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Old 10-05-2010, 09:54 AM   #11 (permalink)
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Rules Part 2:

Scoring Rules
Each team has the ability to earn the same number of points. Point values for missions, and props are all pre-determined, including Sunday’s Final Battle. Points will be awarded for possession of “Flag Stations,” props, General Kills/Assassinations, and completion of missions.

1) Each team will have two Battle-Standards. There are 5 “Flag Stations” potentially worth points each on the 30min/00min marks. They will be clearly-marked locations with a pvc tube mounted to a platform. Each Battle-standard must be placed in one of the Flag Stations to score points on the 30min/00min marks. The Flag Stations will be worth 10, 20, 30, 40, or 50 points; the closest to your own team’s CP being worth the least, the station furthest from your CP being worth the most. It is your team’s choice at which Flag Stations you will attempt to place your two Battle-standards each half-hour. THE ONLY TIME YOU MAY TOUCH AN OPPOSING TEAM’S BATTLE-STANDARD, IS TO REMOVE IT FROM A FLAG-STATION, AND LAY IT ON THE GROUND IMMEDIATELY NEXT TO THE FLAG STATION.
2) Missions will be provided every hour. They will be prewritten and in the CP, and distributed at the appropriate time by the CP referee. Some missions may have multiple parts, some will involve props, and/or special roles. Missions will be given to the General or XO at the appropriate time, and a mission referee will be provided if necessary for that mission. The point value of each mission will be written on the mission cards.
3) Props worth game-points are as follows – Silver Bars, Gold Bars, and Ornamental Katanas. Props may NOT be taken off-field for any reason unless being taken to Scenario Control, until the end of each day of play. Any prop taken off field will be reclaimed, and any point-value will be forfeited. At the end of each day, teams will have 10 minutes following the final-whistle to bring props to Scenario Control to be counted for points. Any props not turned-in to Scenario Control prior within the 10-minute window will not be scored.
4) General Kills/Assassinations – Any time the opposing General is eliminated 10 points will be earned for your team. If the opposing General is assassinated by a Ninja, he earns 50 points for his team. ONLY a Ninja can Assassinate a General. All other kills count as General Kills only. The General can be killed the same ways as any other player.
5) Final Battle – There will be a Final Battle at the end of the day on Sunday. It will be worth more points than the regular missions, so make sure you’re available to your team for the final push of the game!

Other Rules
1) Launchers - Each team will be allowed 1 launcher on the field at a time. However, “Cannoneer” Cards must be purchased from Scenario Control for the Launcher to be allowed into play. Launchers must be approved, inspected, and tagged by Scenario Control. Launchers must chrono below 230fps. Launchers may be on the field at any time, however the player carrying the launcher may only carry 3 rockets on the field at a time. Nobody else may carry rockets for the user of the device. Approved rockets fired from launchers at single structures will eliminate all personnel in or touching the structure. Larger structures will be divided into destroyable “sections” by the referees at their discretion. Before shooting a rocket, call for a ref! It is your responsibility to make sure a ref sees your rocket fired, otherwise no eliminations will be made! Once a Cannoneer expends his rockets, he may call himself out, and retrieve spent rockets. At this point he is a dead player, and all rules that apply to dead players apply to him as well.
2) At the discretion of a referee, you may be given a punch on your ID card for rule infractions. This punch is your only warning. A second punch means you are removed from the field with no refund. Punch-able infractions include, but are not limited to, mask-lifting, overshooting, blind-firing, and excessive foul-language. Severe infractions may result in the players’ immediate removal from the property. Depending on the severity of the infraction, your team may be removed as well. So have fun and be safe!
3) No shooting across boundary tape! There may be parts of the field where the boundary tape cuts in on the field of play. Do not shoot across it! Your paintballs must remain in the field of play to count as a hit.
4) GUN HITS COUNT!
5) Armband tape MUST be worn by all players visibly on one ARM (as specified during the pre-game briefing). Generals MUST, and is the only person permitted to wear armband tape on BOTH ARMS.
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Old 12-23-2010, 03:32 PM   #12 (permalink)
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Get a holiday bonus? Use it and come to Hawaii to play paintball in paradise!
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Old 01-03-2011, 09:19 PM   #13 (permalink)
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Save time & money and pre-register for the game. $55 for pre-reg, $60 at the door.

Pre-register by Paypal to keiths@wwdb.org

Send the following information along with your payment:
Name (real name):
Address:
Phone number:
Nickname (allows access to the private areas of the forums):
Team affiliation (if any):
What side you wish to play:

Side-choice is requested, NOT guaranteed.
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Old 01-06-2011, 10:19 AM   #14 (permalink)
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Quote:
Originally Posted by TSSOC.Professor View Post
Get a holiday bonus? Use it and come to Hawaii to play paintball in paradise!
I would love too, but no bonus for me. This game would really be up my alley too.
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Old 01-12-2011, 03:56 PM   #15 (permalink)
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Old 01-15-2011, 10:04 AM   #16 (permalink)
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One week to go!

Pre-Registration is $55 ($60 at-the-door), includes CO2 or HPA fills, free camping! Send Paypal to keiths@wwdb.org
Name:
Nickname:
Team:
Cell phone:
Email:
Address:
City
State:
Zip Code:
Did you play last year?
Camping: Group site or has own
Friends plays with
How did you find out about the scenario
Age: Birthday:

Saturday, January 22:
7:30 AM - Registration & Paint Sales Open
9:15 AM - Player Pre-game Briefing
10:00 AM - Game On
6:00 PM - Saturday Play ends

Sunday, January 23:
7:30 AM - Registration & Paint Sales Open
8:30 AM - Player Briefing
9:00 AM - Game On!
12:00 PM - Stand-down before Final Battle
12:30 PM - Final Battle!
1:00 PM - Game Ends
1:30 PM - Awards Ceremony and Prizes

Stay for the end, as our friends from Tippmann, Guerrilla Air, Empire, and others have donated some great prizes!
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Old 01-17-2011, 04:57 PM   #17 (permalink)
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Work situation is too dicey for me to take time off right now. I wish the fellas at TSSOC a flawless trouble free game and all the players maximum fun.
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Old 01-28-2011, 09:16 PM   #18 (permalink)
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How did things go?
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http://www.cafepress.com/paintshirt

Cool swag to promote your sport!

Honey badger don't care! Honey badger don't give a @#$%.

Shipped price is valid to domestic buyers and will be USPS priority. International buyers are welcome, but will cover additional costs. Insurance costs are included. If you prefer an uninsured package, you the buyer will assume all risk once I ship.
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Old 01-30-2011, 02:09 PM   #19 (permalink)
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It was a close game both days - Oda eeked out the win, it was a great time - players were saying that it was best game out there yet, everyone had a blast. Gary Baum said his pictures should be up by the end of the weekend.
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Old 02-03-2011, 08:18 AM   #20 (permalink)
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Gary Baum's pictures are up at www.paintballphotography.com
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