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Old 08-01-2012, 11:37 AM   #1 (permalink)
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Forge - New PvP Game

http://www.youtube.com/watch?v=FlZUDte1AB0

Forge | Pure Fun. Pure PvP

Forge by Dark Vale Games — Kickstarter

Action-Arena PvP game.
Controls are a hybrid of RPG, FPS and Fighting games.

I like the developers and how they communicate with the community.
The Dev Blog is great, and so are their design priorities.

Development Diary | Forge
(or skip more pages until you find "Creating Forge")

Check it out!
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Old 08-01-2012, 11:20 PM   #2 (permalink)
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Looks really nice! I am so going to look into this.
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Old 08-06-2012, 03:29 AM   #3 (permalink)
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New video up!

http://www.youtube.com/watch?v=AKYFo9Arrv0
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Old 08-06-2012, 10:50 PM   #4 (permalink)
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I am assuming its a pc game, will it be pay monthly?
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Old 08-07-2012, 01:02 PM   #5 (permalink)
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PC and Indy price point - estimated $15.
Then there will be expansions (aesthetics, possibly new maps and modes) for extra.

You'll be able to play it like typical FPS games - official public and tournament servers.
Maybe clan servers too, from licensed hosts (not sure).

The game is based on Unreal Engine 3, so they could eventually port it.
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Old 08-09-2012, 07:18 PM   #6 (permalink)
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Quote:
Originally Posted by Tenet View Post
The game is based on Unreal Engine 3, so they could eventually port it.
Oh, good. Daily 1.5 Gig patches.
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Old 08-10-2012, 11:15 AM   #7 (permalink)
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Quote:
Originally Posted by Bonesjackson View Post
Oh, good. Daily 1.5 Gig patches.
That does not make sense. To have a patch in the gigabyte range you would need to be replacing art and sound assets, that rarely happens in games, especially not after release. Even adding aesthetics post-release doesn't require a massive download, and it's not daily. Not sure where you negative experience comes from.

OT:
Here's a preview from IGN:
http://www.ign.com/articles/2012/08/...ed-competition

The first video should answer a lot of questions.
http://www.youtube.com/watch?v=Jyv8VHj30J4

http://www.youtube.com/watch?v=_kEbzUpKkFE
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Old 08-10-2012, 12:44 PM   #8 (permalink)
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Quote:
Originally Posted by Tenet View Post
That does not make sense. To have a patch in the gigabyte range you would need to be replacing art and sound assets, that rarely happens in games, especially not after release. Even adding aesthetics post-release doesn't require a massive download, and it's not daily. Not sure where you negative experience comes from.
Super Monday Night Combat also uses the Unreal engine, and it would have daily or semi-daily patches that were a gigabyte or more over Steam. I knew the owner of Uber Entertainment, and asked him about it, and I'm paraphrasing here but it went something like this:

Me: Why these apparently several hundred meg patches all the time?

Him: Psh. I wish they were only a hundred megs. More like a gig or more. It's just the way Steam handles the updates with the Unreal engine. Drives us crazy, too.
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Old 08-10-2012, 01:37 PM   #9 (permalink)
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Forge doesn't have to use the Steam patcher exclusively - a game can have it's own patcher.
It's also dependent on how you store the files and apply a patch - one big data file, or multiple ones.

MNC had some great gameplay design, but the features outside a match were quite limited. Game really lacked a good lobby.
Not a fan of SMNC - the whole point to MNC's success was that it took the best elements from AoS / DotA-like games and added the FPS and Fighter game combat elements.
Instead of expanding on the above, SMNC introduced some of the worst things about DotA - slippery slope and level > skill. The new maps aren't that great either.

I really hope Forge has the initial success that matches or exceeds MNC, because they seem to understand how to expand their core game and have some great features in mind post-release.

Last edited by Tenet; 08-12-2012 at 12:53 PM. Reason: *aren't
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Old 08-10-2012, 07:04 PM   #10 (permalink)
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Oh we're on the same page for MNC/SMNC. I played a lot of the former, but the latter just didn't do anything for me. I think what killed it was when they took out Assault's rank 3 charge/grapple. Before that I'd just play the game like someone in Soul Calibur doing exclusively Ring Out style.

Anyway it's going to be hard to find a game that pries me away from DotA 2.
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