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Living Legends 5 Living Legends at CPX - 2012

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Old 01-22-2012, 10:51 AM   #11 (permalink)
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Originally Posted by brycelarson View Post
player counts have been in the 650-750 range over the last few years.
Not sure where you got your numbers, but last year we had 688 regular pre regs, plus VIPs and walkons.

LL3 had 1000 players on the field. (I know because we went through 1000 badges)

LL4 had less walkons because everyone was worried about the horrible weather forecast. Sadly for those who opted out the weather never effected the game. There was almost no rain at all during the actual game.
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Old 01-22-2012, 10:53 AM   #12 (permalink)
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Not sure where you got your numbers, but last year we had 688 regular pre regs, plus VIPs and walkons.

LL3 had 1000 players on the field. (I know because we went through 1000 badges)

LL4 had less walkons because everyone was worried about the horrible weather forecast. Sadly for those who opted out the weather never effected the game. There was almost no rain at all during the actual game.
Well I was pretty close for last year. didn't realize that the event cracked 1000 for LL3 - regardless, all 4 have been excellent games.
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Old 01-22-2012, 01:11 PM   #13 (permalink)
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I have a restaurant I go to and have taken LL players to...and let me tell you, its bad ***!

I plan on going sat night...
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Old 01-22-2012, 01:23 PM   #14 (permalink)
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sushi?
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Old 01-22-2012, 10:43 PM   #15 (permalink)
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Originally Posted by brycelarson View Post
Well I was pretty close for last year.
Nope. You were close for pre regs.

We got another 180 walkons, so we were at about 868 total plus VIPs.

I felt sorry for the 100+ players who got scared off by the weather and missed the best LL so far.
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Old 01-22-2012, 10:46 PM   #16 (permalink)
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loved the rumbles last year - great format.
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Old 01-23-2012, 01:13 AM   #17 (permalink)
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Thanks man. CPX's field modification played a big part in how well things went last year too.

This year I will be adding in some scripted missions at the request of some of the teams who missed hat aspect last year. Hopefully that will fill the void so that everyone can have fun and get what they are looking for in the game.
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Old 01-23-2012, 03:18 AM   #18 (permalink)
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With all the input you have taken in, and the improvements you have made I can't see how this won't be epic.
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Old 01-23-2012, 08:31 AM   #19 (permalink)
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Thanks man. CPX's field modification played a big part in how well things went last year too.

This year I will be adding in some scripted missions at the request of some of the teams who missed hat aspect last year. Hopefully that will fill the void so that everyone can have fun and get what they are looking for in the game.
I think the move to a big game format last year really helped with the large number of non-scenario types playing the game. I could see how the experienced scenario players would be a bit disappointed. I'm sure there's a good middle ground.

Whatever the game, we'll be there playing hard and having fun. I'm also excited that Sean's back this year. He's a fantastic ambassador for the event and for paintball in general.
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Old 01-23-2012, 10:51 AM   #20 (permalink)
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I'm also excited that Sean's back this year. He's a fantastic ambassador for the event and for paintball in general.
I could NOT agree more!
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