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Old 07-20-2011, 11:16 AM   #21 (permalink)
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Thanks not the Strike loader. Thats just a one-off
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Old 07-20-2011, 11:26 AM   #22 (permalink)
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I could see a use for this... if you had 2 or more markers on a Double Trouble crank system, or one of Palmer's Grinders. But even in scenario games, it's not that big of a deal to go 200rounds at a time (or more, if you're using a Pinokio).

Hope they get the bugs worked out, though, as I always enjoy watching people try to innovate in the sport.
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Old 07-20-2011, 11:34 AM   #23 (permalink)
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Fantastic. Almost a continues minute of 30 balls per second flying at you

This is why I like pump.
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Old 07-20-2011, 11:41 AM   #24 (permalink)
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Old 07-20-2011, 11:48 AM   #25 (permalink)
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When I see this I think of Vulcan Raven from Metal Gear Solid....



Now where is that paintball mini gun marker at???
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Old 07-20-2011, 12:05 PM   #26 (permalink)
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The video was pretty cool, but really cheesy at the same time. Good idea, but is there a market. With the 'can't get one big enough' group I'm sure they have a few buyers.
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Old 07-20-2011, 12:12 PM   #27 (permalink)
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Not sure i even see a point to it, kind of a waste of paint, At least when you have to reload your 200 rnd hopper you can keep track of how much paint you shoot. Just another way for the spray and pray users to make paintball not fun for newbs!
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Old 07-20-2011, 12:33 PM   #28 (permalink)
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My little calculator here says at 30BPS that puppy would give you 40 seconds of shoot time.
How do you reload it I wonder.... Be funny if you had to take it off!

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Old 07-20-2011, 12:46 PM   #29 (permalink)
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My little calculator here says at 30BPS that puppy would give you 40 seconds of shoot time.
Yup.

Now if you have your gun at 20 bps it means you shoot non-stop for a full minute. How long does one need to shoot at someone to know they're out?
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Old 07-20-2011, 01:04 PM   #30 (permalink)
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Is there an air compressor built into the backpack too?
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