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| Scenarios and Big Games Scenario and Big Game information, upcoming events, and small talk |
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| | #21 (permalink) |
| Cpt. 101st PF, OKDDAY Join Date: Jan 2013 | Join the 101st Pathfinders for 2013!
An exciting year to join the 101st Pathfinders!!! 2013 promises to be an exciting year for the 101st Pathfinders! Under the able direction of Col. Headhunter, the 101PF is re-working its training program, and stands poised to become a key special operations unit for the Allied army. Even in January, staff members are already working 7 days a week to put together an outstanding and entertaining special operations experience for the players, and a tactical powerhouse for the Allied High Command. For more information, check out these new sites: The 101st Pathfinders facebook page - https://www.facebook.com/groups/560155900665594/ The 101st Airborne facebook page - https://www.facebook.com/groups/208500435852437/ The 101PF forum - 101st Pathfinders DDay (May be up and down for a few weeks as the site is tweaked). To learn more about our training and our mission, you'll have to register as a member: Oklahoma D-Day - Eventbrite *As a special operations unit, Oklahoma D-Day rules state that you must be 15 years or older to join the 101PF.
__________________ Cpt. Nathan "Cap'n Redbeard" Henderson Logistics Officer, Able Company Commander, 101st Pathfinders Commander, Big Black Fist Paintball |
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| | #23 (permalink) |
| Active Member | Allied Army Unit Makeup
Here's your chance to learn more about each of the various Allied Army units, what each of them does as well as if there's any special requirements. Keep in mind these are just the basics. If you have a question about any aspect, please contact my office. 101st Airborne Division: Special registration/check-in: Must be 15 or older. O-Course required: No Special Equipment needed: Hydration bladder. Engagement area: Starting point varies. Will be asked to cover the entire 1,000 acre field. Description: The 101 asks that you be in excellent physical shape, willing to work with a team towards a common goal, and be a minimum of 15 yrs old. The 101 can start ANYWHERE on the field. We are misdropped all over the 1,000 acre playing area and have to regroup before moving toward the first objective. The 101 sees action ALL OVER THE FIELD, playing on all of the beaches at any given time, the airfield, Caen, Old Pond, Colleville, and Breacourt Manor, as well as much of the land in between. We know no bounds! Our duties can range from holding a town for points to assisting our Allied brethren in the taking of an objective, from setting up ambushes for tanks and/or personnel to finding enemy ambushes and reporting back intel to the Allied Command. Within the 101 are 4 different companies, each with different abilities, leadership and playing styles, and just overall thought processes. To learn more of that however you need to register with the 101 and get on our forum/Facebook page. (Thanks to MUDD for the description) 101st Pathfinders Special registration/check-in: Must be 15 or older. O-Course required: ? Special Equipment needed: None. Engagement area: Starting point varies, and will be asked to cover the entire field with various objectives. Description: The 101st Pathfinders is the Special Forces division of the 101st Airborne. Duties will be the same as the rest of the 101st, but the physical requirements will be slightly greater as this division is considered the "tip of the spear". 82nd Airborne Division: Special registration/check-in: Must be 15 or older. O-Course required: No. Special Equipment needed: Hydration bladder. Engagement area: Starting point varies. Will be asked to cover the entire 1,000 acre field. Description: We don't know exactly where we would be dropped, but once dropped, expect to work hard and hump some of the toughest terrain at D-day. If you register with the 82nd or 82nd PF expect to have missions and objectives anywhere on the field. We could be outnumbered, surrounded and most definitely behind German lines. Be prepared and in shape. You'll experience some of the most intense paintball you can imagine, while having a great time all week, and meeting lots friends. But the unit isn't for everyone. You must be at least 15 years old by game day, and it's an organized unit of a couple of hundred hard-charging paintball players. We play as a unit. But there are places for all kinds of players; woodsball, milsim, speedball, new, returning veterans, families, teams and singles. (Thanks to Risken for the description) 82nd Airborne Pathfinders Special registration/check-in: Must be 15 or older. O-Course required: No Special Equipment needed: No. Engagement area: Starting point varies. Will be asked to cover the entire field. Description: We don't know exactly where we would be dropped, but once dropped, expect to work hard and hump some of the toughest terrain at D-day. If you register with the 82nd or 82nd PF expect to have missions and objectives anywhere on the field. We will be outnumbered, surrounded and most definitely behind German lines. We pride ourselves in teamwork and out- of-the box thinking. Some people call us a little goofy - and we are. You'll experience some of the most intense paintball you can imagine, while having a great time all week, and meeting lots friends. It doesn't matter if you're woodsball, speedball, or milsim, there is a place for you. (Thanks to Risken and dorsai for the description) 1st Rangers Special registration/check-in: Must be 15 or older and an experienced paintball player. Must arrive no later than Wednesday morning. O-Course required: YES Special Equipment needed: MUST have a hydratiion system. Engagement area: Entire Field. Description: Description: Many units will describe what they do on D-Day; the Rangers only know that they will be moved into the toughest fighting throughout the games. This is because Rangers are the allied QRF (Quick Response Force) and are moved into the hot zones that the Allied forces are having problems with. We move in. We conquer. We move on. Rangers do not stay in one zone to watch glory play out. We immediately move out when the area is secure and let other units clean up and defend an area. This is a fighting unit and the only way to find out our strategy, past accomplishments, or how to become the most elite players on the fields of OK D-Day is to become a Ranger. (Thanks to Terror444 for the description) 2nd Rangers Special registration/check-in: Must be 15 or older and an experienced paintball player. Must arrive no later than Wednesday morning. O-Course required: Yes, and special Ranger field training Special Equipment needed: Must have a hydration system. O-Course required: Yes and special Ranger field training. Special Equipment needed: MUST have a hydration system. Engagement area: Entire Field Description: Description: Many units will describe what they do on D-Day. The Rangers only know that they will be moved into the toughest fighting throughout the event. This is because Rangers are the allied QRF (Quick Response Force) and are moved into the hot zones that the Allied forces are having problems with. We move in. We conquer. We move on. Rangers do not stay in one zone to watch glory play out. We immediately move out when the area is secure and let other units clean up and defend an area. This is a fighting unit and the only way to find out our strategy, past accomplishments, or how to become the most elite players on the fields of OK D-Day is to become a Ranger. (Thanks to Terror444 for the description) 5th Rangers Special registration/check-in: Must be 15 or older and an experienced paintball player. Must arrive no later than Wednesday morning. O-Course required: Yes, and special Ranger field training Special Equipment needed: Must have a hydration system. Engagement area: The entire field. Description: Many units will describe what they do on D-Day; the Rangers only know that they will be moved into the toughest fighting throughout the games. This is because Rangers are the allied QRF (Quick Response Force) and are moved into the hot zones that the Allied forces are having problems with. We move in. We conquer. We move on. Rangers do not stay in one zone to watch glory play out. We immediately move out when the area is secure and let other units clean up and defend an area. This is a fighting unit and the only way to find out our strategy, past accomplishments, or how to become the most elite players on the fields of OK D-Day is to become a Ranger. (Thanks to Terror444 for the description) 899th Tank Destroyer Battalion Special registration/check-in: No. O-Course required: No. Special Equipment needed: A PIAT only if you are a tank killer (we have unit owned AT weapons if you qualify as an AT player), a set of really big rocks, and be mentally challenged (running towards an enemy tank?) Engagement area: Begins at Utah Beach, then roams to find and destroy German tanks. Description: Tank killers and support players. (Thanks to Cookie & P8ntslinger for the description) US 2nd Armored Division Special registration/check-in: O-Course required: No. Special Equipment needed: Tank/Aircraft; Hydration system. Description: Land tanks and mech infantry support at Utah Beach once 4th Infantry has secured seawall and knocked our shore batteries. Move to secure area and begin hunting German tanks and fortified positions. Respond anywhere on field to calls from units needing armor support. Aircraft serve in similar role, but play to a slightly different set of rules. 1st Infantry Division (1ID) Special registration/check-in: None. Just go to the 1ID Camp O-Course required: No. Special Equipment needed: Hydration system. Engagement area: We start at Omaha Beach. From there, we take orders from higher ups. Description: First, we march as a unit from our 1st ID campground area, down to the Omaha Beach staging area. We then load up and cross over the pond in groups to deploy onto Omaha beach. When the front gate drops on the Landing Craft, that is when the real fun begins for us, at Game On. Ever see the movie Saving Private Ryan? If so, remember the part of the movie when they are storming the beach, and everything is flying everywhere around them as they run up the beachhead to attack the heavy gun emplacements? Simply stated, that is what we do. And it is VERY intense! After we cross over from our landing craft into Omaha, we assist The 238th Engineering Combat Battalion. It is up to them to drop two out of three "gates" before we can advance past the Atlantic Wall up toward the oppositions' trench-works. It is up to us to be sure they have all the support they need to succeed. With the assistance of the 238th ECB and the 5th Battalion Rangers, we then attack the opposition up hill that measures better than 45 degrees, pushing them out of their trenches and fortifications, and take control of Two large anti-ship Gun Emplacements. That is our first Objective, to capture and control those two Gun Emplacements for the duration of the points. From there, we will proceed to where we are needed....which is anywhere and everywhere on the entire field. Will we attack Caen to the south, or will we be called upon to harass Coleville? And if so, from which direction(s)? It is a huge field, anything is possible. It is an epic battle that can only be properly experienced, not explained. Zero exaggeration. As the 1st ID, we are one of the largest Divisions on the field, but we play as one tight machine. We are broken down into four Companies, each Company contains up to four Platoons. Each of those Platoons will have several embedded Squads. And we further break those down into Fire Teams as needed. We also have our own Special Ops Group, aka, "the dirty dozen or so".... And we can and will keep your family/team together. The Big Red One is the perfect place for players of any skill level and team size. So, as you can see, we can accommodate ANY size group, large or small. And if you want small, that is perfectly fine. Just know that you will always have access to one HECK of a backup! And even as large of a force that we are, we are a very tight Division that is deep in tradition and heavy on the ultimate camping experience. We think of each other and treat one another as extended family. And we will always look out for one another on the field. That is what it means to be in The 1st ID. Anyone that has ran with The Big Red One will tell you that it is intense, challenging, and always memorable. (Thanks to Beach Meat for the description) 4th Infantry Division Special registration/check-in: O-Course required: Special Equipment needed: Hydration system Engagement area: Utah Beach for starters Description: Assault Utah beach which is a long uphill strugglem, capped by two well defended heavy gun emplacements and row after row of German troop filled trenches. Once, not if, the beach is secure the unit moves to new objectives as directed by higher headquarters. There is no break in the action between 0900-1700, so pack a light luch or some energy bars and bring a large water bladder. 238th Engineers Special registration/check-in: None. Just go to the 1ID Camp O-Course required: No. Special Equipment needed: None. Engagement area: We start at Omaha Beach. From there, we take orders from command. Description: We camp with the 1st Infantry Division (1ID). We are a close family of friends from all over the world. Some have military backgrounds, some have family members in the military, and some even had family that was in D-Day at Normandy. Most of all we just love to have fun playing paintball, and beating the Germans. Game day: First, we march as a unit from our 1st ID campground area, down to the Omaha Beach staging area. We then load up and cross over the pond in groups to deploy onto Omaha Beach. When the front gate drops from the Landing Craft that is when the real fun begins. The 238th CEB use Bangalore Torpedoes to pull down 2 to 3 of the 3 “gates” before notifying the 1ID and the 5th Battalion Rangers to advance. For a visual of Bangalore Torpedoes in action watch “The Longest Day”. At that point we run with the 1ID following orders from command. British/Canadian Infantry Special registration/check-in: O-Course required: Special Equipment needed: Hydration System Engagement area: In 2011, the 3rd Infantry were tasked with assualting the entire southern AOR, completely unsupported, in order to tie up the German divisions in the area to prevent them from moving north and flanking the Airborne-lead assaults on Coeville, Utah Beach and Omaha Beach. Despite being complete unsupported, the 3rd Infantry took Sword Beach in nearly record time, and kept numerous German units bottled up in the city of Caen for the entire game, relentlessly sieging it with the support of the Royal Hussars for the entire day. Description: The East Yorkshire Regiment, the Canadian Scottish Infantry and the Royal Winnipeg Rifles. The Yorkshires are one of the original founding Commonwealth units and have a long history of success, with an almost perfect achievement record despite the overwhelming odds put up by the German defenders. The Royal Winnipeg Rifles were reactivated for D-Day '10 in anticipation of a rebuilt Sword Beach and greater emphasis on AOR South. A blank slate, the Rifles are looking to carve our their own unique form in the pursuit of victory. The Canadian Scottish Infantry is also one of the units tasked with taking Sword Beach from the Germans, forms the spearhead of the Commonwealth's Infantry assault. Formed in 2007, the Scots quickly gained a reputation for fearless charges, never passing up an opportunity to storm a trench or assault a bunker-anything to be kilt-deep in the thickest fighting on the field at any given point. (Thanks to Commish for the description) British/Canadian Airborne Special registration/check-in: Must be 15 or older. O-Course required: No. Special Equipment needed: Water bladder Engagement area: Classified, Sword, Caen, Pegasus, Colleville. Description: Deployed behind enemy lines. Quick reaction force for the Commonwealth. Comprised mainly of the UK Scenario Team, the 9th British Parachute Infantry are the masters of tactics. Where the CanPara form the spearhead of the Commonwealth's airborne assault, the BritPara are the dagger, sent to capture key positions, cut off reinforcements and repulse flanking maneuvers. Extremely well-trained and experienced, the BritPara are some of the most valuable troops in the Commonwealth arsenal. A BritPara knows that, at D-Day, the most important assets are points, not eliminations. Never ones to get bogged down in meaningless firefights, the BritParas, with numerous years of D-Day experience and many more games played literally internationally under their belts, never fail to take their objectives and provide the crucial tactical support to a Commonwealth assault. The largest and oldest unit in the Commonwealth, the 1st Canadian Parachute Infantry are the Commonwealth's shock troops. Inserting behind the German lines at game on, the CanPara are called on to seize the most important target and spearhead the toughest assaults. Formed of some of the best and most dedicated players the Commonwealth has to offer, the CanPara are one of the best-known and most effective units in the Allied army. The CanParas are formed almost exclusively of multiple-year D-Day veterans, with admission only by invite. Known for their ability to descend on an objective with the force of a hurricane, the 1st Canadian Parachute Infantry are the first choice when the Allies need an objective taken, right now . (Thanks to GOD_GLCF and Commish for the descriptions) British 41st Royal Marines Special registration/check-in: Must be 15 or older. O-Course required: Special Equipment needed: Water bladder Engagement area: The 41 Royal Marines Commando deploy behind German lines to cause havoc and disruption to the German defenses. RMC missions are frequently classified, without even other Commonwealth troops knowing their exact objectives-their missions come straight from the top. Equal parts ruthless and devious, the RMC use their small numbers and stealthy demeanor to sneak in, cause havoc and get out before the Germans even know they're there. Description: A small, tight-knit group, the RMC rely on each other more then anything-each are trusted to know what their job is and to get it done, no matter what happens. Veritable jacks-of-all-trades, the 41st Royal Marines Commando will be called upon to do nearly any job-and called upon with the confidence that they'll get it done. (Thanks to Commish for the description) 13/18th Hussars Royal Army Special registration/check-in: O-Course required: Special Equipment needed: Engagement area: Description: The Royal Hussars are the armoured fist of the Commonwealth, driving enemy forces before them and wreaking havoc wherever they roam. Few sights are more uplifting to a Commonwealth player, or frightening to a German one, then the sight of a Hussar tank anchoring a defensive line or charging up the roads at the head of an assault. -- The Royal Dragoons provide the crucial mechanized infantry support to the Royal Hussars, covering their backs and flushing out anti-tank gunners wherever they try to hide. The Dragoons escort the tanks, clearing out ambushes and stopping flanking maneuvers-the tanks may clear the way for the Commonwealth forces, but the Royal Dragoons clear the way for the tanks. Mounted or unmounted, the Dragoons have a symbiotic relationship with the Hussars. The Dragoons are the worst enemy of the German anti-tank forces. A Dragoon has to keep their head on a swivel and their fingers on the trigger, able to watch every angle and counter any ambush. (Thanks to Commish for the description) OSS(Office of Strategic Services) Special registration/check-in: Must be 15 or older. Also must be vetted by OSS Staff before registering. O-Course required: NO. OSS field training will be provided. Special Equipment needed: Some. A combat loadout list will be provided to those individuals who are selected. Engagement area: Starting points vary but always deployed behind enemy lines at game on. Will be tasked with multiple mission objectives and with covering the entire field. Description: The OSS is one of the smallest Allied units and operates along the lines of a LRRP company (as developed during the Vietnam war.) We provide recon, intel, and QRF assets reporting directly to the SAC. The OSS has a very high percentage of current and prior military personnel and the attitudes within the unit reflects that background – i.e. we have very high expectations of our team members. (Thanks to dorsai for the description) French Resistance Special registration/check-in: O-Course required: Special Equipment needed: Engagement area: Description: 502nd Military Police Company Special registration/check-in: To borrow from the Masons - 2b1 ask1. It's not really that cryptic, but as you cannot buy a ticket that says 502 MPs on it, contact Superdad and he'll tell you how to register. O-Course required: No Special Equipment needed: Hydration bladder. Engagement area: The MPs have always landed on Utah beach with the Blackcats, the 2nd Armor, and the 4th ID. Description: The 502nd Military Police company is a small (20 or so players max.) effective unit that stays together both on and off the field. It has missions both in and outside the game, and is very family friendly -- started by a dad and his 2 sons and now includes another father/2 sons family as well as other individuals. For the short history of the 502nd MPs, the company has been in the 2nd Armored Division chain of command. For 2012 the MPs have been reassigned to the SHAEF (Supreme Headquarters, Allied Expeditionary Force) reporting directly to the Supreme Allied Commander. (Thanks to superdad for the description) Again, please direct your questions to my attention.
__________________ Andy Van Der Plaats J-9, Office of the CofS, SHAEF "in bello, parvis momentis magni casus intercedunt" 19520 Cotton Bay North Ft. Myers, FL 33917 Office: 407.563.3884 Cell: 239.410.9632 Email: ADorsai@aol.com Last edited by dorsai; 01-29-2013 at 11:06 AM. Reason: correct errors |
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| | #24 (permalink) |
| Active Member |
Weiser Tent is the exclusive tent provide for 2013! They are doing a tremendous amount to support the event. Although we do appreciate Joplin Tent the support we are getting for you the player is amazing from Weiser Tent. If you have made arrangements thus far contact me so we can get that worked out for you. This contact: 1-800-798-0119 417-235-8227 Ask for HANNA Welcome to Weiser Tent Service and More! Ed Covey, D-Day event manager |
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| | #25 (permalink) |
| Newbie Join Date: Jan 2013 | Audible Play
Below is a section copied from a post from Global on Audible Play at DDAY. Hopefully this will clear up any concerns or misconceptions as to how this will work. "Audible play basically gives us the ability to keep players on the field and force you to play to win all day and prevent collapse. The points and missions are determined by us prior to the event as well as where and when they are put into the game. The only difference is you don't know!" I think this is a great addition to the game. For what it's worth those who tried it at Red Dawn mention it was some of the most fun they have at DDAy Adventure Park. There is more information on the DDay site. |
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| | #26 (permalink) |
| Active Member | Audible Calls
AMZ, This is their answer to the score winding up like it did last year, 2000+ for the Allies and 200 for the Germans. If for example they see Sword, Omaha and Utah Beaches falling in less than 30 minutes, with no sign that the Germans are capable of retaking them, they'll issue Audible Orders to the Allied TOC, directing them to send their forces to secure some other objective, or risk loosing points. Faced with this we'd have no recourse but to do as directed. Key to being able to respond as directed and still continue with the original plan calls for highly mobile units who are in direct contact with TOC, as well as a number of other contingencies I'm not going to go into. Anyone have any questions, feel free to get in touch with me. Sincerely,
__________________ Andy Van Der Plaats J-9, Office of the CofS, SHAEF "in bello, parvis momentis magni casus intercedunt" 19520 Cotton Bay North Ft. Myers, FL 33917 Office: 407.563.3884 Cell: 239.410.9632 Email: ADorsai@aol.com |
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| | #27 (permalink) | |
| 12 lbs seldge can fix it! |
seems like there are alot of allies in this thread....lol... ive played German for 4 years and by far some of the best people to hand out with off field and sling paint with on field. personaly i prefer Axis side because i like to sit on tp of Omaha rather then climb it...and i enjoy the big fight for coleville. but no matter what side your on you are bound to have a blast! if your playing german and your part of MCB shoot me a PM and lets meet up and hunt some smerf haha no matter blue red or pink, just have fun! later Quinn
__________________ PowerPlay Paintball Waco TX:http://www.powerplaypaintball.com/ FeedBack : http://www.mcarterbrown.com/forums/f...-feedback.htmlPayPal Verified:https://www.paypal.com/us/verified/p...randecom%2enet _____________________________________________ Quote:
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| | #28 (permalink) |
| Active Member |
Quinn, This thread is for both the blue and red, so feel free to tell the rest of your friends they're welcome to post here any time they wish. It wouldn't please me more than to see them do that so I can take a break every now and then. Sincerely,
__________________ Andy Van Der Plaats J-9, Office of the CofS, SHAEF "in bello, parvis momentis magni casus intercedunt" 19520 Cotton Bay North Ft. Myers, FL 33917 Office: 407.563.3884 Cell: 239.410.9632 Email: ADorsai@aol.com |
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| | #29 (permalink) | |
| 12 lbs seldge can fix it! |
haha will do! i saw all the post and seemd like alot of blue :P thought id put my 2 cents in. later Quinn
__________________ PowerPlay Paintball Waco TX:http://www.powerplaypaintball.com/ FeedBack : http://www.mcarterbrown.com/forums/f...-feedback.htmlPayPal Verified:https://www.paypal.com/us/verified/p...randecom%2enet _____________________________________________ Quote:
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| | #30 (permalink) |
| Active Member | German
Just to show my heart is where my mouth is here's a German post for those who prefer Red to Blue. ![]() Ladies and Gents, It is that time of year when folks begin to plan their paintball season for the upcoming year. There are lots of tournament and scenario options out there, but there is one option that rises above all the rest. There is only option that lets you play with thousands of other players. There is only one option where some of the biggest names in the paintball industry set up shop. There is only one option that offers an entire week of some of the most intense paintball you will ever play. There is only option that plays itself out on a 1000 acre field with some of the most epic battles you will ever experience. There is only one OKLAHOMA D-DAY! If you are able to make it to Wyandotte for the biggest scenario in paintball then let me be the first to say WELCOME. You're guranteed to have the absolute time of your life. However, you probably have a lot of questions – those questions probably begin with 'What side and unit should I play for?'. Let me suggest...err...encourage you to play on the German side with the 914th Grenadier Infantrie. Here's why:-With the 914th, you'll be playing heavily out-manned (plenty of targets!) and with your back against the wall. -You'll be responsible for containing the enemy horde in what we affectionately call the 'Valley of Death' and boy does it earn its name! -You'll be fighting in the shade provided by the tree canopy and the paint flying over head! -The 914th is involved in some of the most brutal battles at Oklahoma D-Day. -The 914th is led by experienced leadership who know and understand how to play the 'Valley Of Death.' -The 914th is a close-knit group that looks out for each other. Why do players keep coming back to the 914th year after year? It's the brotherhood of paint forged at the unit camp site and tested on the field of paint. -The 914th will welcome you with open arms and make you an integral part of a unit that is critical to the German war plan. There are 101+ reasons to join the 914th GIR. If you have any questions at all then please feel free to contact me, and I will answer any questions you may have. Here's a link to our Facebook page where we invite you to come to learn more - https://www.facebook.com/pages/Axis-...5012857?ref=hl See you in the middle! -SicEm 914th GIR |
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