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Old 06-04-2013, 04:52 PM   #1 (permalink)
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OXCC Presents - Battle of the Bulge, "Advance on the Rhine" - Dec. 14, 2013 OXCC, MD



BATTLE OF THE BULGE, "ADVANCE ON THE RHINE"
December 14, 2013
Outdoor Xtreme Chesapeake City, MD - OXCC

Advance on the Rhine

Exhausted, worn out from constant weeks and months of intense combat, Patton’s 3rd Army is at the gateway to Germany, the mighty Rhine River! After relieving the brave soldiers of the 101st Airborne at Bastogne in December, Patton has been busy driving his men forward against fanatical German resistance…towards the Fatherland and final victory. Now the powerful barrier of the Rhine stands between the 3rd Army and the sacred shores of the Reich. The job of taking the town of Oppenheim has fallen to the 5th Infantry Division, the “tip of the spear” of Patton’s 3rd Army. They have amassed the needed supplies of men, armor, and most importantly…the landing craft, to make the assault against the powerful German defenders.

Join us at Outdoor Xtreme Chesapeake City, MD on December 14th for another exciting chapter in The Battle of the Bulge! This game will be an epic addition to The Battle of the Bulge series as US forces fight the mighty German defenders at the borders of Germany!











Chrono Limit: 280 fps.

We will have a limited amount of HPA tanks for rent for this event f

Cancellations must be made 72 hrs. prior to game start. No refunds or transfers.

Late arrivals will be chrono’d and inserted into the game at mission/section breaks
Schedule:

7:30 a.m. Registration & Air Open
9:00 a.m. Rules Briefing & Prize Give-away
9:30 a.m. Teams head to fields
10:00 a.m. Game Starts
3:30 p.m. Break for Final Battle
4:00 p.m. Final Battle
4:30 p.m. Game Ends
4:45 p.m. Post Game Scores and Awards/Give-aways

Late arrivals will be inserted into the game at their CP - rejuvenation times will be instant.

Permitted:
Paint and smoke grenades (non-heat generating), radios, and semi-auto markers.

Prohibited:
Home made Nerf Launchers (Commercially Manufactured Launchers ONLY)
Mortars,HOME MADE GRENADES OF ANY
KIND, Grenade launchers, Laser
sights, Paint other than event paint,
Full-Auto or multi-shot burst markers.
Catered Food Will Be Available:

OXCC SCENARIO RULES LINK

HOMEMADE LAUNCHERS ARE NOT PERMITTED, ONLY COMMERCIALLY MANUFACTURED LAUNCHERS ARE ALLOWED!!!
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:Please join us for our 2013 Scenarios:

Sedition - Saturday, March 16th
Sedition: The Sierra 242 Incident - Saturday, May 18th
Battle of the Bulge - Saturday, Dec. 14th

Last edited by OXCC Scenarios; 11-05-2013 at 11:11 AM.
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Old 06-04-2013, 04:53 PM   #2 (permalink)
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OXCC will be featuring Valken Redemption paint at The Battle of the Bulge, "Advance on the Rhine".





TANKERS...TANKERS...TANKERS...TANKERS...TANKERS... TANKERS...TANKERS...TANKERS...TANKERS...

Alrighty, it's time to talk TANKS!! All tankers must let us know by DECEMBER 7th if they intend to use their tanks at Battle of the Bulge, "Advance on the Rhine". We cannot accommodate last minute additions to the game. This includes either motorized or "walking" tanks.

All tanks will have to pass a safety inspection prior to being allowed on the field of play. Safety requirements and tank rules can be found below.

Also, there is a chance we will be limiting the number of tanks this year, so if you really want to use your tank, let us know. Thank you.




1. Tank Approval Requirements:

a) All tanks must be approved by field management prior to play. This will preferably be done in advance of the event, but may be done the morning of the game at the discretion of field management
b) All motorized tanks must have functional & reliable brakes, horn, forward, & reverse gears. An airhorn is not suitable for this purpose because airhorns are used for other game related signals. (This section NA for walking tanks)
c) Driver must have viewports with clean field of vision sufficient to clearly see what is in his path. Windows/ports overly obscured by paint will force the tank to turn off its engine per the ‘Tank-as-Bunker’ rules until they can be cleaned.
d) Tank crews must provide radios for driver & tank ref to keep in direct contact.
e) Viewports must be provided so that a shooter in the tank can see his target for any gun port he is using.
f) Any bulk air source carried in the tank must be secured so it cannot fall or roll around inside.
g) A fully enclosed crew compartment is required– no part of the driver or any passenger should be exposed to direct paintball fire.
h) The tank must have a mounted flag holder & red/blue and white flags.
i) Walking tanks must be recognizable as tank-shaped, or otherwise fit the game theme.



2. General Tank Rules

a) A ref will be assigned to escort each tank while on the field. No tank may enter the field without a dedicated ref. Tank crews may be required to provide an additional tank safety walker.
b) Tanks are limited to 5 mph, or the walking speed of their tank ref, whichever is lower.
c) No player on foot may approach within 20 ft. of the tank unless explicitly instructed to do so by the tank ref. Any player who does otherwise will be immediately eliminated.
d) The tank may not knowingly approach within 20 ft. of a player on foot, or the tank will be eliminated.
e) A live tank will fly a flag in the color of the side it is currently supporting. The tank might change sides during the day at the discretion of the game producers. An eliminated tank will change the normal flag to a white flag and return to its CP to reinsert the same as a normal player
8
f) Grenades will immobilize a tank for 5 minutes, but the tank may still use all its weapons.
g) A direct Nerf hit will eliminate a tank. Nerfs fired from tanks are treated the same as any other launcher. TNT will also destroy a tank if the tank is within the blast radius. Note that players must still respect the 20 ft safety zone around the tank and may NOT throw the TNT.
h) When inside the tank, any players must follow the instructions of the driver, who must in turn obey the tank ref.
i) Tanks may only move in reverse under direct instruction of their tank ref to make sure no players are behind the tank while moving.
j) Walking tanks might have access to some areas their larger counterparts cannot reach. However, they may not climb over berms or embankments, and in grassy areas must stay on mowed paths.
3. Tank-as-Bunker Rules: Under some circumstances, a tank may be used as a bunker.
a) The tank will park, turn off its engine, and make one long horn blast. The tank ref will announce to surrounding players that the tank may be used as a bunker, and they may then approach
b) To change position, the tank must first make two horn blasts. The tank ref will check all sides of the tank to move all players at least 20 ft. away. The ref will then tell the driver that he may restart his engine and move.
c) NO PLAYERS MAY APPROACH WITHIN 20 FT. OF A TANK WHILE ITS ENGINE IS RUNNING. A walking tank is always considered to have its ‘engine’ running and therefore may not be used as a bunker.
4. Pillbox Rules: In some circumstances the General may have the option to use a tank as a Pillbox. The rules are as follows:
a) Upon deciding to use a pillbox, the General will pick from one of several predetermined pillbox location to use. The tank will be escorted by the tank ref to this location as a neutral vehicle (white flag flying, no shooting).
b) When at the designated location, the tank will park, turn off its engine, and an orange flag and cone will be placed on it to indicate that it is acting as a Pillbox. It will also raise the colored flag indicating it is active and may begin shooting.
c) Once en route to the selected Pillbox location, the tank is committed to acting as a pillbox at that location for 20 minutes – the General cannot change his mind and decide to revert back to a tank until the 20 minutes expires. It cannot move or change positions, but it is also immune to Nerf rockets for this duration. Only TNT can destroy a pillbox. To destroy a pillbox, the TNT must be placed by a live Engineer inside the designated pillbox circle painted on the ground. It may NOT be thrown. Even if destroyed as a pillbox, the tank must wait the full 20 minutes before reentering play.
__________________
:Please join us for our 2013 Scenarios:

Sedition - Saturday, March 16th
Sedition: The Sierra 242 Incident - Saturday, May 18th
Battle of the Bulge - Saturday, Dec. 14th
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Old 06-04-2013, 04:54 PM   #3 (permalink)
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Saved for future updates.
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:Please join us for our 2013 Scenarios:

Sedition - Saturday, March 16th
Sedition: The Sierra 242 Incident - Saturday, May 18th
Battle of the Bulge - Saturday, Dec. 14th
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Old 09-23-2013, 11:12 AM   #4 (permalink)
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Old 09-24-2013, 02:57 PM   #5 (permalink)
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Old 09-26-2013, 01:30 PM   #6 (permalink)
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I should be there.
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Old 09-30-2013, 11:30 AM   #7 (permalink)
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Going to be my final East Coast game before moving. I will be there with my Horde and a few others.
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Old 10-01-2013, 09:48 PM   #8 (permalink)
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Early Bird Registration is OPEN! Take advantage of the savings and win chances at OXCC's awesome giveaways.



__________________
:Please join us for our 2013 Scenarios:

Sedition - Saturday, March 16th
Sedition: The Sierra 242 Incident - Saturday, May 18th
Battle of the Bulge - Saturday, Dec. 14th
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Old 10-04-2013, 08:29 AM   #9 (permalink)
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Old 10-04-2013, 09:45 AM   #10 (permalink)
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I'm the German XO and would love to have you all aboard.
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