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Old 01-27-2013, 06:31 PM   #21 (permalink)
Cpt. 101st PF, OKDDAY
 
Join Date: Jan 2013

Join the 101st Pathfinders for 2013!

An exciting year to join the 101st Pathfinders!!!

2013 promises to be an exciting year for the 101st Pathfinders! Under the able direction of Col. Headhunter, the 101PF is re-working its training program, and stands poised to become a key special operations unit for the Allied army. Even in January, staff members are already working 7 days a week to put together an outstanding and entertaining special operations experience for the players, and a tactical powerhouse for the Allied High Command.

For more information, check out these new sites:
The 101st Pathfinders facebook page - https://www.facebook.com/groups/560155900665594/
The 101st Airborne facebook page - https://www.facebook.com/groups/208500435852437/
The 101PF forum - 101st Pathfinders DDay (May be up and down for a few weeks as the site is tweaked).

To learn more about our training and our mission, you'll have to register as a member:
Oklahoma D-Day - Eventbrite

*As a special operations unit, Oklahoma D-Day rules state that you must be 15 years or older to join the 101PF.
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Cpt. Nathan "Cap'n Redbeard" Henderson
Logistics Officer, Able Company Commander, 101st Pathfinders
Commander, Big Black Fist Paintball
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Old 01-28-2013, 01:40 PM   #22 (permalink)
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101st Airborne Division

JOIN TODAY!





For more details contact Eric Engler c/o
information@englerpaintballguns.com
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Old 01-29-2013, 11:55 AM   #23 (permalink)
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Allied Army Unit Makeup

Here's your chance to learn more about each of the various Allied
Army units, what each of them does as well as if there's any
special requirements. Keep in mind these are just the basics. If
you have a question about any aspect, please contact my office.

101st Airborne Division:
Special registration/check-in: Must be 15 or older.
O-Course required: No
Special Equipment needed: Hydration bladder.
Engagement area: Starting point varies. Will be asked to cover the entire 1,000
acre field.

Description: The 101 asks that you be in excellent physical shape, willing
to work with a team towards a common goal, and be a minimum of 15 yrs old. The
101 can start ANYWHERE on the field. We are misdropped all over the 1,000 acre
playing area and have to regroup before moving toward the first objective. The 101
sees action ALL OVER THE FIELD, playing on all of the beaches at any given time,
the airfield, Caen, Old Pond, Colleville, and Breacourt Manor, as well as much of the
land in between. We know no bounds! Our duties can range from holding a town for
points to assisting our Allied brethren in the taking of an objective, from setting up
ambushes for tanks and/or personnel to finding enemy ambushes and reporting back
intel to the Allied Command. Within the 101 are 4 different companies, each with
different abilities, leadership and playing styles, and just overall thought processes.
To learn more of that however you need to register with the 101 and get on our
forum/Facebook page. (Thanks to MUDD for the description)

101st Pathfinders
Special registration/check-in: Must be 15 or older.
O-Course required: ?
Special Equipment needed: None.
Engagement area: Starting point varies, and will be asked to cover the entire field with
various objectives.
Description: The 101st Pathfinders is the Special Forces division of the 101st Airborne.
Duties will be the same as the rest of the 101st, but the physical requirements will be
slightly greater as this division is considered the "tip of the spear".

82nd Airborne Division:
Special registration/check-in: Must be 15 or older.
O-Course required: No.
Special Equipment needed: Hydration bladder.
Engagement area: Starting point varies. Will be asked to cover the entire 1,000 acre field.
Description: We don't know exactly where we would be dropped, but once dropped, expect
to work hard and hump some of the toughest terrain at D-day. If you register with the 82nd
or 82nd PF expect to have missions and objectives anywhere on the field. We could be
outnumbered, surrounded and most definitely behind German lines. Be prepared and in shape.
You'll experience some of the most intense paintball you can imagine, while having a great
time all week, and meeting lots friends. But the unit isn't for everyone. You must be at least
15 years old by game day, and it's an organized unit of a couple of hundred hard-charging
paintball players. We play as a unit. But there are places for all kinds of players; woodsball,
milsim, speedball, new, returning veterans, families, teams and singles. (Thanks to Risken
for the description)

82nd Airborne Pathfinders
Special registration/check-in: Must be 15 or older.
O-Course required: No
Special Equipment needed: No.
Engagement area: Starting point varies. Will be asked to cover the entire field.
Description: We don't know exactly where we would be dropped, but once dropped, expect to
work hard and hump some of the toughest terrain at D-day. If you register with the 82nd or
82nd PF expect to have missions and objectives anywhere on the field. We will be outnumbered,
surrounded and most definitely behind German lines. We pride ourselves in teamwork and out-
of-the box thinking. Some people call us a little goofy - and we are. You'll experience some of
the most intense paintball you can imagine, while having a great time all week, and meeting
lots friends. It doesn't matter if you're woodsball, speedball, or milsim, there is a place for you.
(Thanks to Risken and dorsai for the description)

1st Rangers
Special registration/check-in: Must be 15 or older and an experienced
paintball player. Must arrive no later than Wednesday morning.
O-Course required: YES
Special Equipment needed: MUST have a hydratiion system.
Engagement area: Entire Field.
Description: Description: Many units will describe what they do on D-Day; the Rangers only know
that they will be moved into the toughest fighting throughout the games. This is because Rangers
are the allied QRF (Quick Response Force) and are moved into the hot zones that the Allied forces
are having problems with. We move in. We conquer. We move on. Rangers do not stay in one zone
to watch glory play out. We immediately move out when the area is secure and let other units clean
up and defend an area. This is a fighting unit and the only way to find out our strategy, past
accomplishments, or how to become the most elite players on the fields of OK D-Day is to become
a Ranger. (Thanks to Terror444 for the description)


2nd Rangers
Special registration/check-in: Must be 15 or older and an experienced paintball player. Must arrive
no later than Wednesday morning.
O-Course required: Yes, and special Ranger field training
Special Equipment needed: Must have a hydration system.
O-Course required: Yes and special Ranger field training.
Special Equipment needed: MUST have a hydration system.
Engagement area: Entire Field
Description: Description: Many units will describe what they do on D-Day.
The Rangers only know that they will be moved into the toughest fighting throughout the event. This
is because Rangers are the allied QRF (Quick Response Force) and are moved into the hot zones that
the Allied forces are having problems with. We move in. We conquer. We move on. Rangers do not
stay in one zone to watch glory play out. We immediately move out when the area is secure and let
other units clean up and defend an area.
This is a fighting unit and the only way to find out our strategy, past accomplishments, or how to
become the most elite players on the fields of OK D-Day is to become a Ranger.
(Thanks to Terror444 for the description)


5th Rangers
Special registration/check-in: Must be 15 or older and an experienced paintball player. Must arrive no
later than Wednesday morning.
O-Course required: Yes, and special Ranger field training
Special Equipment needed: Must have a hydration system.
Engagement area: The entire field.
Description: Many units will describe what they do on D-Day; the Rangers only know that they will be
moved into the toughest fighting throughout the games. This is because Rangers are the allied QRF
(Quick Response Force) and are moved into the hot zones that the Allied forces are having problems
with. We move in. We conquer. We move on. Rangers do not stay in one zone to watch glory play out.
We immediately move out when the area is secure and let other units clean up and defend an area.
This is a fighting unit and the only way to find out our strategy, past accomplishments, or
how to become the most elite players on the fields of OK D-Day is to become a Ranger.
(Thanks to Terror444 for the description)

899th Tank Destroyer Battalion
Special registration/check-in: No.
O-Course required: No.
Special Equipment needed: A PIAT only if you are a tank killer (we have
unit owned AT weapons if you qualify as an AT player), a set of really big rocks, and be mentally
challenged (running towards an enemy tank?)
Engagement area: Begins at Utah Beach, then roams to find and destroy German tanks.
Description: Tank killers and support players. (Thanks to Cookie & P8ntslinger for the description)

US 2nd Armored Division
Special registration/check-in:
O-Course required: No.
Special Equipment needed: Tank/Aircraft; Hydration system.
Description: Land tanks and mech infantry support at Utah Beach once
4th Infantry has secured seawall and knocked our shore batteries. Move
to secure area and begin hunting German tanks and fortified positions.
Respond anywhere on field to calls from units needing armor support.
Aircraft serve in similar role, but play to a slightly different set of rules.

1st Infantry Division (1ID)
Special registration/check-in: None. Just go to the 1ID Camp
O-Course required: No.
Special Equipment needed: Hydration system.
Engagement area: We start at Omaha Beach. From there, we take orders from higher ups.
Description: First, we march as a unit from our 1st ID campground area, down to the Omaha Beach
staging area. We then load up and cross over the pond in groups to deploy onto Omaha beach. When
the front gate drops on the Landing Craft, that is when the real fun begins for us, at Game On. Ever
see the movie Saving Private Ryan? If so, remember the part of the movie when they are storming
the beach, and everything is flying everywhere around them as they run up the beachhead to attack
the heavy gun emplacements? Simply stated, that is what we do. And it is VERY intense! After we
cross over from our landing craft into Omaha, we assist The 238th Engineering Combat Battalion. It
is up to them to drop two out of three "gates" before we can advance past the Atlantic Wall up toward
the oppositions' trench-works. It is up to us to be sure they have all the support they need to succeed.
With the assistance of the 238th ECB and the 5th Battalion Rangers, we then attack the opposition up
hill that measures better than 45 degrees, pushing them out of their trenches and fortifications, and
take control of Two large anti-ship Gun Emplacements. That is our first Objective, to capture and control
those two Gun Emplacements for the duration of the points. From there, we will proceed to where we are
needed....which is anywhere and everywhere on the entire field. Will we attack Caen to the south, or will
we be called upon to harass Coleville? And if so, from which direction(s)? It is a huge field, anything is
possible. It is an epic battle that can only be properly experienced, not explained. Zero exaggeration. As
the 1st ID, we are one of the largest Divisions on the field, but we play as one tight machine. We are
broken down into four Companies, each Company contains up to four Platoons. Each of those Platoons
will have several embedded Squads. And we further break those down into Fire Teams as needed. We
also have our own Special Ops Group, aka, "the dirty dozen or so".... And we can and will keep your
family/team together. The Big Red One is the perfect place for players of any skill level and team size.
So, as you can see, we can accommodate ANY size group, large or small. And if you want small, that is
perfectly fine. Just know that you will always have access to one HECK of a backup! And even as large
of a force that we are, we are a very tight Division that is deep in tradition and heavy on the ultimate
camping experience. We think of each other and treat one another as extended family. And we will always
look out for one another on the field. That is what it means to be in The 1st ID. Anyone that has ran with
The Big Red One will tell you that it is intense, challenging, and always memorable.
(Thanks to Beach Meat for the description)

4th Infantry Division
Special registration/check-in:
O-Course required:
Special Equipment needed: Hydration system
Engagement area: Utah Beach for starters
Description: Assault Utah beach which is a long uphill strugglem, capped
by two well defended heavy gun emplacements and row after row of German troop filled trenches. Once,
not if, the beach is secure the unit moves to new objectives as directed by higher headquarters. There
is no break in the action between 0900-1700, so pack a light luch or some energy bars and bring a large
water bladder.

238th Engineers
Special registration/check-in: None. Just go to the 1ID Camp
O-Course required: No.
Special Equipment needed: None.
Engagement area: We start at Omaha Beach. From there, we take orders from command.
Description: We camp with the 1st Infantry Division (1ID). We are a close family of friends from all over
the world. Some have military backgrounds, some have family members in the military, and some even
had family that was in D-Day at Normandy. Most of all we just love to have fun playing paintball, and
beating the Germans. Game day: First, we march as a unit from our 1st ID campground area, down to
the Omaha Beach staging area. We then load up and cross over the pond in groups to deploy onto Omaha
Beach. When the front gate drops from the Landing Craft that is when the real fun begins. The 238th CEB
use Bangalore Torpedoes to pull down 2 to 3 of the 3 “gates” before notifying the 1ID and the 5th Battalion
Rangers to advance. For a visual of Bangalore Torpedoes in action watch “The Longest Day”. At that point
we run with the 1ID following orders from command.

British/Canadian Infantry
Special registration/check-in:
O-Course required:
Special Equipment needed: Hydration System
Engagement area: In 2011, the 3rd Infantry were tasked with assualting the entire southern AOR, completely
unsupported, in order to tie up the German divisions in the area to prevent them from moving north and flanking
the Airborne-lead assaults on Coeville, Utah Beach and Omaha Beach. Despite being complete unsupported, the
3rd Infantry took Sword Beach in nearly record time, and kept numerous German units bottled up in the city of
Caen for the entire game, relentlessly sieging it with the support of the Royal Hussars for the entire day.

Description: The East Yorkshire Regiment, the Canadian Scottish Infantry and the Royal Winnipeg Rifles. The
Yorkshires are one of the original founding Commonwealth units and have a long history of success, with an
almost perfect achievement record despite the overwhelming odds put up by the German defenders. The Royal
Winnipeg Rifles were reactivated for D-Day '10 in anticipation of a rebuilt Sword Beach and greater emphasis
on AOR South. A blank slate, the Rifles are looking to carve our their own unique form in the pursuit of victory.
The Canadian Scottish Infantry is also one of the units tasked with taking Sword Beach from the Germans,
forms the spearhead of the Commonwealth's Infantry assault. Formed in 2007, the Scots quickly gained a
reputation for fearless charges, never passing up an opportunity to storm a trench or assault a bunker-anything
to be kilt-deep in the thickest fighting on the field at any given point.
(Thanks to Commish for the description)

British/Canadian Airborne
Special registration/check-in: Must be 15 or older.
O-Course required: No.
Special Equipment needed: Water bladder
Engagement area: Classified, Sword, Caen, Pegasus, Colleville.
Description: Deployed behind enemy lines. Quick reaction force for the Commonwealth. Comprised mainly
of the UK Scenario Team, the 9th British Parachute Infantry are the masters of tactics. Where the CanPara
form the spearhead of the Commonwealth's airborne assault, the BritPara are the dagger, sent to capture
key positions, cut off reinforcements and repulse flanking maneuvers. Extremely well-trained and experienced,
the BritPara are some of the most valuable troops in the Commonwealth arsenal. A BritPara knows that, at
D-Day, the most important assets are points, not eliminations. Never ones to get bogged down in meaningless
firefights, the BritParas, with numerous years of D-Day experience and many more games played literally
internationally under their belts, never fail to take their objectives and provide the crucial tactical support
to a Commonwealth assault. The largest and oldest unit in the Commonwealth, the 1st Canadian Parachute
Infantry are the Commonwealth's shock troops. Inserting behind the German lines at game on, the CanPara
are called on to seize the most important target and spearhead the toughest assaults. Formed of some of
the best and most dedicated players the Commonwealth has to offer, the CanPara are one of the best-known
and most effective units in the Allied army. The CanParas are formed almost exclusively of multiple-year D-Day
veterans, with admission only by invite. Known for their ability to descend on an objective with the force of a
hurricane, the 1st Canadian Parachute Infantry are the first choice when the Allies need an objective taken,
right now .
(Thanks to GOD_GLCF and Commish for the descriptions)

British 41st Royal Marines
Special registration/check-in: Must be 15 or older.
O-Course required:
Special Equipment needed: Water bladder
Engagement area: The 41 Royal Marines Commando deploy behind German lines to cause havoc and disruption
to the German defenses. RMC missions are frequently classified, without even other Commonwealth troops
knowing their exact objectives-their missions come straight from the top. Equal parts ruthless and devious,
the RMC use their small numbers and stealthy demeanor to sneak in, cause havoc and get out before the
Germans even know they're there.
Description: A small, tight-knit group, the RMC rely on each other more then anything-each are trusted to
know what their job is and to get it done, no matter what happens. Veritable jacks-of-all-trades, the 41st
Royal Marines Commando will be called upon to do nearly any job-and called upon with the confidence that
they'll get it done.
(Thanks to Commish for the description)

13/18th Hussars Royal Army
Special registration/check-in:
O-Course required:
Special Equipment needed:
Engagement area:
Description: The Royal Hussars are the armoured fist of the Commonwealth, driving enemy forces before
them and wreaking havoc wherever they roam. Few sights are more uplifting to a Commonwealth player,
or frightening to a German one, then the sight of a Hussar tank anchoring a defensive line or charging up
the roads at the head of an assault. -- The Royal Dragoons provide the crucial mechanized infantry support
to the Royal Hussars, covering their backs and flushing out anti-tank gunners wherever they try to hide.
The Dragoons escort the tanks, clearing out ambushes and stopping flanking maneuvers-the tanks may
clear the way for the Commonwealth forces, but the Royal Dragoons clear the way for the tanks. Mounted
or unmounted, the Dragoons have a symbiotic relationship with the Hussars. The Dragoons are the worst
enemy of the German anti-tank forces. A Dragoon has to keep their head on a swivel and their fingers on
the trigger, able to watch every angle and counter any ambush.
(Thanks to Commish for the description)

OSS(Office of Strategic Services)
Special registration/check-in: Must be 15 or older. Also must be vetted by OSS Staff before registering.
O-Course required: NO. OSS field training will be provided.
Special Equipment needed: Some. A combat loadout list will be provided to those individuals who are selected.
Engagement area: Starting points vary but always deployed behind enemy lines at game on. Will be tasked
with multiple mission objectives and with covering the entire field.
Description: The OSS is one of the smallest Allied units and operates along the lines of a LRRP company
(as developed during the Vietnam war.) We provide recon, intel, and QRF assets reporting directly to the
SAC. The OSS has a very high percentage of current and prior military personnel and the attitudes within the
unit reflects that background – i.e. we have very high expectations of our team members.
(Thanks to dorsai for the description)

French Resistance
Special registration/check-in:
O-Course required:
Special Equipment needed:
Engagement area:
Description:

502nd Military Police Company
Special registration/check-in: To borrow from the Masons - 2b1 ask1. It's not really that cryptic, but as
you cannot buy a ticket that says 502 MPs on it, contact Superdad and he'll tell you how to register.
O-Course required: No
Special Equipment needed: Hydration bladder.
Engagement area: The MPs have always landed on Utah beach with the Blackcats, the 2nd Armor, and the
4th ID.
Description: The 502nd Military Police company is a small (20 or so players max.) effective unit that stays
together both on and off the field. It has missions both in and outside the game, and is very family friendly --
started by a dad and his 2 sons and now includes another father/2 sons family as well as other individuals.
For the short history of the 502nd MPs, the company has been in the 2nd Armored Division chain of command.
For 2012 the MPs have been reassigned to the SHAEF (Supreme Headquarters, Allied Expeditionary Force)
reporting directly to the Supreme Allied Commander.
(Thanks to superdad for the description)

Again, please direct your questions to my attention.
__________________
Andy Van Der Plaats
J-9, Office of the CofS, SHAEF
"in bello, parvis momentis magni casus intercedunt"
19520 Cotton Bay
North Ft. Myers, FL 33917
Office: 407.563.3884
Cell: 239.410.9632
Email: ADorsai@aol.com

Last edited by dorsai; 01-29-2013 at 12:06 PM. Reason: correct errors
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Old 01-29-2013, 06:59 PM   #24 (permalink)
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Weiser Tent is the exclusive tent provide for 2013! They are doing
a tremendous amount to support the event. Although we do appreciate
Joplin Tent the support we are getting for you the player is amazing
from Weiser Tent.

If you have made arrangements thus far contact me so we can get
that worked out for you.


This contact:

1-800-798-0119

417-235-8227
Ask for HANNA
Welcome to Weiser Tent Service and More!

Ed Covey, D-Day event manager
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Old 01-30-2013, 03:09 PM   #25 (permalink)
AMZ
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Join Date: Jan 2013

Audible Play

Below is a section copied from a post from Global on Audible Play at DDAY. Hopefully this will clear up any concerns or misconceptions as to how this will work.

"Audible play basically gives us the ability to keep players on the field and force you to play to win all day and prevent collapse. The points and missions are determined by us prior to the event as well as where and when they are put into the game. The only difference is you don't know!"

I think this is a great addition to the game. For what it's worth those who tried it at Red Dawn mention it was some of the most fun they have at DDAy Adventure Park.

There is more information on the DDay site.
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Old 01-30-2013, 03:17 PM   #26 (permalink)
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Audible Calls

AMZ,

This is their answer to the score winding up
like it did last year, 2000+ for the Allies and
200 for the Germans.

If for example they see Sword, Omaha and
Utah Beaches falling in less than 30 minutes,
with no sign that the Germans are capable of
retaking them, they'll issue Audible Orders to
the Allied TOC, directing them to send their
forces to secure some other objective, or risk
loosing points. Faced with this we'd have no
recourse but to do as directed. Key to being
able to respond as directed and still continue
with the original plan calls for highly mobile
units who are in direct contact with TOC, as
well as a number of other contingencies I'm
not going to go into.

Anyone have any questions, feel free to get
in touch with me.

Sincerely,
__________________
Andy Van Der Plaats
J-9, Office of the CofS, SHAEF
"in bello, parvis momentis magni casus intercedunt"
19520 Cotton Bay
North Ft. Myers, FL 33917
Office: 407.563.3884
Cell: 239.410.9632
Email: ADorsai@aol.com
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Old 02-01-2013, 01:32 PM   #27 (permalink)
12lb seldge can fix it!!
 
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CCM Fan
AKA Fan
Kilt Fan
seems like there are alot of allies in this thread....lol... ive played German for 4 years and by far some of the best people to hand out with off field and sling paint with on field. personaly i prefer Axis side because i like to sit on tp of Omaha rather then climb it...and i enjoy the big fight for coleville. but no matter what side your on you are bound to have a blast!

if your playing german and your part of MCB shoot me a PM and lets meet up and hunt some smerf haha no matter blue red or pink, just have fun!

later
Quinn
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Quote:
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Asking if auto trigger is worth it is like asking if sex is worth it. The event won't always be frequent, but when it happens you walk away with a smile on your face and a lump in your pants.
Quote:
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Bit of PB Wisdom "If it ends in '-ocker' and it is working; leave it the hell alone"
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Old 02-01-2013, 01:39 PM   #28 (permalink)
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Quinn,

This thread is for both the blue and red, so feel free to tell
the rest of your friends they're welcome to post here any time
they wish. It wouldn't please me more than to see them do
that so I can take a break every now and then.

Sincerely,
__________________
Andy Van Der Plaats
J-9, Office of the CofS, SHAEF
"in bello, parvis momentis magni casus intercedunt"
19520 Cotton Bay
North Ft. Myers, FL 33917
Office: 407.563.3884
Cell: 239.410.9632
Email: ADorsai@aol.com
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Old 02-01-2013, 01:46 PM   #29 (permalink)
12lb seldge can fix it!!
 
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AKA Fan
Kilt Fan
haha will do! i saw all the post and seemd like alot of blue :P thought id put my 2 cents in.

later
Quinn
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Quote:
Originally Posted by Donut SD View Post
Asking if auto trigger is worth it is like asking if sex is worth it. The event won't always be frequent, but when it happens you walk away with a smile on your face and a lump in your pants.
Quote:
Originally Posted by breg View Post
Bit of PB Wisdom "If it ends in '-ocker' and it is working; leave it the hell alone"
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Old 02-01-2013, 02:04 PM   #30 (permalink)
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German

Just to show my heart is where my mouth is
here's a German post for those who prefer Red
to Blue.






Ladies and Gents, It is that time of year when folks begin to plan
their paintball season for the upcoming year. There are lots of
tournament and scenario options out there, but there is one option
that rises above all the rest. There is only option that lets you play
with thousands of other players. There is only one option where some
of the biggest names in the paintball industry set up shop. There is
only one option that offers an entire week of some of the most intense
paintball you will ever play. There is only option that plays itself out
on a 1000 acre field with some of the most epic battles you will ever
experience. There is only one OKLAHOMA D-DAY!

If you are able to make it to Wyandotte for the biggest scenario in
paintball then let me be the first to say WELCOME. You're guranteed
to have the absolute time of your life. However, you probably have a
lot of questions those questions probably begin with 'What side and
unit should I play for?'. Let me suggest...err...encourage you to play
on the German side with the 914th Grenadier Infantrie.

Here's why:-With the 914th, you'll be playing heavily out-manned
(plenty of targets!) and with your back against the wall.

-You'll be responsible for containing the enemy horde in what we
affectionately call the 'Valley of Death' and boy does it earn its
name!

-You'll be fighting in the shade provided by the tree canopy and the
paint flying over head!

-The 914th is involved in some of the most brutal battles at
Oklahoma D-Day.

-The 914th is led by experienced leadership who know and
understand how to play the 'Valley Of Death.'

-The 914th is a close-knit group that looks out for each other.
Why do players keep coming back to the 914th year after year? It's
the brotherhood of paint forged at the unit camp site and tested on
the field of paint.

-The 914th will welcome you with open arms and make you an
integral part of a unit that is critical to the German war plan.


There are 101+ reasons to join the 914th GIR. If you have any questions
at all then please feel free to contact me, and I will answer any
questions you may have.

Here's a link to our Facebook page where we invite you to come to
learn more -
https://www.facebook.com/pages/Axis-...5012857?ref=hl

See you in the middle!

-SicEm
914th GIR

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