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|05-17-2009, 03:58 AM||#2 (permalink)|
Join Date: Apr 2007
Get to know your marker. How many GOOD shots does your marker get to a 12G? How far can you make it off the break? Are you going to be all alone or will you pair off with a Semi or Open Class player? How will you carry your 10 round tubes/12G's[capped harness...capless harness...ammo pouch]?
All things you would want to know...there are undoubtedly a bunch more things I cant think of at 1am pacific time...but thats a pretty good start.
Also...gotta ask that you be sure to have a "Trash Pouch" for those empty 12G's! I am always afraid of hitting one on the run...though it would make a great blooper reel...
Charlie Fox Crew Paintballer
Customer of Flo's Flowers and Paintball
Pico Rivera, California
|05-17-2009, 08:41 AM||#3 (permalink)|
Stock Class Aficionado
You need to fully utilize every single advantage your marker and setup provide you with. Assuming you are in reasonable physical shape, there is no reason to be a slow stock class player. You should try to be the most mobile player on the field, which should not be that hard given the light load you carry.
I find being able to shoot switch is invaluable in general, but especially so with stock class play. I would suggest practicing with your off hand a lot, even forcing yourself to play a few games entirely opposite (except when you need your other, primary hand).
Practice shooting, a lot. If you are really looking to be competitive on the field, I would almost suggest staying with one marker for a while and not using anything else. This will make you most comfortable with your setup. Once you are finding you can aim and hit targets with your stock class gun with impunity, you can always reintroduce other markers (if you own more than one) later. If you can afford the paint/air, I would shoot as much as you can at the range just to become comfortable with the marker when you first get it. Then you can hit the field and get some real game practice.
Don't feel bad shooting a lot, but make them count. I personally don't think it matters if it takes one shot or ten shots to eliminate someone, as long as your shots were meaningful. Don't be afraid to provide cover/suppression fire if you have to. Along with this, see the next point.
Practice reloading, both paint and 12 grams. Find a harness you like and get fast at loading your marker from tubes. I personally don't like dump pouches, I just put them into the pockets of my paintball pants. Find a method to reload 12 grams that feels comfortable and fast to you, and stick with it.
As 'hellbatman' mentioned, know your marker. You will quickly be able to tell that your shots are dropping in velocity, and when you should change.
And finally (at least what I can think of at the moment), reload paint/air whenever you can, not when you need to. Even if your marker can get 30 good shots off a 12 gram and you have only shot 20, if you are anticipating a fire fight you might want to change out.
|05-17-2009, 09:12 AM||#4 (permalink)|
Join Date: Jul 2006
one other question what type of stock class you playing too. if stick feed and with changer. you need to learn how to fast feed and quick change. when at bunker do not stay in same spot all time move from time to time in same bunker. they way will not know what side of bunker popping out to do your snap shoots. when walking the field for first time look around at the bunker you see if some have blind spot or not great for cover to since to wide open with not much room for cover too. just take you time for few games and try things out. when i first started back into play stock class i start to see how far shoot and what where my limits on what i can and can't do. do not get in over head at start or might get over whelm too. one good thing to do is get snap shooting down good too.
|05-17-2009, 03:27 PM||#5 (permalink)|
Call me Cody
movement, communication, knowing you're gear/setup and how to use it/maintain it.
this is whats going to help you become a better pump player, and better playing in general.
cody unczur photography
|05-17-2009, 06:05 PM||#7 (permalink)|
Join Date: Apr 2006
Be prepared to loose and loose often for a while.
Playing with a pump is generally hard and a stock class gun harder.
Learning to play stock class effectively is difficult.
I've seen many give it up for this very reason.
|05-27-2009, 06:53 PM||#8 (permalink)|
Join Date: Jan 2009
Location: Mesquite, TX
I am new to it, too. I have learned that all the points mentioned ahead are extremely important. I moved from electro to mech to pump then to stock class in a period of about two months. Every step down made the game more interesting. You must learn to use what you have.
Nothing beats the feeling of one-balling a guy with an electro from 40 yards away in the goggles.
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