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Old 03-04-2012, 05:29 AM   #91 (permalink)
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Quote:
Originally Posted by splattttttt View Post
Not in its current form. Nor will there be any revisions for this run as I've read.
Well, to be honest, the CNC shop did say "no tagbacks"

The knobs are machined and delivered...to modify them would be a significant cost, both money and time.
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Old 03-04-2012, 08:44 AM   #92 (permalink)
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Originally Posted by hellion360 View Post
I am curious about the differences between the stock and freak barrels.
Do you think it is worth purchasing the stock and the freak bored?
I notice in the R7 info thread there is a freak pictured extended and ported. Is yours like that or is it visually identical to the stock?

xoxo on the review.

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The Freak barrel looks identical to the stock barrel. The longer and ported barrel you saw was one of ApoC's Zero barrels. it has a .680 bore and is for sale separately.
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Old 03-05-2012, 11:34 PM   #93 (permalink)
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Chef, I was thinking about the 12-gram knob problem. I wonder if adding some very sticky fabric tape (I am imagining grip tape for hockey sticks or heavy duty cloth medical tape) in a small round patch on the top of the 12-g knob where it contacts the cartridge would add enough friction to prevent the unscrewing of the knob?

Also, what's the length of the black whoosh shroud?

Last Q I promise (Can you tell I'm getting restless for my R7?): How many paintballs does the R7 hold? IE when you have an empty gun and you cram a full 10-round tube in, how much space is left in the tube?
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Old 03-06-2012, 12:31 AM   #94 (permalink)
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Originally Posted by Boone View Post
.. prevent the unscrewing of the knob?
Is the knob unscrewing? I thought it was just less pressure was being put on it since the 12 gram is getting emptier?
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Old 03-10-2012, 08:40 PM   #95 (permalink)
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Boone I can answer that for ya: the Retro holds 11 rounds plus one in the chamber, for a total of 12 if you wanna max out your loading before a game. I generally reload my 10 rounder with one ball in the gun so I've got eleven available.
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