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Old 09-21-2012, 11:03 PM   #751 (permalink)
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I sent you a message in game tonight UV to see if you needed any arty support
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Old 09-22-2012, 10:54 AM   #752 (permalink)
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Is warplines live yet? I never could get in on the beta.
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Old 09-22-2012, 10:55 AM   #753 (permalink)
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Not sure I havent played in a while. Mines currently updating.
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Old 09-24-2012, 07:15 PM   #754 (permalink)
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I sent you a message in game tonight UV to see if you needed any arty support
Sorry about that- I got it and I failed to recognize it as you :-P

It'll be a night or two before I'm back in there. That being said, I was playing random matches (that's all I've done). If I did need arty support, how would I get into the same match as you?
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Unfortunately all of you have played the one "speedball" game of paintball for so long you can't conceive of other ways to do this and hence any new ideas seem stupid.

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First strike rounds punish lazy people. Don't be lazy and you won't have problems with first strikes.
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Old 09-24-2012, 07:15 PM   #755 (permalink)
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Originally Posted by uv_halo View Post
Sorry about that- I got it and I failed to recognize it as you :-P

It'll be a night or two before I'm back in there. That being said, I was playing random matches (that's all I've done). If I did need arty support, how would I get into the same match as you?
Platoon?
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Old 09-25-2012, 05:38 PM   #756 (permalink)
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ACtually in the latest World of Warplanes beta patch you can now edit your loadouts how you want
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Old 09-27-2012, 02:32 AM   #757 (permalink)
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8.0 thoughts?
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Old 09-27-2012, 02:49 AM   #758 (permalink)
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-The graphics look amazing. Tanks look cool, everything is lush, models are spectacular. Applause all around.
-The game runs incredibly smooth (for me, anyways). Currently at a LAN party with several friends, and the new system plays incredibly nice.
-The physics are awesome, personally speaking. Sliding down hills, hitting sweet jumps, quick escapes, they're all awesome additions that add a new element to the game.
-The way the tanks handle now, coupled with the changes to the tanks and weapons, means I kind of suck. No biggie, I'll get into the swing of things again soon.
-I have tons of issues with the enormous push for Gold. The menus after matches are very cool, but they also clutter the menu with what you would earn if you were premium; I don't care, I'm not premium, stop adding in extra screens. The camo system, emblems and names are cool (images could use work to look better), but push gold, gold, gold. I understand they're a Free-To-Play, and I'm ok with the Pay-To-Win thing they're doing, but I would prefer it not shoved into my face.
-Other small issues with the user interface; Tech tree seems less stream-lined, no notes telling you how short for credits you are, etc. etc. Things I expect they'll fix in the short future.

All in all, I'm having a blast in my games, even if I'm not doing well. I'm sad that they refunded my camo for my Jumbo, and I now have to purchase three sets for one tank, but those are small complains for the fun I'm having.
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Old 09-27-2012, 11:53 AM   #759 (permalink)
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In short, I had just gotten the Marder II to have it gimped a little bit. In my mind, they should try to represent the data of the vehicles as best as they could, based on historical information. I really hope they don't get into the business of 'too many people, are kicking too much butt with this vehicle so, let's turn it down'.

I really love the physics- I watched one tank fall off of a very high bridge and another drown itself in a deep lake.
I fell off a cliff at high speed to suffer heavy damge when I landed but then, I was able to hit the underbelly of a tank that was trying to creep down to take pot shots at me while I was stuck (historically, tank undersides have been terribly weak, I wonder if the game accounts for this?). I then took out another guy as he tried to follow me (impact + my shot = toast).

I'm really noticing an increase of times where I'm getting direct fire but, I can't see who it is that's shooting at me (even in the Marder II). I'm not sure if this is because I'm in a higher tier or, something to do with the physics.

My Camoflage net seems to make less of a difference now, no matter the vehicle.

I like the look of the new tier tree but, like Whee said, I don't like not knowing how much more experience I need.

I'm hoping that the push in money isn't due to too narrow of a profit margin. I've heard that City of Heroes, with it's over 15K active player base is going under- I'd hate to see that happen to this game.
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Quote:
Originally Posted by Tom Kaye -in response to FS price critics
Unfortunately all of you have played the one "speedball" game of paintball for so long you can't conceive of other ways to do this and hence any new ideas seem stupid.

Quote:
Originally Posted by Crimson Death View Post
First strike rounds punish lazy people. Don't be lazy and you won't have problems with first strikes.
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Old 09-27-2012, 01:00 PM   #760 (permalink)
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I reallllyyy like the post battle reports.

The Tech Tree sucks though. They ruined the functional simplicity of it.
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ill gats pwn nubs n give mE pwners?
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