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| | #91 (permalink) | |
| Post Whore Join Date: Mar 2006 Location: North East Texas | Quote:
__________________ Later, John My FS Listing Misc bits- My feed back: http://www.mcarterbrown.com/forums/s...ead.php?t=1021 Carter's Commando Texas Division: http://www.mcarterbrown.com/forums/c...-division.html | |
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| | #92 (permalink) |
| Inappropriate Happiness |
This is why most of the respectable fields and producers have player refs. I am a player/ref for Dollack and catch a fair amount of people wiping and playing on. I have had several players run from me when confronted. Most of them still get caught and have their ID punched.
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| | #93 (permalink) | |
| Post Whore Join Date: Sep 2006 | Quote:
Thanks for your POV! I guess just don't get how it would give an opponent away anymore then if they'd been eliminated via a normal means (being shot). If concealment is the main concern then if I'm hit by a: sniper, trap paintmine/gernade, rocket, or other prop related to the scenario, etc. then I should walk off the field w/o verbally giving voice to my elimination. Now if you'd tagged me and I turned around and said something like "Hey man! Nice tag, you got me good!" (even in a less then a raised voice) then for sure I'd say you'd have a definite reason for being disappointed by my actions. | |
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| | #94 (permalink) | |
| YS-OFG Join Date: Oct 2007 Location: Bosnia |
Back to the barrel tag issue, I think it just needs to be made clear. I've only played in one scenario on an over-packed field (IMHO), Bastogne at Bearclaw last April. 687 people, not enough room for em. During the night play, I barrel tagged 25+ consecutive people. I waited outside their base in a ditch, listening to their "code words" and stuff, till I got it all figured out. Then, using these "code words" (with my mask tape/ armband hanging out for the world to see) I got point blank on these guys, and just went right down the line tagging them all with my Phantom. I woulda had to reload three times to shoot them all! I was probably 2/3 done with the crew, when someone I tagged yells at the top of his lungs, "Hey, this guy here just barrel tagged me! He's an American!" It redefined "bonus ball" for me, what happened next. The first 2 dozen were completely legit. They quietly started to walk back to their base, not alerting anyone, really... they were downright stealthy about it, cuz no paint was in the air. That was cool. But that one guy... he probably wound up costing the Americans the game, cuz the game was so close, and they completed their mission b/c I wasn't able to finish the job taking them out. But when someone puts that much time and effort into getting that close, and barrel tagging everybody, don't screw it up for them by being loud and obnoxious. A body hitting the ground doesn't make much noise, and in real life, you knife a guy, you're hitting lungs so he can't scream. So why do people feel the need to yell about it?
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| | #95 (permalink) | |
| Post Whore Join Date: Sep 2006 | Quote:
Hahaha! ![]() Yeah, I see your point. There needs to be a mechanism for eliminations other then shooting somebody and having a ball break on them (or their equipment). It's just a matter of safety to some degree, where a player with a advantageous position is provided an out from not having to lay into a defenseless/disadvantaged opponent. | |
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| | #96 (permalink) | ||
| Cobra Paintball Fanatic | Quote:
__________________ Shoot first, check armband tape later.Quote:
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| | #97 (permalink) |
| Post Whore Join Date: Sep 2006 |
I attended a scenario where they had a "black hole". Basically a black frisbee that was used as a powerful weapon. I think the rules for elimination was something like 30 paces from where the black hole came to rest. So the kill radius was substantial. The problems starting happening when players didn't know they had been killed by the weapon. For example if a team used it on a group of say 10 opponents. By the time the refs got around to clearing the area, maybe 2-3 people had run away to continue to play on (it could be totally innocent that they didn't know they'd been taken out... or not), 2-3 people would complain about being in the blast zone or not in the blast zone, and only a small handful actually self-eliminated themselves w/o the refs having to pull them out. It was messy in it's implementation. I've seen similar things happen with rocket/LAWS. Not having a visible means (paint) of identifying a kill is one of the problems I've seen with props and other such scenario specific devices. |
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| | #98 (permalink) |
| Not a Furry |
Yes it is an issue which is why most specials require a ref to activly participate in thier usage. Last game I had two mil-simmers run from me after unloading on me and a helo after I had just finished screaming about not shooting the helo. Needless to say they were pissed that I took the time to run them down and issue judge punches against them. My other pet pevee is the "last word" player especialy the one you just warned for language. People get so ticked at normal scenario situations where they get lit up.
__________________ www.texaspumpandpistolgame.com Black Watch Scenario Paintball Team , MCB Feedback Carter's Commando Texas division |
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| | #99 (permalink) | |
| Post Whore Join Date: Sep 2006 | Quote:
For example I know LAWS players will usually try to get a ref's attention before firing for that very reason. They want an official on top of the scene in order to sanctify their kills. But how many refs are on each field? How many can be dispatched each time a rocket, black hole, etc. is deployed? If the ref hedges towards where the player is aiming a rocket (so they can verifiy the blast radius), then is the ref now giving the intended targets a hint about an impending attack? To me scenario ball is really a messy set of circumstances. I guess I like the KISS simplicity of a regular woodsball game of Capture the Flag or whatnot. But in no means am I disparaging those that partake. One of the great things about p-ball is theres multiple niches for players to participate in. | |
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| | #100 (permalink) |
| Not a Furry |
well it does come across as a cluster**** of barely controled chaos at times, it really depends on the quality of the players at your event. The more honest and clean players will keep the few cheater in check as long as they are in the majority. Which is where alot of people have issue with bring all the wiping foul mouth cheaters from tourney ball into scenario since it messes with the fragil balance of honest play. But when it works its a whole lotta fun and a real nice change of pace from just shooting in recball.
__________________ www.texaspumpandpistolgame.com Black Watch Scenario Paintball Team , MCB Feedback Carter's Commando Texas division |
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| Senario Reffing Manual - for Refs by Refs and players alike... - PBjunkie.com | This thread | Refback | 08-25-2008 11:15 AM | |