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|05-09-2010, 11:32 AM||#1 (permalink)|
Join Date: Oct 2008
Jan 22-23 '11, TSSOC Presents: SHOGUN - Island Paintball, Oahu, HI
Tri-State Special Operations Command scenario paintball team, partnered with Island Paintball on Oahu, Hawaii, is pleased to announce our upcoming production of Shogun - A Scenario Paintball Game, on Saturday, January 22nd and 23rd, 2011.
It is the year 1548 and Japan is in turmoil. There is no order in the land as various clans attempt to assert themselves as the true military might of Japan. The Emperor wishes to unify his country under his divine rule, but he will need the backing of a strong military force to attain his ambitions. The Emperor has sent retainers to the Daimyo of each of two of the mightiest clans, instructing them to prove their worth in battle, and earn a place as leader of the Emperor's elite military force. These two will battle over this land and hopefully earn favor from the Emperor and be named as Shogun of all Japan. Choose your side, fight for domination of feudal Japan at Island Paintball January 22nd and 23rd, 2011 at SHOGUN: A TSSOC Scenario Paintball Production.
The main factions for the game will be...
THE IMAGAWA CLAN
THE ODA CLAN
Generals will be announced soon!
Pre-Registration Entry will be $55, Day of Registration will be $60, which includes CO2/HPA.
Paint will be $55, $60 and $65 per case, field paint only.
THERE IS A 300 PLAYER CAP FOR THIS GAME.
For more information, please visit Tri-State Special Operations Command Paintball Team - Official Web Site
|05-09-2010, 01:17 PM||#2 (permalink)|
Ive heard nothing but about good these games!
JF Paintball & Airsoft
Grass Valley, CA
Everything to Get You in the GAME!
Last edited by dack maddy; 05-09-2010 at 07:25 PM. Reason: im a moron, no really
|05-10-2010, 12:39 PM||#3 (permalink)|
|05-10-2010, 04:01 PM||#4 (permalink)|
JF Paintball & Airsoft
Grass Valley, CA
Everything to Get You in the GAME!
|05-10-2010, 04:58 PM||#5 (permalink)|
This is the first we've heard of this. Which is very strange, since TSSOC are regulars at the Oahu Scenarios games. Hmmmm....
Oahu Scenarios will have to get some more info from those directly involved in this Shogun event before we can officially comment further.
|05-11-2010, 07:12 AM||#6 (permalink)|
Join Date: May 2010
I spoke with Fridaddy about this several weeks ago and he is behind this event 100%. Shoot me a PM if you'd like!
This event is going to be a blast everyone. TSSOC is proud to be given the opportunity to produce the 2011 event having played in all three of the previous events put on by Team Lockdown. We hope to offer our brand of scenario paintball to the island of Oahu to continue the tradition of a fun, honorable, exciting and unique event.
|07-21-2010, 03:46 PM||#8 (permalink)|
Its a sport of honor.
Join Date: Jul 2006
Location: Bay Area
My, albet late, comments.
What is going on in 2011?
Many of you Scenario players are wondering what’s up with Oahuscenarios 2011. First and foremost, I must apologize to Tri-State, Lockdown, Island, and all of you players for not getting this information out sooner. Over the past few months a series of family medical problems coupled with a sudden, but not unwanted, lateral promotion at work has consumed my time.
The last event drew a record of 214 players! This got the staff at Island Paintall to thinking, can Hawai’i support two scenario events a year? A little over four months ago Paul from Island called and asked me this very same question, can Hawai’i support two scenario games a year?
We think so.
Yes you got it, two scenario events in 2011!
I am happy to say Tri State Special Operations will be running the January game, Lockdown will be running a game later on in the year.
If you haven’t met the guys and gals from Tri State I can only say you have missed something wonderful. From the first time Lockdown met Tri State we knew we had met long time friends, and formidable opponents. They have run several successful Scenario games on the East Coast and I look forward to them running this game.
And how far does Lockdown go in supporting this game?
Fridaddy is going to General and his son, TaterTot, is going to XO!
Deputy Sheriff/Death Investigator.
My day begins when yours ends.
|08-01-2010, 08:44 PM||#9 (permalink)|
Join Date: Apr 2006
Location: Napa, Ca.
I am hoping to get in on this one as a player...
If my budget allows for it I will make the trip for both events. Chops and his mates are quality guys that put real effort into their games.
Cool swag to promote your sport!
Honey badger don't care! Honey badger don't give a @#$%.
Shipped price is valid to domestic buyers and will be USPS priority. International buyers are welcome, but will cover additional costs. Insurance costs are included. If you prefer an uninsured package, you the buyer will assume all risk once I ship.
|10-05-2010, 08:53 AM||#10 (permalink)|
Join Date: Oct 2008
Rules Part 1:
1) Field Paint/Grenades Only!
2) All players must chronograph their markers at or below 280 fps. Referees will be checking chrono both at the range, and on the field.
3) Goggles On at ALL times in the play area!
4) Use Barrel Sleeve at ALL times when not in play. (Barrel Plugs are not acceptable barrel blocking devices). When shot, put your barrel sleeve on quickly, and raise your marker above your head to indicate you are eliminated. This will help keep you from getting over-shot.
5) No blind firing! If you’re not looking at your target, it is NOT okay! Looking through cracks/holes in bunkers while shooting over/around is also prohibited.
6) Optional Surrender Rule – If you approach within 15 feet of another player and they are unaware of your presence, you have the option of offering them a surrender. If they call themselves out, do NOT shoot them! If they turn to fire, go for it. It behoves everyone to offer and accept surrenders! This helps prevent overshooting at close-range.
7) Barrel-tagging is allowed. The player must GENTLY touch the opposing player with the side of his barrel which must remain on the marker. Other devices for barrel-tagging (toy swords, daggers, etc) MUST be approved by Scenario-Control prior to being allowed on-field. Scenario control will mark approved barrel-tagging devices.
8) The field border will be marked by a yellow boundary tape. The boundary tape may dog-leg on occasion. You may not shoot across these tape-lines. Your paintballs must remain in-bounds just like you.
9) A referee’s call on the field stands. The Game Producers, field owner, or head refs will not reverse the call of a referee. So make sure you wipe off old hits, keep your masks down, etc…
10) NO MARKERS WILL BE ALLOWED IN THE COMMAND POST (CP) AT ANY TIME, EVEN WITH A BARREL COVER. The CP is not to be used as a bunker. There is no shooting into or out of the CP at any time.
11) Whistle blasts will signify the start and end of play. If you hear a whistle blast in the middle of the day, STOP FIRING IMMEDIATELY! Take a knee, marker down and wait for instructions from a referee. This is for a safety stoppage! A whistle will also signify a resumption of play.
12) Once you indicate that you are out, whether by yelling “OUT!” or raising an arm or marker above your head, you are out, regardless of whether or not you are hit.
13) No pyrotechnics, hot-burning smoke, firearms, knives, airsoft, or any paintball caliber other than .68, laser sights. No fighting, drinking, or drugs.
There are several Special Roles that may become available to you throughout the day.
Sapper – These are the ONLY players who are able to handle Satchel Charges or other explosives. They are also the only players able to set booby-traps. Sapper cards do not expire and will last for the entire game, but may be transferred to another player during the game.
Engineer – These are the ONLY players who are able to repair destroyed structures. They are also the only players able to DISARM booby-traps. Engineer cards do not expire and will last for the entire game, but may be transferred to another player during the game.
Cannoneer – These are the ONLY players who are able to use Nerf Launchers. They may carry 3 rockets on-field with them at a time. Cannoneers will be short-term roles: They will expire 30 minutes after issue.
Diplomat – A Diplomat cannot be killed. The Diplomat is not able to engage in any game-related action, including picking-up props, placing or removing banners, destroying CPs, transporting props, killing enemy players. Diplomats are to be used for safe negotiations with enemy players/CP. He IS allowed to gather visual intelligence on the field, and communicate it to his teammates. Diplomats CAN NOT carry additional special cards (sapper, ninja, engineer, etc...) Diplomats will be short-term roles: They will expire 30 minutes after issued. Diplomats will be escorted by a referee to ensure that player’s safety.
Ninja – A Ninja is a combination of a spy and an assassin. A Ninja is the ONLY player who is able to don an enemy’s armband tape (but retains his own player card). A Ninja can function in many ways, including barrel-tagging players, gaining intel, and assassinating the enemy General. If you are given a Ninja Card, present it to scenario control, and you will be provided with enemy armband tape. Ninjas will be short-term roles: They will expire 30 minutes after being issued.
1) Dead men don’t talk! Keep your mouth shut when you are out. Keep the game fair.
2) Re-insertions will be at the red or blue banner near the entrance to the field. Players do not need to go to their CP to insert. There is no clock on insertions: Instant insertions all day at your insertion banner.
3) If you find another player’s ID tag or arm tape, please bring it to a ref or scenario control. You may NOT put on an enemy’s armband tape unless you have an active Ninja player-card.
4) If you are eliminated, all props MUST be dropped where you are killed (including Satchel Charges). This does not apply to special-role cards, special attack cards, or mission cards. If you are barrel-tagged, or surrendered, and the attacking player says “I search your body!” you must also relinquish any currency. Currency must be handed over, but ONLY if you were barrel-tagged or forced to surrender!
5) War-Chests: Each CP will have a War-Chest to store props that they’ve attained throughout the game. Props in the War-Chest are protected from theft with the exception of a CP-Sack (explained below). Props don’t HAVE to be stored there, but in the event that a CP is over-run, the props within the Chest are protected. Props may NOT be brought off-field, unless being brought to Scenario Control.
6) CP Sacking: CPs can be “sacked” by having a SAPPER placing or throw-gently - special Satchel Charges so that they make contact with the CP. The Satchel Charge or the Sapper carrying it must physically make contact with the CP in order for the “sacking” to be successful. IT IS THE SAPPER’S RESPONSIBILITY TO ENSURE THAT A REFEREE SEES AND COUNTS THE THROW/TOUCH. After a successful CP Raid, one of the attacking players will be allowed to choose 2 props from that CP’s War-Chest, and given clear access back to his own CP with those props. That CP will not be able to be “raided” again for 1 hour, however it will be able to function as a command center after 15 minutes. This will be denoted by a white flag hanging on the CP itself. Launchers do NOT take out CPs! Only the specially marked Satchel Charges do. NOTE: A destroyed CP WILL render anyone INSIDE or touching the CP dead, including command elements, and they will have to re-insert at one of their insertion points. Nobody will be allowed into the CP for 15 minutes following a successful CP Sack.
7) There will be role-players on the field at points during the game. You may want to shoot them, but you may not. They could be important for your team… or they may just have a bone to pick with anyone who looks at them funny…
8) Some Missions may require special “tools” or items to complete them. These needs will be noted on the mission card. Be sure you have what you need, or else you will not receive points for that mission!
9) Currency: In-Game Currency will be available to Generals and players to purchase special items/roles/attacks throughout the game. Currency may be found on-field, or distributed through other creative means. Currency is NOT worth points, but is used to facilitate gaining an advantage over your opposition.
10) Role-playing: Role-playing on and off-field is encouraged. Please note that while off-field, Role-play is only expected within the designated zone around scenario-control. Otherwise, be respectful of players who are not “playing” but eating, reloading paint, etc...
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