|Plugged in Online Gaming, and Technology|
| ||Thread Tools|
|08-20-2012, 01:54 PM||#691 (permalink)|
DSL is new here
Join Date: Aug 2009
Location: Sandown, NH/ Worcester, MA
Oh man the SU85 lost the 107. Now I feel less motivated to plug through the su85b, though that tank is still fun.
WPI BS/ME '12 MS/ME '13
Gear Bag Sale!
Take my drop box referral and we both get an extra 250 Mb free!
|08-20-2012, 06:31 PM||#692 (permalink)|
I'll shoot myself anyway
Join Date: Oct 2010
I just started toying around with an M8A1, and maybe it my sheer lack of skill, but it seems as though there needs to be changes with it. Here is why: The turret speed is slow (Though it is supposed to be a TD) but the gun isn't powerful enough to hurt most Tier IV/V tanks. Many times, I have bounced shells off at close range. Additionally, I think the tank is too slow to be effectively used as a scout vehicle in it's current state. Anyone have any advice for this tank? Or should I just keep plugging away until I get an M7 Priest?
|08-20-2012, 09:39 PM||#693 (permalink)|
Join Date: Mar 2009
Location: New York City
I think the M8A1 looks a lot like the PzIV but at Tier 4, and here's why:
370 view range - this is huge. Definitely use the Binoculars and Camo upgrades.
It also has all the benefits of a TD in terms of camo - according to the wiki it's one of the hardest tanks to detect. Get the crew to 100% Camo before you judge the tank.
57 mm Gun M1 L/50 - 110 Pen, 75 damage, 0.39 accuracy, 24 r/m.
I would use it because accuracy is everything to a hidden TD. It's better to hit and pen with every shot for small damage then risk a loud miss.
The 1 ton weight difference also means that using the L/50 might help you reach into good positions faster.
The wiki recommends the heavier gun, but I would consider RoF+Accuracy instead.
So what this tank does best is critical hits and getting Sniper-Confederate rounds - you might not finish them off, but you should sprinkle that fairy dust into half the other team's ammo-racks.
The turret is not for dueling, or corner peek-a-boo action - it's for blending into the hill and finding nooks and crannies to fire from that other TD's don't have access to.
One of the main problems of playing a normal TD is that without a turret, you need to move your body to adjust for shots. Every time you move, you lose camo bonus and risk being detected.
Not so with the M8A1 - you remain undetected as you switch targets on a wide angle.
M8A1 looks all about map knowledge - running to a predetermined spot that's not going to be overrun, and using your accuracy and RoF to first pin down a target then hit every critical and weak point.
Your success will depend on knowledge of other tank's vulnerabilities and soft spots - so a good idea is to install the Skin-mod that shows such points on the models.
The only mobility you worry about is getting on top of that wooden ridge first - and staying still with camo bonus - by the time the enemy is within range.
Last edited by Tenet; 08-20-2012 at 10:30 PM.
|08-27-2012, 10:26 PM||#694 (permalink)|
Join Date: Feb 2009
Just sold my M8A1 to get the next TD in the list up. Fully Upgraded, I found it to be not all bad. One good tactic was to just wait off the get go, until combat happened, then run up and flank everyone. The turret is painfully slow, never go more than 90* to either side, or you may not be able to recover fast enough if some one runs up on you.
Anyone have a good clan I can join? Just joined I.O.C, but they are all east coast and meeting times are not ideal for me.
Any tips on getting massive exp? I seem to get about 300 on wins and 100 on loses.
Username ratherdashing if anyone wants to platoon up. I have one 5, and the rest are 4's though my favorite is my SU-8 at the moment. Love Arty.
Emag Battery Pack Pins 3D printed! Can make custom symbols, let me know.
Author of the novel, Sevens.
Drops/rails and gauges for sale
My feedback for SCP, the phog, PBR, MCB,, AO, and PB nation.
Last edited by bellicose; 08-27-2012 at 10:30 PM.
|08-28-2012, 12:46 AM||#696 (permalink)|
Join Date: Aug 2006
Location: Western NY
Decided to try arty again. So much fun. Artillery are like the goalies of WoT. When they're good they'll steal a game for you, when they're bad, they can't help you at all.
|08-28-2012, 11:02 AM||#698 (permalink)|
World of Tanks Profile
|08-28-2012, 11:44 AM||#699 (permalink)|
Grille is definitely fun, the first truly good hit you can deliver via arty in the game. The downside is that it is SLOW like molasses. You have no prayer to escape or evade enemy scouts. Range is good too.
Hummel is an improvement on the Grille. It is both faster and carries an even bigger hit than the Grille. However, the Hummel is cursed by "drunken gunner" syndrome. Even fully trained gunners seem to get stupid on that tank, regularly enough that they call it the "Drunken Hummel Gunner" curse.
The eventual payoff, however, if the best arty in the game, so far. The GW Panther is god's gift to internet arty guys. It is fast, hits really hard... has a high arc and damn good accuracy if used correctly. It can go TD mode easily and the armor is good enough to let you take a hit and survive, even from another arty piece.
|08-28-2012, 01:11 PM||#700 (permalink)|
Join Date: Apr 2006
Location: Toronto, Canada