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| Scenarios and Big Games Scenario and Big Game information, upcoming events, and small talk |
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| | #1 (permalink) |
| Banned Join Date: May 2010 |
Want realism, throw "supply lines" into it. Make where people get pods/paint and where players respawn in two different points. If a player needs more paint, he must be on the field and active. Make it possible for the other team to capture the other teams "supply lines" and have people who's job it is to deliver paint. Managing supplies is one aspect of war paintball never seems to cover but has been a determining factor in many, many wars. Most notably napoleons invasion of Russia or the crusades. A general must be able to keep his players supplied with paint and air. He may have to pull troops back for air, have "pod boys" delivering paint. The volumes of paper work are what makes a woodsball game into a true scenario. The general must think "I need to attack an objective, who has enough paint? Are our supply lines secured? Where should I send paint(since there is a limited number of pod boys. and have a couple trucks driving around as mobile fill stations which can be shot out like any tank. Now you need to use troops and tanks to protect the air truck as well. Make the trucks and pod boys' cargo captureable, the same as you can capture enemy supplies. If a pod boy gets hit then he must hand over his pods to the other team. So, now the general must decide if he wants to use troops and how many to protect them. We've got the technology to keep in touch: walkie talkies, cell phones etc. To divy it up, either have everyone pay X amount and just use all of the paint among players(like charge $150, $50 per player goes towards a case of paint and the field keeps the $100. If people don't have to buy paint I doubt they will mind the higher price), when a team runs out of paint the game is over. You have to enforce players to maximize their use of paint, or you can have every player/squad have a tally of how many pods they paid for and mark them off on each order. If it sounds overly complex it is, it's supposed to be. The players in the field now must rely on the general to supply them, and a general should be able to delegate these various jobs. it's no longer just a massive woodsball game. A generals job is no longer to tell the team the next scheduled objective. He now must keep real-time records of each squads location, their amount of supplies, where the pod boys are, ammo reserves, where the truck is. It doesn't have to be one person, have like 10-20 guys to be the "generals staff" which they have in real wars. Let the positions of generals staff, pod boys be non-paying(don't have to pay to play), I'm sure you'll get a bunch of guys who want to play but don't want to front the $100+ dollars plus paint to play. Generals staff be invite of VIPs. You'll need to designate officers, which control batallions, platoons, companies, who are adults with experience. Have them come to a class the day before to learn all the rules and how the system will work in detail, then give the "enlisted" only a brief description. A woodsball game is team A vs team B. I want to see a scenario that isn't just a big woodsball game. Where real-world factors come into play. Generals must rally confused troops, provide supplies, hold positions as well as assets on an ever changing battlefield. If I was going to run a game I would do this: I would find two guys who are at least 30-40, mature, successful, and good at paintball and get them to sign on. A month in advance tell them what they have to do and give them $500, and an air truck. With that he will need to buy walkie talkies, pods, pod packs, a white board, paper, anything he will need out there. Maybe if he is on a scenario team or has some friends they can come and help out as his staff(he will need this)(of course, staff won't need to pay admissions since they are volunteering time) He will tell me how many pod boys he wants and I will put up a sign on the field requesting sign ups. Possibly award pod boys with a free entry onto the field during normal hours. It would be my job to pick a good general, he will be the lynch pin of the entire game, a failed general means a bad day of play. Which is the big risk to it all. |
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| | #2 (permalink) |
| Blue resistance movement. Join Date: Nov 2006 |
Getting groups of paintball players to follow even simple ideas is like herding cats.
__________________ -------------------------------------------------------------------------------------------------------------------- How to post on any forum. It puts the hands in the air or its gets the paint again. “Six men came to kill me one time. The best of 'em carried this. It's a Callahan full-bore autolock, customized trigger, double cartridge, thourough-gage. This is my very favorite gun.” - Jayne |
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| | #3 (permalink) |
| Banned Join Date: May 2010 |
The implications of a "gloves off" approach to leadership allows generals to do whatever they want. Hell, they can find one of the other generals staff and pay him $100 to text every order that the other general gives. The general should be free of the rules of the field owner, able to conduct the battle in his own way. The field owner only gives real life rules. -How many pods each pod boy can carry -boundaries, refs, safety rules -respawn time The only objective is to capture a single point. Probably a flag on the enemies side all the way at the back. Of course, this could go on for some time because the enemy can attack your supply base and seize it, now you have to either push with very limited supplies or fall back and retake your supply point. |
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| | #4 (permalink) |
| Wookie D*ck Join Date: Apr 2006 Location: Vancouver, BC |
The tough part with that idea would be how it would affect the business model of scenario games, namely players pay entry and then buy their paint. I could only see this format working if players paid a flat paint fee, then were assigned a relatively small amount of paint at the beginning of the game, to be resupplied as the game progressed. I really like the idea, through. |
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| | #5 (permalink) |
| no, I'M sorry Join Date: Oct 2006 |
it's a good idea, but nobody pays entrance fee to haul paint. and everyone knows the gate to a field so the opposing team can just wait there to hijack supplies.
__________________ feedback http://www.mcarterbrown.com/forums/f...-feedback.html ![]() pile of poo, HARD MODE, automag pistol---S.P.E.W.II---What if this hurts me?---No, I'M sorry.---Semiautomatic Nelspot 007!---Decay of Nations 4 Camp Pendleton meetup 2010---Watch me fail at pump!---Clareball 2010 vid!---MCB Stock Class Meet!---HELMETCAM! |
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| | #6 (permalink) | |
| Banned Join Date: May 2010 | Quote:
To use your cat analogy, it is almost impossible to herd cats. But if you take a rope and tie all of the cats together you can move all of the cats where you want them to go. | |
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| | #8 (permalink) | ||
| Banned Join Date: May 2010 | Quote:
Then, to keep paint use down on those who like to fire 11ty billion rounds of paint limit the number of pods each player can carry. When you only have 2 pods and are unsure when it will get replaced you aren't going to blaze through them in 20 minutes. Also note, you can only be resupplied while still in the game, so no kamakazi when you're running out of paint to go back to the respawn to resupply. Quote:
Since the objective is getting a single flag at the end of the field spawn points, air trucks, pod boys, and resupply bases become objectives to capture. No part of this game is scripted, it is written to be capable to plunge into chaos at any point. It is the job of the officers on the ground to control the men and the general and his staff to keep his force organized. | ||
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| | #9 (permalink) | |
| Banned Join Date: May 2010 | Quote:
So, a general says to one of the officers "capture this post" The people on the ground must figure out how to capture a supply base guarded by a limited amount of troops with an unlimited supply of paint with a larger force but with a limited supply of paint. | |
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