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Old 06-04-2008, 01:50 PM   #81 (permalink)
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Originally Posted by Clearush View Post
My peeve is players complaing about being over shot as the slowly wander out of the middle of a firefight, like the firefight should wait till they are out of the way or something.
Amen. Last month I'm reffing a final battle and a group of about 30 is pushing on a group of 15 to get to a location the 15 are defending. One of the 30, crawling at the very front of their "line" (with the boundaries it was more like a spearpoint) gets shot, slowly gets off the ground, and starts complaining instantly about still getting shot. He stands between the two teams whining and yelling long enough for me to realize hes not moving until he finds his barrel plug (sheesh), get to him, pull him partially out of the line of fire, and put him on the ground and physically shield him with my body. He got a good rant about being aware of your surroundings, remembering what was said during the briefing about getting out of the way during heavy firefights, and the like. Since he got it rather loudly an inch away from his ear by a man lying on top of him, I think he'll remember next time.

I've found that, sometimes, taking something as seriously as the player does makes them realize how silly they're being.
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Old 06-05-2008, 08:16 PM   #82 (permalink)
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Originally Posted by Daze View Post
Amen. Last month I'm reffing a final battle and a group of about 30 is pushing on a group of 15 to get to a location the 15 are defending. One of the 30, crawling at the very front of their "line" (with the boundaries it was more like a spearpoint) gets shot, slowly gets off the ground, and starts complaining instantly about still getting shot. He stands between the two teams whining and yelling long enough for me to realize hes not moving until he finds his barrel plug (sheesh), get to him, pull him partially out of the line of fire, and put him on the ground and physically shield him with my body. He got a good rant about being aware of your surroundings, remembering what was said during the briefing about getting out of the way during heavy firefights, and the like. Since he got it rather loudly an inch away from his ear by a man lying on top of him, I think he'll remember next time.

I've found that, sometimes, taking something as seriously as the player does makes them realize how silly they're being.
As much as i,d love to give this Judge a hard time for barking at a player like he said he did sometimes ya just got to do it. A lot of what we,re tiring to do is no more then Controlled Mayhem. You as a judge will see the same thing 20 different ways and each call will be different the thing we as judges have to hold to is the base rules and when in doubt ask and don,t waffle about anything.
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Old 06-05-2008, 10:26 PM   #83 (permalink)
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I worked a scenario game where insertions were done at random times, so that teams wouldn't do a banzai charge just a few minutes before ressurect time. I liked the idea...for one thing, you could go refill your air and paint, maybe have a beverage, a bite to eat..etc. If you missed the ressurect time, there would be another a while later. Several insertion points for each team seemed to be a bit confusing for that game, but otherwise, I thought overall it was a well thought out game.

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Originally Posted by Shiba-Kun View Post
One rule I don't care for is the "auto resurrect" rule where after being hit you can go back to your base and immediately re-enter the game. Just from my POV but I like having a definitive ending to a game, and having people constantly recycling prevents that to a large degree.

Maybe it's the same reason why I don't like everybody getting a trophy in Little League, etc. & I can understand the idea that promoters want everybody to be actively participating in their games; but I like seeing people rewarded and in p-ball that would be a victory.

I think I'd rather have timed reinserts every 15 or 20 mintues. That would give the aggressors a window of opportunity to close out a game. Otherwise I'd suggest letting a limited number of people back in a shorter time period (say 5-10 people every 5 mins.)

For example if it's 100 v. 100 and a 1 hour game... 5 people reinserted every 5 minutes. That would potentially be an extra 60 people recycled back into the game. Just enough to make getting KIA something to still be respected, and also enough that people who are taken out early in the game can get back in so as to no limit their play time.

Heck I'd even go for a larger amount of people being let back in at say 15/30/45 mintue marks.
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