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Old 06-05-2009, 08:51 AM   #41 (permalink)
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Im pretty sure I remember them saying the mag has a n airchamber in it, you charge it up like you do those madman greandes for the airsoft m203... i thought thats what they said.
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Old 06-05-2009, 09:00 AM   #42 (permalink)
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Now honestly... this is the kind of stuff I like to see in new markers. Not just a simple reskin like that other company did.
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Old 06-05-2009, 09:44 AM   #43 (permalink)
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If you play at a field that requires field paint only whats the use ?
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Old 06-05-2009, 09:52 AM   #44 (permalink)
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Light testing yesterday proved those rounds' capabilities. Just a ridiculously straight, flat shot every time.
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Old 06-05-2009, 09:53 AM   #45 (permalink)
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I love how the big mag makes the bi-pod utterly useless. Silly mil-simmers.
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Old 06-05-2009, 10:05 AM   #46 (permalink)
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Originally Posted by BigAlPoulos View Post
the whole idea behind the first strike round is 1 shot 1 kill, doing something that normally takes 50 paintballs takes only 1.


Stockclass players might as well give up.
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Old 06-05-2009, 10:08 AM   #47 (permalink)
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I love how the big mag makes the bi-pod utterly useless. Silly mil-simmers.
Yeah it looks ridiculus, I'd laugh at someone trying to snipe and can't get the gun to point downwards

Interesting concept. When I first saw the title I thought they did the same old t8-t9 in a different shell. As wierd as this is, it's refreshing that it's not a repeat.

And for the FS rounds, people have been playing "one shot one kill" forever now. The round wont change that. In fact, those who have been one shot on killing for a long time, won't even use it. It's an expensive novelty item, even if it's accurate.

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Old 06-05-2009, 10:21 AM   #48 (permalink)
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Stockclass players might as well give up.
Amen brother.... all this talk makes me want to puke.

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Old 06-05-2009, 10:21 AM   #49 (permalink)
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I personally would just get closer and pop the "sniper" in the head with a few 2 cent paintballs. It only takes 50 paintballs if you're too wimpy to move up.

That only works once you know their location, they get the first shot and if that's all it takes then you're done.

One shot may not even give away their location to other players, not like string of fifty balls that leads back to you ( #4 Tracers work both ways).


It's a tool and I'm sure will be very effective in the right hands and situation.

The mag being longer than the bipod thing is pretty funny, drum magazine would be awesome.
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Old 06-05-2009, 10:23 AM   #50 (permalink)
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And again...

No man, I've seen them in use in a game - spectacular. We've got a pair of Tac 9's to test at range - CockerPunk and I will post up accuracy data once we have - but based on seeing them used in a game - Damn!

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Like a 1.30 each

Anyone ever verify if these First Strike things really do much?
$6.00 for an 8 round tube actually. And yes, I saw ridiculous shots at LL. A guy at about 150 feet was pushing netting out of an opening and shooting at me - I called a ref over - since it was breaking the rules to push through like that. As the ref was walking over to call him out Mike Phillips (TechPB dude) rolled up with the Tac 9 and red-dot. First shot was in the netting - second was on the mask. That was through a 2"x6" gap in the netting at 150-ish feet. The First Strike rounds got the guy faster than the ref could get over to call him out.

They cost a lot - but they're frickin' cool.
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