![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
|
| Paintball News The latest in paintball news brought to you by the oldest independent publication in paintball and the best paintball site on the web - The Paintball News and MCB |
![]() |
| | LinkBack | Thread Tools |
| | #31 (permalink) |
| MCB Member Join Date: Mar 2006 Location: Southern New Hampshire
Posts: 1,805
| Well the fall of 06 sucked because they were using orange smoke canisters in an unfair manner. It is dangerous to breathe next to those things, and they threw them right on top of our defensive positions. That's how they were able to nail us so easily that year. |
| | |
| | #32 (permalink) | ||
| Binky (mod) Join Date: Apr 2006 Location: Schen. NY
Posts: 7,409
| Quote:
E
__________________ Quote:
+1 | ||
| | |
| | #33 (permalink) |
| THE ANTI-SHILL | I'll admit that I had no idea the main game was only 3hours when I got there last year. However, I didn't care about a short game if I wanted to play more I could have stayed on the field. Living so far away from EMR and my friends up north the weekend is as much about hanging out as it is playing. I look forward to seeing everyone next month. |
| | |
| | #34 (permalink) | |
| Village Idiot | Quote:
Stereotypicaly I think most defenders go into it thinking that they are just going to hold the castle as long as possible no matter what, Attackers want to WIN IMHO I think this is an attempt to make everyone happy | |
| | |
| | #35 (permalink) | |
| Resident Old Fart Join Date: Aug 2006 Location: Southern Maine
Posts: 2,518
| Quote:
Many of us have been playing for 20+ years. Think about all the types of formats. Usually we play "center flag", or "base flag" type games where BOTH sides have an offensive, and defensive role. The WINNER is very easy to quantify because BOTH teams have the exact same objectives. Both want the "flag", and to elliminate other players. "Defensive games" are MUCH harder to quanity since the goals of each team is much different. This is an issue we ran into at AGNH. Does the team defending the castle win if the time runs out? What if more defenders are elliminated then attackers? What if the attackers have control of 1/2 the castle? Who wins? Blue came up with a scheme to quantify a "win" in such a scenerio. Its complicated, and not perfect. It gets tweaked a bit every year. The latest changes make sense. Ultimetly, it doesnt really matter, since I just want to shoot lots of paint, then get drunk, and talk about the old days. Who wins is largely moot. nick
__________________ www.montneel.com My Myspace nonsense "the evidence strongly suggests that neither Billy nor Adam (Smart Parts) could have invented the electronic paintgun" -Garr M. King, U.S. Judge | |
| | |
| | #36 (permalink) | |
| Zero System Equipped Join Date: Apr 2006 Location: Phillipsburg, NJ
Posts: 2,200
| Quote:
That'll be my new sig, thanks nick I've played two castles now, one on O and one on D. They both ended too quickly for my taste. But I had a blast at both as well, and it didn't matter who won or lost. I would've taken a loss over a win at fall castle if it would've meant playing for another hour. On the other hand I had just as much fun at spring castle playing open play after the castle games as I did playing castle. 50 on 50 in tippmanntown was a blast. So the idea that one would drive accross country(or wherever) and only play a 3 hour game is kind of a falicy to me. There's plenty of paintball to be played on castle weekend for anyone who wants to play, and plenty of socialization for those who want to relax. A few rules tweaks have very little impact on the overall experience, unless winning means that much to someone. CASTLE!!
__________________ My Feedback: http://www.mcarterbrown.com/forums/s...3932#post13932 "But Mona Lisa musta had the Highway Blues, you can tell by the way she smiles." Bob Dylan | |
| | |
| | #37 (permalink) | |
| Resident Old Fart Join Date: Aug 2006 Location: Southern Maine
Posts: 2,518
| Quote:
Though from my perspective, throughout the 90s, I played all the Skirmish, and Coram big games. They were AWESOME... except.... 90% of the day was spent LOOKING for action. The fields were massive, and the other team could literally be anywhere, since you never knew who controlled any given base, at any given time. It made for lots and lots of walking, waiting, looking. I loved that aspect, but as I get older, and very lazy, sometimes I want to know EXACTLY where the other team is. Thats Castle Conquest. I KNOW exactly where you will be on Saturday, and its about a 4 minute walk from my car. That means I'm shooting a constant amount of paint almost the entire game. I'm not sure a longer game would be a better game in that situation. You might have problems with players burning out after so much constant playing. On a lighter side- I just checked my homebrew, and its pretty friggen good. So when the defenders loose, you have something to look forward to. nick
__________________ www.montneel.com My Myspace nonsense "the evidence strongly suggests that neither Billy nor Adam (Smart Parts) could have invented the electronic paintgun" -Garr M. King, U.S. Judge Last edited by HP_Lovecraft; 03-19-2008 at 12:38 PM. Reason: spelling | |
| | |
| | #38 (permalink) | |
| The Dave Join Date: Apr 2006 Location: Lowell MA
Posts: 487
| Quote:
__________________ Feedback: http://www.mcarterbrown.com/forums/s...ad.php?t=12439 My other passion: http://www.cameroncanine.com | |
| | |
| | #39 (permalink) | |
| Resident Old Fart Join Date: Aug 2006 Location: Southern Maine
Posts: 2,518
| Quote:
It did create a very unique dynamic. You might show up with your team of 10 players, heading for Base "Alpha". Then suddenly you walk into a wall 200 enemy players, who may be engaging players in the opposite direction. Absolute chaos follows. It was always fascinating to me to what the movement of so many players. It was like watching a school of fish moving in an unpredictable wave. From a commercial standpoint, its a different situation. Paintball is a hard business to make a profit. Its a fact of life that fields are shrinking. Games are becoming quicker. etc, etc. The logistics behind using large fields for "normal sunday games" is too much for most places. nick
__________________ www.montneel.com My Myspace nonsense "the evidence strongly suggests that neither Billy nor Adam (Smart Parts) could have invented the electronic paintgun" -Garr M. King, U.S. Judge | |
| | |
| | #40 (permalink) | |
| .:|Purification Admin|:. | Coram still uses the whole field, you troublemaker! That f'ing helicopter, if I ever do that again it's in total bark-o-flage
__________________ Advertise on MCB That's two-ing thirteen while she's eleven-ing your five........ PPS4LIFE![]() Quote:
| |
| | |
![]() |
|
| Thread Tools | |
|
|