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Old 11-19-2012, 11:02 AM   #11 (permalink)
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To me pump games are faster paced than the semi/ramp

Less rof more movement.
Also slower rof makes the bad players look worse and good players show out
More focus on aiming and snapping
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Old 11-19-2012, 11:29 AM   #12 (permalink)
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So are cyclone-fed Tippmanns in or out?
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Old 11-19-2012, 11:45 AM   #13 (permalink)
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Why blowback? What's wrong with automags?
Thats my thoughts too. I would rather see the rule simply be no batteries. This allows autocockers and mags in. Limited paint then takes away and advantage RT might give - then again RT with non-agitated hoppers might get really interesting.
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Old 11-19-2012, 12:04 PM   #14 (permalink)
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why the hell not stock mech cockers??
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Old 11-19-2012, 12:15 PM   #15 (permalink)
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I believe the GOG gun you mentioned is a blow forward. I could be wrong.

It's an interesting idea and sounds like fun, keep up the good work. Good luck.
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I don't so much make money, as provide a conduit for it's movement.
Stock class = 12grams and a stick feed. End discussion.
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Old 11-19-2012, 12:15 PM   #16 (permalink)
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Originally Posted by Stilgar View Post
Just played a tourney where any gun was allowed and players could carry all the paint they wanted but were limited to 60rnd max hoppers.

It worked out pretty good. It was fun being able to "out shoot" an electro using my pump and stickfeed!

The hopper limit really kept the volume reasonable but let everyone play with their own guns and gear.
that is awesome.

was it the GXG/BE 50rd hoppers?
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Old 11-19-2012, 12:24 PM   #17 (permalink)
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Originally Posted by super_stanchy View Post
that is awesome.

was it the GXG/BE 50rd hoppers?
haha yea, they would fire three shots, then have to stop, shake and shoot another three...

I had a stickfeed S6 so I had twelve continuous shots!



There were also a lot of cyclone/rip clips with tac caps that could shoot full auto for 50 shots...

The other funny part was the cold was killing batteries!
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Old 11-19-2012, 12:28 PM   #18 (permalink)
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The problem with this type of format is that it will always come down to the 'spirit' of the game. A strict rule set ends up being entirely too ambiguous and hard to enforce.
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Old 11-19-2012, 01:41 PM   #19 (permalink)
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Quote:
Originally Posted by ApoC_101 View Post
why the hell not stock mech cockers??
Define "Stock Mech" autococker - and explain to me how this is a better option than simple, inexpensive blow-backs. I can't say as I have ever seen a stock autococker - they're all tinkered with somehow.

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Why blowback? What's wrong with automags?
Pneumag with q-oader. Other than that, I love Mags. Also, even in the days before agitator hoppers, 'Mags and 'Cockers had advantages over blow-backs. The blowback is a simple, inexpensive, common platform with known limitations if BPS, accuracy, efficiency, and reliability - this puts all the players on a fairly even starting point (as far as equipment).

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The problem with this type of format is that it will always come down to the 'spirit' of the game. A strict rule set ends up being entirely too ambiguous and hard to enforce.
I am not seeing how this is hard to enforce...

Is the gun blow-back operated? If not, it's out.

Does the gun have a battery in it? If so, it's out.

Does the hopper have a battery in it? If so, it's out.

Does the hopper feed against gravity? If so, it's out.

Quote:
Originally Posted by The Inflicted View Post
So are cyclone-fed Tippmanns in or out?
I was hoping no one would ask that I would say "OUT" to the cyclone. I love it. It's pretty darn cool but is a step away from the level playing field.

Again - enjoying the exchange.
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Last edited by ironnerd88; 11-20-2012 at 11:49 AM.
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Old 11-19-2012, 01:47 PM   #20 (permalink)
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The problem with enforcing that is you automaticaly force out a LOT of paintball players who other wise would love to play a tourney in that upholds the "spirit" of what your asking.

for example, a low rate of fire tourney I would love to play that...I do not own a blowback, I do not have any intention of buying one for a tourney and I don't want to rent a beat up 98 when I have four perfectly good, functional markers that will all fit the "spirit" of the tourney rules...
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