the games - too predictable - not enough action.

--------------------------
just to stir conversation away from gear for a moment here is a list of games:
--------------------------

Down Pilot.
Search and destroy / bunny hunt.
The presidents game.
Jail break.
Werewolf/zombie.
3 team games.
Freeze tag.
Attack and defend.
Center flag.
two flag.
-------------------

last weekend we mixed in freezetag, jail break, and center flag (using a nerf football you could throw and pass with a third smaller team guarding the center flag).. just to change things up some.
__________________
--- pıɐ-ןooʞ ǝɥʇ ʞuıɹp ʇ,uop---

Last edited by thumper; 11-15-2012 at 09:54 AM.
thumper is offline   Reply With Quote
Old 11-15-2012, 10:03 AM   #13 (permalink)
MCBs armed pacifist
 
Join Date: Jun 2009
Location: West Michigan

I would LOVE to see fields around here play different games throughout the day. "President, center flag, end flag, rabbit, zombie, etc.". They don't.

So we play effectively the same game repeatedly. Get to the other side and blow the horn (effectively capture the flag). I have gotten to the point where I play half a day rather than the whole day and leave wanting more rather than being bored.

I also do different things. One game I might push hard with the group that is doing so. The next game I switch groups and might push a lot less. Sometimes I hang back and just pick and chose my battles. Sometimes I swap the kid with the cheap rental for whatever I am shooting (though the field I play at now offers Axe rentals for an extra $15). Sometimes I play pump.

If I play a half dozen or so games in the woods it takes a few hours. I seldom play the same game twice (even though we play on the same field with the same teams) and don't get bored. I also leave before I get bored.
__________________
"Do not overcome by the evil, but overcome, in the good, the evil" - Romans 12:21 - Young's Literal Translation

"Use peaceful means where they are appropriate; but where they are not appropriate, do not hesitate to resort to more forceful - Thupten Gyatso (the Dalai Lama, 1932)

"It is not the will to win that matters - everyone has that. It's the will to prepare to win that matters" Coach Paul 'Bear' Bryant.

"The ink of scholars is more precious than the blood of martyrs" - Muhammed
Lohman446 is offline   Reply With Quote
Old 11-15-2012, 10:21 AM   #14 (permalink)
pump snob
 
thumper's Avatar
 
Join Date: Jul 2006

Quote:
Originally Posted by Lohman446 View Post
I would LOVE to see fields around here play different games throughout the day. "President, center flag, end flag, rabbit, zombie, etc.". They don't. So we play effectively the same game repeatedly. .. I also leave before I get bored.
I culled down lohman's statement to make a point. I think maybe some fields quit trying, or forgot how, or forgot to pass along some the jewels that made the game originally. Variety is key.

At our little outlaw field we always mix it up..
next Sunday the planned game set :

Kick the Can (attack and defend w/ endless spawn)

Finding Nemo (down pilot on 18 acres w/ endless spawn)

Rescue Lindsay from Rehab (kind of down pilot w/ endless spawn)

Rat Pack (kind of a presidents game with three objectives and w/ endless spawn)

Zombie Hunt w/ 1 infectious zombie w/ jail break start w/ freeze tag spawn for walkers.

Hot Date (25 rounds ea -- 2 on 2 on 2 on 2, shot gun start, endless swawn - center flag with 5 teams -- based on the hunger games)

Kick the Can (attack and defend w/ endless spawn)

games normally lasting 12 to 30 minutes ea.
__________________
--- pıɐ-ןooʞ ǝɥʇ ʞuıɹp ʇ,uop---

Last edited by thumper; 11-15-2012 at 10:31 AM.
thumper is offline   Reply With Quote
Old 11-15-2012, 11:31 AM   #15 (permalink)
E-Tac Operator =
 
Justus's Avatar
 
Join Date: Apr 2010
Location: Illinois

Timed games with respawn keep people in the action more, and take away people's fears of getting shot off the break and having to sit out almost the entire game. It encourages bold moves, crazy actions, and risk taking, and actually discourages cheating because there's not as much to lose by calling yourself out - just a few minutes of going back to the respawn point. Consequently, people have a lot more fun with those types of games. And they end up shooting more paint, which is okay from a field's standpoint.

At least, that's my observations.
__________________
My Feedback
Justus is offline   Reply With Quote
Old 11-15-2012, 12:00 PM   #16 (permalink)
Active Member
 
Join Date: Nov 2010

I"ll admit I"m pretty old. So the concepts I'm about to mention may seem dated.

As an example I grew in Boston where we played street hockey almost every day for about 5 years. The game was pretty much the same but our ability and strategy changed.

What drew me first to paintball was the intense team nature of the sport. It reminded me of that same enthusiasm and intensity. To that end elimination doesn't strike me as a fun repeatable game. I draw to our childhood game of tag we got bored with that fairly quick. Some varioations Vampire tag - where when tagged you now play for the team that tagged you. this would go back and forth until everyone wa on the same team. Invariably, one game would last all day amidst the confusion.

When X-Ball was introduced it seemed like a team sport event. But it still is just elimination which means limited game time with high repetition.

What if, the object of the game was to advance to a goal on opposite sides where a placed shot on to <<'something>>' simply counted as a point. And getting hit was not an elimination put simply a reset point. where when hit you have to return back to your team starting point. This way the game can continue as it is now time and score based.

I offer this a starting point to a new 'paradigm' to the sport. To make a new game define an objective that doesn't involve each other as the goal. the opposing team is more of an obstacle to some other goal.
__________________
WTB: Dye Hyper 1 HPR
WTB: DYE Beavertail



Every gun has a story. What's yours?


frgood Feedback
Frgood is offline   Reply With Quote
Old 11-15-2012, 01:15 PM   #17 (permalink)
Seasoned Member
 
Join Date: Jul 2009
Location: Ontario Canada

Quote:
Originally Posted by Frgood View Post
where a placed shot on to <<'something>>' simply counted as a point. And getting hit was not an elimination put simply a reset point. where when hit you have to return back to your team starting point. This way the game can continue as it is now time and score based.
That sounds like the gridfighter league up here.

What I have done to throw a wrench into the mix at the speedball field is switch the ends that the deadboxes are on. It is still an elimination game, however It really catches people off guard when they break into the snake that is a wall in front of them!
Pat.
__________________
Canadian Response
Feedback:
http://www.mcarterbrown.com/forums/f...-feedback.html

Tell me why I had to be a powerslave.
I don't wanna die, I'm a god, why can't I live on?
When the Life Giver dies, all around is laid waste.
And in my last hour,
I'm a slave to the power of death.
p-bpat is offline   Reply With Quote
Old 11-15-2012, 01:21 PM   #18 (permalink)
MCBs armed pacifist
 
Join Date: Jun 2009
Location: West Michigan

Quote:
Originally Posted by Frgood View Post
What if, the object of the game was to advance to a goal on opposite sides where a placed shot on to <<'something>>' simply counted as a point. And getting hit was not an elimination put simply a reset point. where when hit you have to return back to your team starting point. This way the game can continue as it is now time and score based.
This is a great concept though I recommend it be "tagging" a button physically rather than shooting it.

This puts it more in line with other team sports in that its about scoring and the clock rather than eliminating opponents from competition.

Perhaps the "reset" points are along opposite sides of the field with the "flags" being on the ends
__________________
"Do not overcome by the evil, but overcome, in the good, the evil" - Romans 12:21 - Young's Literal Translation

"Use peaceful means where they are appropriate; but where they are not appropriate, do not hesitate to resort to more forceful - Thupten Gyatso (the Dalai Lama, 1932)

"It is not the will to win that matters - everyone has that. It's the will to prepare to win that matters" Coach Paul 'Bear' Bryant.

"The ink of scholars is more precious than the blood of martyrs" - Muhammed
Lohman446 is offline   Reply With Quote
Old 11-15-2012, 01:50 PM   #19 (permalink)
MCB Member
 
Grendel's Avatar
 
Join Date: Apr 2006
Location: Lexington, SC

I'm going to have to dig further into the Grendel Hoard. Somewhere in there is a book written/published by T.W. Squires that was published in the late 80s with a gazillion different paintball games and their variations. Many will sound familiar some different and some most likely who have not seen the light of days in years. I'll do that or beat up T.W. and get him to give me the files so they can be shared. I'm sure he'll go along with posting them up as his original intent was never to make money off the book but instead provide a resource for players and fields to keep the "game" fresh.

Favorite Games/Game Types for a Rec/Outlaw day:
  • Search and destroy with asymmetrical teams, time limit and re-spawn for the searchers
    *Multi-Team scavenger hunts with re-spawn
    *Escort Games like President
    *Predator/Werewolf/Zombie games where you can turn your opponent into your ally.
    *Shotgun start games where you do not know who is on your team before the start.

Maybe it is time to start documenting the various games we find fun in detail and share them as a reference for others to help keep the game fresh
__________________


"Rather fail with honor than succeed by fraud." -Sophocles

My Pyre #PY008 RF Oak Grendel's Feedback on MCB

Last edited by Grendel; 11-15-2012 at 01:53 PM.
Grendel is offline   Reply With Quote
Old 11-15-2012, 05:13 PM   #20 (permalink)
Brass Mafia Wannabe
 
Join Date: Sep 2010
Location: Oh Hi Oh

CCM Fan
Quote:
Originally Posted by Grendel View Post

Favorite Games/Game Types for a Rec/Outlaw day:
  • *Shotgun start games where you do not know who is on your team before the start.

Maybe it is time to start documenting the various games we find fun in detail and share them as a reference for others to help keep the game fresh
I like this idea a lot.
I hate games with unlimited respawn. At fields I've gone to, the games that have respawns tend to be the least exciting; both for me and people I'm playing with. I think the whole "one life" idea makes people be more driven to try things they might not normally and such.
__________________
Quote:
Originally Posted by Floundah View Post
Now that's something worth fundraising for, an MCB zombie defense fort. With indoor fields. And blackjack. And hookers.
Leave me some feedback if you've dealt with me:
http://www.mcarterbrown.com/forums/f...-feedback.html
artguy63 is offline   Reply With Quote
Reply

  mcarterbrown.com » Paintball » The Dead Zone

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


All times are GMT -4. The time now is 03:21 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO
© MCB Network LLC