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Old 12-31-2007, 05:07 AM   #161 (permalink)
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Sometimes the old stuff is just more fun.

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Amen, brother.

While that may be a point of view that I (and perhaps a majority of us here in MCB) share, it may not catch on.

Or will it?

Steps backward in technology isn't unprecedented in equipment-dependent sports. Auto racing has many examples, as do archery and handgun shooting competitions.

I have contended from the beginning that one of the real problems in all of this is in trying to make paintball a spectator sport, when it is inherently not suited to that. Watching paintball is typically only interesting to paintball players. In that respect, paintball is much closer to golf or bowling than it is to car racing or basketball. This line of thought is probably best pursued in a different thread, but as the PSP ruling was the start of this discussion, I brought it up.

As to the comment about the "superhumans" taking over the sport: Too true. Teach an Olympic-level athlete in, let's say, soccer or basketball, to hold and shoot a marker, and the X-ball games of today will seem slow. Me? I'm a fat back player . No room for me in the new world order.

But until they drag me kicking and screaming off to play shuffleboard, I'll still be out there, somewhere, trying to have fun shooting people with a slide-frame cocker. (at considerably less than 13.33 balls per second )
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Old 12-31-2007, 09:28 AM   #162 (permalink)
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If you think today's fast fingers are fast at 12-16 bps, wait until the right kid falls in love with speedball and starts practicing with a selfmade "weighted" practice trigger at home, and hits 20 on the field.
And THAT is why ramping is the best way to keep the superhumans from using the available technology to make the game unsafe, not fun and not interesting to watch.

There is no better limit to physical ability than an restriction imposed by technology. So many people view ramping as unsafe or as "cheating" because it allows a slightly(at with a new cap at 13.33 it really is slight) higher rate of fire than is sustainable by the average player. I view ramping as a way to make the game more safe and more fair because it keeps certain players from shooting far faster than the average player can sustain whether by physical training or cheating boards. Rather than technology giving some players an advantage, it can be used to give all players a level field to compete on. Now, some will say it's unfair to limit a person who practices and tries hard to be better/faster than the other players but I say that if the ROF is capped, you have plenty of time to work on other aspects of your game like moving and taking control of the field which iare far more interesting to watch than a bunch of people hiding behind bunkers shooting paint fast.
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Old 01-01-2008, 02:18 AM   #163 (permalink)
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But until they drag me kicking and screaming off to play shuffleboard)
What's wrong with shuffle board?

If you think about it though you should be aloud to shoot as fast as you want, in true-semi. This would seem to be the mst fair way of doing things, therefore you must have the skill to shoot that fast and not have an even playing field. I get what you all are saying, but tis would make it so that every player had to either develope the skill to shoot that fast, or find a way to avoid getting hit. Just my $0.02
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Old 01-01-2008, 09:33 AM   #164 (permalink)
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What's wrong with shuffle board?

If you think about it though you should be aloud to shoot as fast as you want, in true-semi. This would seem to be the mst fair way of doing things, therefore you must have the skill to shoot that fast and not have an even playing field. I get what you all are saying, but tis would make it so that every player had to either develope the skill to shoot that fast, or find a way to avoid getting hit. Just my $0.02
If paintball was perfect and no one cheated this would be the best way but paintball is far from perfect and cheaters are everywhere. PSP created the ramping rule because they saw the cheating that took place in unlimited semi classes and realized the time, money and people involved in policing the cheating was not worth it because the cheaters were too good and someone was always getting away with something.
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Old 01-01-2008, 02:17 PM   #165 (permalink)
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I still don't see why everyone is throwing hissy fits over it at PbNation.
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Old 01-01-2008, 02:25 PM   #166 (permalink)
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If paintball was perfect and no one cheated this would be the best way but paintball is far from perfect and cheaters are everywhere. PSP created the ramping rule because they saw the cheating that took place in unlimited semi classes and realized the time, money and people involved in policing the cheating was not worth it because the cheaters were too good and someone was always getting away with something.
Well, if the PSP ramping rule can stop the cheating in tournament paintball, then I am for it. There was cheating before this with hidden fire modes and whatnot - I don't think this will change a thing in that regards. When it comes to cheating - where there is a will, there is a way.
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Old 01-01-2008, 03:50 PM   #167 (permalink)
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I still don't see why everyone is throwing hissy fits over it at PbNation.
Maturity level?
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Old 01-01-2008, 04:06 PM   #168 (permalink)
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Maturity level?
It's because now you can run through lanes. 15 bps made it pretty much impossible to run through a lane. 13 bps you have a slight chance now. When balls are in a stream .. amazingly 13 bps can be run through. That's just one reason
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Old 01-01-2008, 07:46 PM   #169 (permalink)
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I still don't see why everyone is throwing hissy fits over it at PbNation.
Because they have no skill with a gun. They act like losing 2BPS is the equivalent of forcing them to play blindfolded or one-handed. They know it will require more shooting skill and developing that will take time away from tying their headbands just so and putting the wristbands on their guns in just the right place.

The kids are the only ones really making a stink. Unfortunately those without pubic hair are the majority over at PBN so any opinions expressed are done so with little or no practical life experience to back them up.
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Old 01-02-2008, 12:35 AM   #170 (permalink)
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It's because now you can run through lanes. 15 bps made it pretty much impossible to run through a lane. 13 bps you have a slight chance now. When balls are in a stream .. amazingly 13 bps can be run through. That's just one reason
So is that a good or bad thing?

More maneuverability would make for a more interesting game, correct? Both to play and to watch.
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