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Old 03-05-2012, 11:46 PM   #4521 (permalink)
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is this the whole map or just a certain area, like the pvp zone we had?
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Old 03-05-2012, 11:52 PM   #4522 (permalink)
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^^^ i vote for that. the airship mods would be cool, mount a cannon on them, or drop explosives....
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Old 03-06-2012, 12:00 AM   #4523 (permalink)
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The more i think about it, the less i care about the factions mod as long as we can still have airships. That way we can still kill each other, just less of a pain in the ***.

I still vote for both.

Any thoughts on the seed i posted?
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Old 03-06-2012, 12:08 AM   #4524 (permalink)
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I have been kicking the airship mod around for about 7 hours, with absolutely no luck. It totally refuses to work on 1.2.3 and it hangs in 1.1

I have the correct version of modloader. (I checked twice )

Any suggestions?

One more thing... Does anyone know about disassembling .CLASS files into something a tad more useful, like actual code? I do a bit of programming, and I would like to try my hand at improving the airship mod. I *think* it doesn't support SMP at the moment, but I may be wrong.

Ty
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Old 03-06-2012, 12:36 AM   #4525 (permalink)
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airships would be awesome, especially if you had cannons on them and could have air battles
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Old 03-06-2012, 10:26 AM   #4526 (permalink)
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After much deliberation, pondering and plenty of thought, I've finally come to a conclusion about what I think and feel of the potential of a server change.
My choice was influenced by a few factors, but the strongest being that, while I'm rarely on these days, the build I have is still about a quarter finished. However, I'm rarely on anymore. So, it wouldn't be fair in the least to ask that the server not be updated just so that I have the chance to finish it.
In terms of builder status and whether or not I think we should keep build edit, I think they should stay. If there was a builder established zone, separate from the 'war zone' (a DMZ perhaps?) then people within that area could have build status and SHOULDN'T supply the people within the war zone.
Then again, I'm rarely on the server.

In short, I found a video that best states where my head is with this:
http://www.youtube.com/watch?v=6J2JhiPPdK4
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Old 03-06-2012, 08:04 PM   #4527 (permalink)
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well it looks like zepplin mod isn't for bukkit, and the ones for bukkit aren't that good. in that case i'm okay with no airships. i have no clue why anyone would NOT use bukkit to build their plugins.
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Old 03-06-2012, 08:30 PM   #4528 (permalink)
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well it looks like zepplin mod isn't for bukkit, and the ones for bukkit aren't that good. in that case i'm okay with no airships. i have no clue why anyone would NOT use bukkit to build their plugins.
bummer
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Old 03-07-2012, 07:39 PM   #4529 (permalink)
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well both of these look good. i think they all have all the biomes in them.

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Ohhkay boys, here's the seed i was talking about:
-3108020832099473889
this is pretty much landlocked with an ocean on the east side. there are i think about 15 more villages.


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Originally Posted by philosophia View Post
-1814021383
this one has more ocean, the land is about 1/3 the width of the map going diagonally northwest to southeast, slightly larger patches of biomes, and a few more mushroom islands.
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Before the first day Velcor said let there be Heinous and it was true. And then Heinous said "Let there be God" and it was true. And it was good
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Old 03-07-2012, 07:43 PM   #4530 (permalink)
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I think I pretty much did Face+Keyboard to get that seed.

I'm still looking at some maps as well (while listening to Gunther )

EDIT:
Quote:

758850500: Pretty flat, quite a bit of desert, decent desert in the SE, little/no snow.
552447829: Nice junge in SW corner, quite a bit of water, decent mountains in NW corner, the biomes vary a lot.
-666116778: Very flat, nice canyon in the NE, very green, little water.
63140109: Quite a bit of water, a lot of peninsulas, decent biome diversity, nice mountains in the NNW. There's quite a bit of things like canyons and sink holes appearing on the surface.
The two I like the most are 63140109 and -1814021383 for the ones I've looked at.
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