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Old 12-23-2011, 02:36 PM   #21 (permalink)
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Old 12-23-2011, 03:27 PM   #23 (permalink)
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I'm defiantly going to try to make it and spread the word.
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Old 12-27-2011, 07:44 AM   #24 (permalink)
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Quote:
Originally Posted by Born4Evil View Post
If I had to choose between this and PP, which should I pick?
it's one, or the other for me. So since I've yet to do a Castle game yet, the choice is clear.
Pump really is taking over.
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Old 12-27-2011, 08:09 AM   #25 (permalink)
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Pump Panda is the same weekend of my anniversary so it is out for me. If there is a local group going down for pump castle I think I might be in.
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Old 12-27-2011, 12:32 PM   #26 (permalink)
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Quote:
Originally Posted by Born4Evil View Post
If I had to choose between this and PP, which should I pick?
Quote:
Originally Posted by splattttttt View Post
it's one, or the other for me. So since I've yet to do a Castle game yet, the choice is clear.
Pump really is taking over.
Well either way it doesnt matter. If enough people dont sign up for the castle game they will run P.P style game anyways. Def worth the trip EMR is a dream to play at.
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Old 12-27-2011, 12:59 PM   #27 (permalink)
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may need to come out for this....just to help keep the Defenders grounded so they don't start thinking about how they could take on the semi's




.....i'm getting flashbacks!!
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Old 12-27-2011, 05:36 PM   #28 (permalink)
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Just as a matter of historical record, CC-XVI was an all-pump defense.
The semi attackers swore they would set a record for the shortest game.
They didn't.
And they had better than 4:1, closer to 7:1 by the numbers.
What can I say say? Attacking a castle full of pump players is suicide unless you have overwhelming odds...

That was the year before the first Pump Pandemonium, actually THE game that convinced EMR that pump play was good for the field and gave Pandemonium the opening that started the annual game that has gone on for 8 years so far.

Making Castle an all pump game will reduce the total number of players, and guarantee a drawn-out game of strategy vs tactics.
I don't see a downside to this.

I expect it will once again be up to us, the players, to promote and advertise this.
EMR has got the ball rolling (and I thank them) but it will be up to all of US pulling together to make this a great as it could be.

I'm up for it. Eagerly anticipating might be a better description.
But if we want it to really come together than we all need to help get the word out.
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Old 12-27-2011, 05:51 PM   #29 (permalink)
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Quote:
Originally Posted by Pyrate Jim View Post
Just as a matter of historical record, CC-XVI was an all-pump defense.
The semi attackers swore they would set a record for the shortest game.
They didn't.
And they had better than 4:1, closer to 7:1 by the numbers.
What can I say say? Attacking a castle full of pump players is suicide unless you have overwhelming odds...

That was the year before the first Pump Pandemonium, actually THE game that convinced EMR that pump play was good for the field and gave Pandemonium the opening that started the annual game that has gone on for 8 years so far.

Making Castle an all pump game will reduce the total number of players, and guarantee a drawn-out game of strategy vs tactics.
I don't see a downside to this.

I expect it will once again be up to us, the players, to promote and advertise this.
EMR has got the ball rolling (and I thank them) but it will be up to all of US pulling together to make this a great as it could be.

I'm up for it. Eagerly anticipating might be a better description.
But if we want it to really come together than we all need to help get the word out.
+1
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Old 12-27-2011, 06:01 PM   #30 (permalink)
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Quote:
Originally Posted by Honk View Post
Must have a minimum of 200 Players
pre-register to do CASTLE CONQUEST game. Less than 200 players and Saturday will be run as a flag based big game.
This is the part that's iffy...

So if we only get 190 PRE-REG we get a big game?
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