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| | #1 (permalink) |
| Newbie Join Date: Aug 2006 Location: las vegas,nv
Posts: 7
| Mission Ideas For Scenairo?..got Any if you by chance have a great idea for a mission to be use during a game let us know here and also on our home thread..thanks in advance...jp http://www.702recon.net/phpbb/viewtopic.php?t=806
__________________ ![]() ![]() www.702Recon.netlas vegas rec/woodsball assc. our teams supports the following vendors.. Special Ops Gear\Cops911~Tactical\Scepter-Combat\WGP\AGD\Blackcatprod. |
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| | #4 (permalink) |
| Hawaiian-shirted hooligan | It sortof depends on the scenario game theme as to particular missions. Generic missions can be easily thought of ("hold this spot for 30 minutes and get XX points" and other team gets "take this spot and get XX points", etc.), but what sets a scenario apart from just a regular game are the game-specific missions ("You have to goto bridge 3, find the hammer and spike, and drive the spike into the bridge to complete the Transcontinental Railway. The outlaws will try to stop you...").
__________________ Paul AIM: PJDarknight CPPA #1145 / PPIG #496 / LPPC #103 / POG #1047 / Team Rogue Cell #7 PJ's Gallery on MCB Feedback on MCB |
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| | #5 (permalink) | |||
| Morbidly Sarcastic! | I want to see a scenario based around the Fallout game series universe. Best games ever. Well, 1 & 2 were anyway.
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| | #9 (permalink) | |
| Active Member Join Date: Aug 2006 Location: Leeuwarden, The Netherlands
Posts: 496
| Quote:
You could do a Mad Max sort of thing I guess. Team A has to defend the oil. Team B has to take it. Bottles, small tanks and barrels filled with water could represent oil. Bottles would score 1 point, small tanks would be 5, and barrels 15 or so. Bottles would be easy to take and transport and barrels would be rather dificult. Or you could do a Gorkamorka kind of thing. This would be rather complicated but I think could turn out to be alot of fun. If you have say 100 people at the scenario game, you could seperate them into 10 different teams of 10 people each that all fight over scrap metal (This could be represented by any ordinary junk). They'd have to bring the scrap metal back to "town" (Special area) to score points. The teams however could trade in scrap/points for special items like grenades or extra pods of paint. The team that at the end of the day has brought in the most scrap would be the winner. | |
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| | #10 (permalink) |
| Newbie Join Date: Aug 2006 Location: las vegas,nv
Posts: 7
| Oct. 7/8th .......live from las vegas..its the "RAT~PACK" DESERT CLASSIC... STORY LINE TO FOLLOW... updated 8-28-06...confrimed teams:if you request a side ..let me know soon.. Desert Light Dragoons-[Az.]...........................................~cop 107th~Renegades-[Az].................................................. ................~mob Drunken'Snypers-[Az].................................................. ..~cop SouthWestPB Staff Team-[Az].................................................. .......~mob Streight 5150-[Ca.].................................................. ......................~mob=12............[johnnie casino~sandman] OCMI-[Ca.].................................................. ...................................~mob SoCal~Ghosts-[Ca.].................................................. .....................~mob Team Wreck Ball-[Ca].................................................. ..~cop 702Recon-[Nv].................................................. .............................~mob=25-30+......[XO~zerospook] Team WARDOGS-[Nv].................................................. ...~cop Team 702 SWAT-[Nv].................................................. ...~cop Team Mizery [NV].................................................. ........~cop Team SCP-[Nv].................................................. ............................~mob Team Area 51-[Nv].................................................. .......................~mob=10 Team Untouchables-[Nv].................................................. ................~mob Team Deadweight-[Nv].................................................. ...................~mob Team LasVegas Rebound-[Nv]...........................................~cop [801] Factor-[Ut.].................................................. .........~cop Team Desert Edge-[Ut].................................................. ...~cop...................................[XO~danger dan/specop1] SPECOPS FACTORY TEAM-[UT]...........................................~cop=12-15+.......................[chief of police~moati] TEAMS............................................. ...............................~10~.............~1 0~ the game in October 7/8th ..in las vegas....UPDATED RULES...PLS READ AND COPY ![]() ![]() ![]() ![]() ![]() [figure 10-12 acre's.....which is a basin,burmed by the road that surrounds it......there will be access to the lower field for tank traffic from the south west base and northeast base leading to more open area in the center...] (*)there is going to be an event fee of $45.oo to help cover costs.....[field map/chrono punch card..event sticker..all day air both days..] (*) Raffel Tickets for $5.oo ea. (*) Saturday/Sunday BBQ for $5.oo each day (*) BYOP or paint will be on sale should you need it.. (*) Vendors on site with food /gear/paint.. (*) 30 mins from the strip... (*)..Package Deal=Event fee & Single Raffel Tix & 2 BBQ Tix..=$60.oo Theme:..60's Hitmen.."Johnnie Casino" [team red]~vs~"Metro Cops" [team yellow].. Story line:..Johinne just got out of the "joint" and its rummered he's putting the crew back together for a big score.. ...Hit 3 Casino's ..grab the cash boxes from the vaults.... then head to mexico ...simple.....only problem is the local cops have an idea something is about to happen in there fare desert-city.... Object of the day game:... [1]..there are going to be 4 bases..if ur team holds a base for X amount of mintues ..u get points...[holds true for all 4 bases..but teams will start/respawn @ the northeast / southwes tbases....ownership is the key ] [2] .. find the hidden object s on the field,bring it back to ur main base,...u get points....then if u complete its mission ~objective ...u get points... [3]..complete "phoned in"-missions to the team boss...on time ,...u get points... [4]..IF UR OUT call out,paint-chk,medic...dont move..reinsert at ur main...5MIN TIMER ONCE UR THERE...if you dont hold any bases, go to ur main,the ref will take u by "prison bus" to the center of the field,[dunes course] u will have safe passage to that point only [Point System and Awards] awards = mvt x2 / mvp x2 / sportsmanship / pump master / pistol master / photo rewards mailed out to winners/team....make sure we get ur info... the point/cash system is as follows: ..u hold the bases thought the day u get the points equal to the time held..ref keeps count as well as the team's boss ...u find a cashbox..however much the amount of $$ in the cashbox [cooler] earned mony ...you find a prop on the field=50pts,u complete the prop's mission u get 100pts... ...u complete a "phoned in" mission,=150pts ...u "hit" the other team's boss [250pt]... ...buy supplys @ the "ghost~town pawn" [ cash only no barter runners required ] ...to keep ur medics in bandaids,$100.=10 ...to keep the mob boss in cigars,$25.every 60 mins ...to keep the cops in donuts,$25.every 60 mins ...to keep ur luanchers in rockets.$200.=5 ...to keep ur engineers in Brigde demolition or repair .=$500per use ...the team with the most time points and cash wins... Rule of Play.. ...if your on the field or close to the field by 30ft..leave ur mask on.. ..barrel plugs/condoms...on at all time off the field..DRY FIRE INTO THE WIRE FENCE SOUTH OF FIELD,NOT IN THE CAMPING AREA pls.. ...ref's will be at each base and in the field areas as well....2min "paint-chk rule"...rasie your marker,...dont move.... ...your team will have 4 medics..resupply from ur main base or pawn shop...2min rule ..headshots wont be fixed...dont move... ...your team will have 4 engineer..bridge demo/repair...resupply from ur main or pawn shop ... IF your team has Alt-Weapons.. DAY USE ONLY... >>smoke grenades: "ONLY" on the the open dirt area.."PLACED" not thrown.[dune's course only]..thank you.. >>RPG/LAWS/GRENADES USE WITH CAUTION,45* RULE IN EFFECT/2FOOT "OFF THE SURFACE" RULE FOR ANY TRIP-GRENADES/MINES ...motorized armor and "pug's" are welcomed..ur team provides a "walking ref" or leave it at home.... mines/booby trap/grenades/ rpg /only these types of attack will count to knock out a vehical.. DONT "OVER SHOOT" THEM WITH UR MARKERS,THIS IS RUDE,WE WOULD HAVE TO PUNCH UR CARD..and that would suk ...u will chrono markers at 280fps day play.launchers/ at 200fps and markers/pistols/pumps at 250fps nite play.. camping allowed at he southeast area..no open fires...at all..its way to dry even then.... Saturday[b] OPEN AT 6AM TO REGISTER/CHRONO/AIR ...get register..get ur pack of stuff.. ...sign ur waviers ....go chrono by 8am.. the briefing @ 830.. game on @ 9am...1pm big fight @ 130pm..over by2pm.... 230pm BBQ/raffel.... [b]5-8pm "pistol and pump" match...this is a match up of one on one..last man standing from the pistol match..and one last from the pump match...playing on the "dunes course" it will have lights if needed.. two awards on this portion of the event..pistol master/pump master...ladders fellas...last man wins it... 8pm night game briefing..chrono at 220fps 830-12am NIght game,start at the northeast / northwest bases...3 phoned in missions...and flag is on a timer point set up again reinsert from ur main ,touch the pole....no vechicals, or ALTweapons, nor medics... Sunday OPEN AT 6AM FOR REGISTER/CHRONO/AIR ...get chono by 830am... game on @ 9am..1pm big fight @ 130pm...over by 2pm.... 230pm Awards.get some BBQ befor you head for home....be safe going home..pls... confrim ur team is in here.. http://www.specialopspaintball.com/b...sp?gameid=9838 HOPE TO SEE ALL OF THE [SWB] PRESENT..LET ME KNOW..JP
__________________ ![]() ![]() www.702Recon.netlas vegas rec/woodsball assc. our teams supports the following vendors.. Special Ops Gear\Cops911~Tactical\Scepter-Combat\WGP\AGD\Blackcatprod. |
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