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Old 07-08-2008, 04:43 PM   #131 (permalink)
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Originally Posted by Brimstone View Post
acctually the maya calender just resets in 2012 no biggy. as for drinks, one and only one
i had it at a bar called FAYA WATA. the shot is named after the bar. 190 proof rum, grenidien(sp), a dab of hot sauce, and topped with Irish cream. the drink looks awesome, but makes you sick for 30 some odd minuets.
fire water?
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Old 07-08-2008, 04:44 PM   #132 (permalink)
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why would you drink something that's gonna make you sick?


wait a minute
never mind



shhhhhh
only the special know about the resetting thing. We could make millions off this, millions. It'll be like Y2k only better.
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Old 07-08-2008, 07:04 PM   #133 (permalink)
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who else is on evil ashes side? we aren't going to have but a handful of players.
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Old 07-08-2008, 11:34 PM   #134 (permalink)
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Neither team is going to have more than a handful of players. But most of SCP will probably play for the Deadites.

Brimstone, Noodles and I are in the process of finalizing the rules. We're focusing on making the game run as smoothly as possible and avoiding most of the pitfalls of playing at EMR. The following is pretty much how it's going to go down, though we will be adding a small bit of additional detail in the future.

Rest assured that most of the "scenario" aspects will be for flavor only and will not have a significant effect upon gameplay. There will be no major missions, no obtrusive item collection/combination/usage features and certainly no addition of gameplay mechanics for player elimination. Everyone on the field is mortal. One hit and you're out, walk back to the respawn. No medics, no gimmicks. It's paintball how you've always played it and all the rules of the game hold true.


The rough outline is as follows: (note that this differs from what's on SCP as it is a more recent version. We'll be updating as we go but I wanted to make sure both sites were updated)

Schedule:

Friday: Open play 2 pm until dinner/dusk
Saturday: Brief at 10 am, game on at 11-2, hour lunch, swap sides 3-6, final battle at 6:30 pm. Prize Giveaway at 7:30 pm.
Sunday: Open play at 11 am stock/open class – schedule for fields to be posted for each class in staging area


Game play:

1 base at bottom of pines behind bridge
1 base past the culverts behind Margaritaville
Insertions every 15 minutes from base - 2 minute window
Fields in play are Margaritaville to the pines, except appx. half of speedball field.


How to score points: (parentheses is the gameplay "theme" for each zone)

1 control flag @ Fort war (Castle) 5 pts/ 30 min
1 control flag @Trapper camp (Grave yard) 5 pts/ 30 min
1 control flag @ Bone heads (Windmill) 5 pts/ 30 min
1 control flag @ Swamp (Swamp) 5 pts/ 30 min

1 grab flag 25 yards+ from each base 10 pts/ return to other base

Final battle: Control the flag in the center of Firebase. 10 minutes single elimination. At signal, for 20 minutes can tag up to reinsert. Flag scored every 5 minutes.



Detailed rundown:
During the player brief, we will introduce the Ashes and ensure that both teams are relatively even. You will not have to sign up for a team ahead of time, that can be accomplished during the briefing. After the rules are laid out and the safety briefing given, each "general" will be given a few words and the crowd asked to split in two. Once the teams are relatively even, we'll hand out arm tape. The tape is optional, though you're on your honor to stay on the same side for the duration of the game.

This being Pump Pandemonium, we're going to need to rely on all the players being honest in order to keep the game fun. We're not going to put limitations on your gear (other than no semis, no pneumatic assist) so if you want to show up with your Halo-fed, autotriggered, constant air monster then that's your deal. Just be aware that the rest of us find it rather unsporting. We're structuring the game with the same emphasis on honesty and sportsmanship. Besides, if we can't trust each other to play nice, no amount of oppressive regulations are going to help.

Once teams are drawn up, we will flip a coin and the winning Ash will select the side his team gets to start on. There will be four center flags as noted above and one base flag per team. You should find that the distances between starting points and the objectives are fairly even. Each starting point will have a deadbox including a tent shelter stocked with spray bottles, paper towels and plenty of water. Players are asked to keep their spare paint and air outside of the tent but are certainly encouraged to bring it to their dead zone with them.

After three hours, we will have an hour lunch break. We do not have food vendors for this event, so collaboration on food/beverages is encouraged. We will switch sides and play for another three hours in the same format.

The final battle will be a 10/20 format. The first 10 minutes is single-elimination with a two-minute starting window. The window is not there for tag-ups but so that, if you choose, you can wait for a minute or two before entering the play field. You still get only one "life" for the first 10 minutes. After those 10 minutes are up, constant reinsertion will open and the final battle will continue for another 20 minutes. There will be a single center control flag which will be scored every five minutes. We feel that this mix gives up some very good opportunities to introduce strategy while still keeping the game objective very simple.

We have some very nice sponsors lined up for the prize giveaway. More on that at a future date.


For open play, we will publish a schedule of times and field locations. We will not waste time meeting in the staging area. Simply go to the designated field at the listed time and there will be a ref there ready to start your game with whoever shows up. We will have at least two groups - one stock class and one open class - and more can be added if we have the numbers to do so.



This will not change but additional detail information will be added. We still have to write down the details of the backstory and how we'll be tying the Army of Darkness theme together.

Rest assured that this game will be run very smoothly and that it will be a very simple format. If you have any questions, please let me know.

(Feel free to post elsewhere, cross-link to another forum, whatever. Also, if you have any questions, it's easier to reach me on SCP than here but either is just fine.)
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Old 07-09-2008, 02:24 AM   #135 (permalink)
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thanks for posting that lot trojan, its sounds alot more organized now than it did on the phone
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Old 07-09-2008, 03:17 PM   #136 (permalink)
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So your saying I cant use my shocker then?

I cant wait for this!
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Old 07-09-2008, 04:17 PM   #137 (permalink)
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But most of SCP will probably play for the Deadites.
Aww. I was going to play with the SCP crowd this year. I have a Phantom based gun and everything.
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Old 07-09-2008, 04:53 PM   #138 (permalink)
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A few of us just decided to do that since most people probably want to play on the "good" side. In reality, I'll probably go to whatever team has fewer players. I'd rather it be a good game than anything else and besides, it really would be nice to blur the lines a bit this time around and not just have the same teams that we do every year. We figured a "pick-up" style of team selection would encourage that.

That said, team captains are certainly welcome to go recruiting...
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Old 07-09-2008, 07:12 PM   #139 (permalink)
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Captains? Like gym class?!
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Old 07-09-2008, 10:00 PM   #140 (permalink)
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Captains? Like gym class?!
Gym Class, will there be dodgeball?
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