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| Scenarios and Big Games Scenario and Big Game information, upcoming events, and small talk |
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| | #41 (permalink) |
| Seasoned Member | We should be able to trust each other, team members and opposite team members to play fair. That is what this game/sport is built around. If someone from team X is pulls a DMW on my team, I will make them pay for it. Dead mans walk isn't actually cheating (unless stated so in the rules) but neither is bonusballing. It just creates a snowball effect, everyone starts shooting at eliminated players walking off the field (if its a really big field I wont walk all the way back with my marker in the air anyway, neither wont the newer players who dont know the rules that well). Sportsmanship, thats what its all about and as I see it shooting at dead players to make sure they stay dead isn't needed, ever.
__________________ "The best mode on a smarts parts gun is off." |
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| | #42 (permalink) |
| MCB Member Join Date: Sep 2006 | One rule I don't care for is the "auto resurrect" rule where after being hit you can go back to your base and immediately re-enter the game. Just from my POV but I like having a definitive ending to a game, and having people constantly recycling prevents that to a large degree. Maybe it's the same reason why I don't like everybody getting a trophy in Little League, etc. & I can understand the idea that promoters want everybody to be actively participating in their games; but I like seeing people rewarded and in p-ball that would be a victory. I think I'd rather have timed reinserts every 15 or 20 mintues. That would give the aggressors a window of opportunity to close out a game. Otherwise I'd suggest letting a limited number of people back in a shorter time period (say 5-10 people every 5 mins.) For example if it's 100 v. 100 and a 1 hour game... 5 people reinserted every 5 minutes. That would potentially be an extra 60 people recycled back into the game. Just enough to make getting KIA something to still be respected, and also enough that people who are taken out early in the game can get back in so as to no limit their play time. Heck I'd even go for a larger amount of people being let back in at say 15/30/45 mintue marks. |
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| | #43 (permalink) |
| MCB Member Join Date: Apr 2006 Location: S. NJ | I have never played a 1 hour scenario. I'm am not a fan of constant reinserts either. I like every 15 min's with a 5 min window. As a general, it helps to concentrate my players for me, so that i have a group of people coming in that I can divy up between field objectives and missions. As a player it gives me satisfaction that I have taken away resourc es from the opposing team for a set period of time.
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| | #45 (permalink) | |
| 学生 | Worst part of constant reinsertion is when the enemy just puts their foot on the base and lets you lite them up while unloading upon you. They are technically in still since they are touching the base and you have the long walk all the way back across the field to touch your base. I personally dislike constant insertion. The game ends up degenerating and becomes about which general can keep more players on the field then running missions.
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| | #46 (permalink) | |
| MCB Member Join Date: Apr 2006 Location: VA | Quote:
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| | #47 (permalink) | |
| Hawaiian-shirted hooligan | Quote:
My one pet peeve on medics is that they are supposed to wipe the hit off of you themselves, but in the heat of a big battle I've seen some where they run up and just touch you for the healing. bad form! Another thing that gets to me is when you are hit, call for a medic, and they continue to light you up to make you either give up waiting or hit you in the head which can't be healed. To me they should hold up and wait for the medic to show and target them since they can't heal themselves.
__________________ Paul AIM: PJDarknight CPPA #1145 / PPIG #496 / LPPC #103 / POG #1047 / Team Rogue Cell #7 PJ's Gallery on MCB Feedback on MCB | |
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| | #48 (permalink) |
| Endearingly quirky | In the TAW games around here, Damian specifically says 'If there's a player on the other team that doesn't have his gun up, shoot him. If his gun is up and doesn't have a barrel cover, shoot him. If you hold your gun up and you're not out, and get reported, you're out for good.' It works well and is simple.
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| | #49 (permalink) |
| MCB Member Join Date: Mar 2006 Location: Texas | First the following statements are my own. Well to address several points at one time, Read the rules!!All of the problems I have encountered in 16+ years of playing and almost that many reffing all go back to that. There are too many people that are just too lazy or self absorbed in their personal greatness to take that time to read and understand them. DMW-if they are allowed fine then they are nothing more than another tactic. Eliminated players - it is up to them to let other players know they are out. This is where sportsmanship comes in. If your out get your hand/gun up to let others know, if your lazy and don't want to do this to insure your not shot again then expect that you might (I say might as there are other way eliminate a player or to find out if they are out) get shot again. Me if I have a player walking towards me and no sock or raised hand/gun I will ask if they are live or dead if they don't make it clear then I will barrel tag (if allowed) or I will shoot them once. If they get mad and say they were already out I'll point out the proper method to show this and apologize for shooting them. That to me is good sportsmanship! If I get duped and someone gets a walk on me it's my own dumb fault. Cheating in scenario - sadly it does happen. But allot of the cries of "cheat" also fall under my first statement. It is just "I didn't know you could do that" responded to with "it was in the rules and you signed a paper saying you read them"! In closing the "spirit of the game" and "sportsmanship" are simple things: 1)have fun 2)read and follow the ![]() 3)be respectful after all it is just a game, win or lose, play it to the best or your abilities and just have fun...........
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