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Old 03-08-2013, 01:31 PM   #11 (permalink)
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Originally Posted by idkfa View Post
I used to play 1 v 1 stock class games where you would get two tubes each, but the tubes had to last you two games in a row. It was a really interesting way to play and see the games develop.
I played that game with CJ...he shot twice...I lost both games...
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Old 03-08-2013, 02:20 PM   #12 (permalink)
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Originally Posted by THE-SHOOTIST View Post
We play a similar version of this called "Birthday Ball" at Splattttland.

You get 1 paintball for each opponent. There is a 10 round tube in the center of the field.

The field is marked out about 25X60 yards.

Any type of gun allowed.

Go for it.

If you make it to mid-field and can snatch up that 10 round tube, good for you, you can load it up and blast away.

We've lately modified this to ten rounds only in the gun, which is also nice.

You get a lot of paintball, for a little paint.
Gonna get the guys to try that next time, Sounds like alot of fun
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Old 03-12-2013, 09:14 AM   #13 (permalink)
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Dunno why this just popped into my head... but I wonder what kind of a game would result if the number of paintballs a person could use was limited to match the age of the gun they used?

So...If your gun is 5 years old...you get 5 paintballs...

20 year old Nelspot? 20 paintballs...
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Old 03-12-2013, 10:14 AM   #14 (permalink)
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Originally Posted by Stilgar View Post
Dunno why this just popped into my head... but I wonder what kind of a game would result if the number of paintballs a person could use was limited to match the age of the gun they used?

So...If your gun is 5 years old...you get 5 paintballs...

20 year old Nelspot? 20 paintballs...
Brand new gun= no paintballs?
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Old 03-13-2013, 01:27 PM   #15 (permalink)
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Old 03-13-2013, 01:46 PM   #16 (permalink)
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So I was giving more thought to this format and thought of adding this twist. Same 10 ball tube limit but you start with 40 tubes (or any variation as long as its under 40 balls total, I.e. 5 8 round clips). At the beginning of the match (timed or elimination) each player puts out a brightly colored tube of paint in a designated distance from the start box in enemy territory. It can be "hidden" but still visible in the normal field of play (ie you cant bury it out dangle it out of reach). Ideally it would be in spots where you could trap the other player making a run for the ammo. At the end of the game the tubes are collected and the remaining balls go to the winner to lower their cost of paint. Also when you get out you must drop whatever field paint youve collected that isnt already loaded. This wouldnt include your starting 40 rounds.

Again, the goal is to make the game equal and fun for any type of marker and draw in players that are used to massive hoppers and unlimited paint. I think 40 balls would be just enough to keep that set interested without giving them an advantage over pump players.

YOu could also play respawn timed points games where you start with what you got out with minus any field paint. If you have no paint left you start out with 5 balls in your marker and must scramble to find more.

Last edited by boo; 03-13-2013 at 01:55 PM.
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