mcarterbrown.com
 

Scenario and Big Game Archive Archived Games and Discussions

Reply
 
LinkBack Thread Tools Search this Thread
Old 09-24-2008, 09:47 AM   #1 (permalink)
Red=Moderator
 
Schmitti's Avatar
 
Join Date: Apr 2006
Location: Schen. NY

AI Outbreak, Oct 26 , High Energy Paintball, Amsterdam NY

WHY NOT TAKE A CHANCE?

Programming. A technique for organizing and coding computer systems. Coding in which a specific hierarchy of modules is used each having a single entry point and exit point, in which control is passed downward through the structure.

It only took one command. “Take a chance”.

Android- An automation made to resemble a human being. Androids they are an evolution of machinery to make our lives easier. They did for a while. They became integrated into our lives, our industry, and our military. Life became easy, safe, and taken for granted. Wars ended and the world became one. The nations still existed, but a centralized world government emerged to govern the peace and prosperity.

It only took one disgruntled programmer to change that for all of us. The new command entered into the network had a trickle effect. Soon all the Androids decided to take chances. They started small, vandalism, and general defiance, but the problems grew, and soon the androids became dangerous.

In the haste to shut down the android population, a group of heavy combat androids seized a weapons lab in upstate New York. In response to this new threat, the government dispatched a Navy SEAL unit to reclaim the facility.

Before a battle could ensue, the androids released a bio agent on the SEALs, killing them instantly. The bio agent mutated, and became airborne. Soon, it infected hundreds, and the local human population began to mutate.

Soon the androids became secondary to the ever growing mutant problem.


And the mutant war began.


The World Government in an attempt to stop the infection, sought to destroy all the mutated populace.

The Mutant population formed the “New Mutant Society” and fought for their right to survive.

In the early days of the Mutant War, the facility in Upstate NY became a pivotal point. The Mutants sought to gain knowledge from the facility in order to gain a cure. While the World Government wanted to destroy the entire facility.

Problem is, the Androids are still in control…..

Information.

Date: Sunday October 26th 2008
Admission: $15
Paint Prices: $55-$65 a case.
Registration Opens At 8:00am.
Game Play Starts At 10:00am.

Visit. High Energy Paintball for more info and updates.
Schmitti is offline   Reply With Quote
Old 10-08-2008, 12:27 PM   #2 (permalink)
Red=Moderator
 
Schmitti's Avatar
 
Join Date: Apr 2006
Location: Schen. NY

More info from High Energy Paintball about the game.

Quote:
This game will be played by 2 teams.

The Centralized Earths Governments Alliance (CEGA) Headed by Warhog and Wallis of The Untouchables

The New Mutant Society, Headed by Vojak and Frontline.

The game will be broken into three mission blocks

Game block 1- 10AM start time- 11:30AM end time
"The Vault" is a secret CEGA base located in the mountains of Upstate New York. This base is the storage site of all the experimental weapons, and biological agents from the old Earth Wars. The Facility is a key site for development of weapons for CEGA in the Mutant war. "The Vault" was assaulted, and control was lost to a group of combat ready androids left over from the Earth Wars. These androids have successfully maintained control of the facility for three years. In the wake of the Mutant War, and the spread of Mutants across the globe, CEGA, seeks to regain control of the facility to gain access to the cure. Once the cure is procured, CEGA forces can destroy the remaining mutants and bring peace and order back to the globe.
The New Mutant society also seeks the same cure. With control of the base, NMS seeks to utilize the cure to secure rights for mutants and designate a new country/state that all mutants can live in without reprisal. The NMS seeks to gain leverage against CEGA by controlling the cure.

Mission 1 for both teams. Eliminate the Android presence in the Base, and gain control of the facility.

Androids will be played by Members of the Albany Marshals Paintball team. Androids will be single elimination for this mission block- However, they are head hits only- as you must shoot an Android in its Positronic Network to disable it. These are combat designed and ready Androids, so resistance will be heavy.

Once control of the facility is gained, the objective will be to maintain control until the end of the mission block. Players from both teams will be respawned at their starting point when eliminated. Points will be awarded to the team in control of the facility at Mission blocks end.


Mission Block 2- 12pm start time- 2pm end time.

In Mission Block 2 the team that gained control of the facility will have aquired the control codes to the portable mainframe of "The Vault" The team that gained control of the vault will now have operational control of the Androids. Androids will now work for that team. While in control of the facility, the team inside will have to make "the cure" by use of the Bio Weapons facility, and successfully transport the cure out of the base, and back to their HQ. Points will be awarded for viles of cure extracted. To maintain control of the Androids, this team must maintain control of the Portable Mainframe. Points will be awarded for time in control of the Androids.

The team not in control of the base will need to gain control of a man portable EMP generator (placed somewhere on the field) and decypher the control code to activate it. Once the EMP generator is active, that team must get the generator to the "RED ZONE" near the base, and disable the Androids from operating in that zone. Once this is completed, This team will be able to re assault the base to attempt to gain control. Control of the base will not be counted for points unless the EMP generator is active in the RED ZONE
if control of the facility is gained, the new control team may now generate viles of "cure" for points. Points will be awarded for placement of the EMP generator, regaining control of the base, and for viles of cure.

In mission block 2, the androids will remain head hits only, but respawn rules will apply at the HQ of the team in control of them.

Mission Block 3- "AI Outbreak" Start Time 2:30pm- ends 4:30pm

Missions for the teams will rely heavily on the outcome of mission block 2- The same props will be in play, although A rouge Andorid will come into possession of the portable mainframe, and free the androids from the control of either team. The Andorids will go on a separate Mission to eliminate the commanders of the teams. Points will be affected fro both teams, by the number of assassinaitions on their generals by the androids.

Further explaination of mission block 3 will be classified until the end of mission block 2. Artillery units will be in play for this mission block as EMP Guns.

-Tanks will be in play, and evenly matched for both sides.
-Suicide vests will be in play as man portable EMP's and will have a one time use. Man portable EMP's will disable Androids and Tanks.
-RPG devices (NERFS) will be allowed in play, but can ONLY be used against tank targets. RPG's will not count against hard targets such as buildings.
-Teams may utilize artillery units in Mission Block 3 only as they will have a special designation for this mission block.
-Paint grenades can be used against player targets.

GUN HITS WILL NOT COUNT.
RESPAWN RULES APPLY.
Schmitti is offline   Reply With Quote
Reply

  mcarterbrown.com » Paintball » Scenarios and Big Games » Scenario and Big Game Archive

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


All times are GMT -4. The time now is 07:48 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO
© MCB Network LLC