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| Scenario and Big Game Archive Archived Games and Discussions |
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| | #11 (permalink) | |
| MCB Member | Quote:
Most rules address the deadman's walk and tell you how you did it wrong, if you take the time to read it. It's is people failure to read and or comprehend rules that create these issues. Personal responsibility is the new mantra of the 21st century. Time to get onboard. Edit, to address the second half of your argument. If a player is shooting a people with their barrel bags on, then they need a ref punch. It is the universal signal you are out. Conversely if a player is doing a dead man's incorrectly, when it is porved they did so in the face of the rules provided, a ref punch is also appropriate.
__________________ Generously Sponsored By: Valken|GoG Paintball |ScenarioSuperstore.com|Kohn Sports|Virtue Paintball|FogTech Understood Clothing|OXCC MD Follow us: http://twitter.com/DeltaPaintball "The future is already here - it's just not very evenly distributed." Shadawg's Feedback http://www.mcarterbrown.com/forums/f...tml#post932780 | |
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| | #13 (permalink) |
| MCB Member |
As a game writer and producer, I will never write that game. I am pretty sure Viper won't either. I don't know Wayne's rules, but the GRSP allows it,as they specifically spell out how you indicate you are dead, and that is the most widely used set of rules in the land. Next thing you know barrel tagging will be out, because people can't be bothered to read the rules the producers and countless players since the beginning of scenario play to now have refined through trial and error and experience.
__________________ Generously Sponsored By: Valken|GoG Paintball |ScenarioSuperstore.com|Kohn Sports|Virtue Paintball|FogTech Understood Clothing|OXCC MD Follow us: http://twitter.com/DeltaPaintball "The future is already here - it's just not very evenly distributed." Shadawg's Feedback http://www.mcarterbrown.com/forums/f...tml#post932780 Last edited by shadawg; 05-01-2008 at 03:16 PM. |
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| | #14 (permalink) |
| MCB Member Join Date: Sep 2007 Location: Alabama |
What about defections? Anyone ever been on such a poorly run side that they staged a large-scale mutiny or their own "side"? How did the scenario producer handle it? Is it something you would do, or do you think its horribly wrong? On the fake props thing, I've seen it done with great success and poor success. It really depends on the reaction of the producer, and how good of a sport the general is. DMW's are allowed around here, but before the game people are told exactly how to signal that they are out, and told to watch people who aren't, and shoot them if they get too close. It seems to work pretty well. It keeps attempts, and complaints when its pulled off, to a minumum. Medics are a good thing, as long as your medics are honorable. They have to know, and be willing to tell teammates, "I can't heal you, you moved/its a headshot/ you've been there too long/whatever". Like demomen/engineers/tanks they can be a major source of confusion, or an awesome aspect of the game. |
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| | #15 (permalink) | |
| Inappropriate Happiness | Quote:
I won MVP at the finale as a medic. My main issue is abuse. Another concern is medics for points where the finally tally of heals is worth points. That allows for fudging the numbers. | |
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| | #16 (permalink) |
| Valeyard: Porn Not War! |
At some of the Scenarios I have attended the big rule of thumb by the producers is if you are out sing out. "Dead man Walking" if some one is trying to shadow you who is a live player then by all means call out "1 Dead 1 Live" or "2 Dead 1 Live". Simple as that. On the medic rules Generally the better producers limit the amount of times a Medic can "heal" some one. Every player has a number and each medic has a card on this card there is anywhere from 10 to 20 slots. When a medic cleans a hit IE Heals someone, they are to put the number down. It is not oppose to matter if it is one time or all 10-20. Once the card is full the medic is suppose to hightail it back to their CO and get a fresh card. Another thing is the medic is actually the one who is to clean off the hits. NOT the player hit. A lot of the time there is problems when a medic is near by but under cover and they just write down the players number and the player cleans themselves off and goes back to shooting. Now there have been a few times that I have played medic and a few times where I have been hit and there have either A been no medics near by or B no way a medic could get to me. In those later instances I have gladly stood there and taken bonus fire while calling for a medic for the alloted minute to keep the other side distracted. The great thing about scenarios is that a large portion of the game is mental. I have played 26 hour games where I have had a huge impact and I didn't carry a marker on field at all exxcept for the final battle. |
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| | #18 (permalink) | |
| MCB Member Join Date: Aug 2006 Location: Southern Maine | Quote:
But in my experience, that is not when "deadman walks" happen. Generally, I see the tactic when there is no oppurtunity to confirm dead or alive. For example: Players walking out of a fort, or bunker. Guns down, not firing. In a "casual" stance, not a "playing" stance. Already in close range. Barrel plugs? MOST FIELDS DO NOT USE THEM. Instead, they use barrel-socks, which are very hard to tell if they are on. I have never been a hoser, and I -NEVER- "bonus ball". So I always confirm my targets. In the time it takes to yell "Dead or Alive", the other players can use that delay to send a large volley of paint in my direction. Not breaking rules, but at the same time, makes it more likely that newbs might get injured. nick
__________________ www.montneel.com "the evidence strongly suggests that neither Billy nor Adam (Smart Parts) could have invented the electronic paintgun" -Garr M. King, U.S. Judge | |
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| | #19 (permalink) | |
| Banned Join Date: Sep 2007 | Quote:
but to each his own......... | |
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| | #20 (permalink) | |
| Inappropriate Happiness | Quote:
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