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Old 11-23-2009, 07:02 PM   #81 (permalink)
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Allowing Revvies and other powered hoppers? Just my own perspective but I don't see that as changing anything. Most events are capped at 13-15bps right now any ways. Allowing powered hoppers would let people continue to achieve 11-13bps. I see this is very much the wrong direction.

And as previously mentioned just because somebody might get a burst of 11bps autotriggering... they aren't hitting ****. The average person can have an effective AT in the 5-6bps range while maintaining stability and accuracy. Much above that and the motion of pumping will flux their accuracy because it just gets much harder to keep the barrel at a fixed position while vigorously chambering paintballs. Damn I had to sit here for 5 minutes thinking of a way to phrase that so it didn't sound like masturbating.

If allowing semis in a Pump league then this is the only hopper that should be allowed.


Though could allow powered hoppers for pumps for 2 reasons. 1, incentive to use a pump instead of semi. 2, as previously mentioned nobody is going to utilize all 13bps from a Revvy and hit what they're aiming at. So by the nature of the equipment people will control themselves to the range of a standard mechanical semi.

Otherwise people are going to want to get an edge after they lose a couple sets and use the full limit of allowed equipment and with enough time there'll be hardly any pumps left in the Pump League.
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Old 11-23-2009, 09:50 PM   #82 (permalink)
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I agree with Meph on the hopper thing as well. In a truly retro league trying to capture the spirit of the game, there's no reason to have anything that needs batteries.

Though as other have said I have issues with the way some of the articles were worded, I do see this as a positive concept. I don't think it's a revolution or anything, but a fantastic opportunity to provide an avenue for competitive paintball that has all but been lost. However in making too many concessions for the sake of 'not excluding people' then you end up diluting the thing and making something half-assed. If you're going to play old school paintball then don't be afraid to make old-school limitations. No batteries is a very easy rule to enforce and it provides an excellent limit to technology.
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Old 11-23-2009, 11:27 PM   #83 (permalink)
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I agree with Meph on the hopper thing as well. In a truly retro league trying to capture the spirit of the game, there's no reason to have anything that needs batteries.

Though as other have said I have issues with the way some of the articles were worded, I do see this as a positive concept. I don't think it's a revolution or anything, but a fantastic opportunity to provide an avenue for competitive paintball that has all but been lost. However in making too many concessions for the sake of 'not excluding people' then you end up diluting the thing and making something half-assed. If you're going to play old school paintball then don't be afraid to make old-school limitations. No batteries is a very easy rule to enforce and it provides an excellent limit to technology.
Agreed.

Also, if it's not going to be a pump league, I would change the name of the league.
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Old 11-24-2009, 05:02 PM   #84 (permalink)
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every single league across the country has asked its players to spend an additional $25 on a special league player ID - supposedly so they can keep track of ranking, make sure that rosters are legal, etc., etc. - but mostly so they can make an extra 15 or so bucks off of each player.
Speaking of factioning, why bother even telling the truth? It's not good when you start out by outright lying to people.

Only two of the three national leagues have cards. Of all the leagues that use the APPA system, only about 20% require cards, and I actively discourage leagues from requiring cards unless there is a logistical reason for having them. Why? Because it's a waste of time and money. Why charge $25 for a card it costs $10 to issue when you could just raise the entry fee $15 per player?

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Why? Everyone in the country can obtain a legally recognized form of photo id and probably something like 99% of everyone already has one - a license, a military id, a passport, a state issues photo id. If it's good enough for the police - shouldn't it be good enough for a paintball league?
Depending on the size of the league, no. The card carries information not available on a driver's license, including bar codes, event credentials, and a number that allows easy indexing of the player. If you pair card issuance with waiver signing, they also serve as an indication that the player has signed a waiver without forcing them to wear a wristband. ID cards are also nice because they all look the same, making it much easier on anyone who has to check them than having an ID from one of any number of states or government agencies.

Now, I wouldn't argue that those advantages outweigh the costs for one or two field events, or stand-alone once-a-year larger events, but when dealing with leagues that regularly run 3 or 4 or 8 fields at once, league-issued ID cards are important logistical tools, for much the same reason any large workplace has employer-issued ID cards.

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So that's what we're going to use - any legally valid form of picture id already in the player's possession.
So you're going to require people have their driver's license on-field?


Besides, it's not like ID cards cost the player much more; they just pay entry plus membership instead of a higher entry alone. The end effect is just providing a slight discount to teams who play the series more often.


- Chris
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Old 11-24-2009, 05:09 PM   #85 (permalink)
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We've got 20+ years of team classifications and it just doesn't work: the top teams lock themselves in, the bottom teams get raided for their best players and stay on the bottom, etc., etc..
Really? That's why we have the same Pro teams today that we had in 2000, right?

That's why Aftermath started out as D3 in 2005 and is now Pro? What about Impact, Tampa Bay Damage, or X-Factor?


Steve, do you just not know what you're talking about, or are you just saying whatever it is you think will promote what you're trying to do?


It seems like the only differentiators your effort has over existing woodsball efforts is more hate.


- Chris

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Old 11-24-2009, 05:31 PM   #86 (permalink)
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why even THINK about allow a semi in a PUMP league? doesnt that defeat the purpose?
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Old 11-24-2009, 07:36 PM   #87 (permalink)
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Unless I've missed something, and I confess I'm not following this conversation that closely, concerns about powered loaders on pumps are misplaced. Unassisted pumps can't be fired faster than 8-9bps; powered loaders eliminate the dry shots, which when you are playing pump can be killers.

The best ROF limiter is pump, and best overall limiter is limited paint.

Batteryphobia is stupid. Batteries are older school than mech semis.

Last edited by drg; 11-24-2009 at 07:42 PM.
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Old 11-24-2009, 07:59 PM   #88 (permalink)
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Batteryphobia is stupid. Batteries are older school than mech semis.
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Old 11-24-2009, 08:28 PM   #89 (permalink)
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They had powered hoppers in 1986?
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Old 11-24-2009, 08:34 PM   #90 (permalink)
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They had powered hoppers in 1986?
In 86 most of us were still making hoppers at home from pvc pipes.
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