mcarterbrown.com
Palmer Pursuit
 

Scenarios and Big Games Scenario and Big Game information, upcoming events, and small talk

Reply
 
LinkBack Thread Tools Search this Thread
Old 05-01-2008, 06:25 PM   #41 (permalink)
Seasoned Member
 
grande's Avatar
 
Join Date: Nov 2006
Location: Finland
Send a message via MSN to grande
We should be able to trust each other, team members and opposite team members to play fair. That is what this game/sport is built around. If someone from team X is pulls a DMW on my team, I will make them pay for it. Dead mans walk isn't actually cheating (unless stated so in the rules) but neither is bonusballing. It just creates a snowball effect, everyone starts shooting at eliminated players walking off the field (if its a really big field I wont walk all the way back with my marker in the air anyway, neither wont the newer players who dont know the rules that well).

Sportsmanship, thats what its all about and as I see it shooting at dead players to make sure they stay dead isn't needed, ever.
__________________


"The best mode on a smarts parts gun is off."
grande is offline   Reply With Quote
Old 05-01-2008, 06:30 PM   #42 (permalink)
MCB Member
 
Shiba-Kun's Avatar
 
Join Date: Sep 2006
One rule I don't care for is the "auto resurrect" rule where after being hit you can go back to your base and immediately re-enter the game. Just from my POV but I like having a definitive ending to a game, and having people constantly recycling prevents that to a large degree.

Maybe it's the same reason why I don't like everybody getting a trophy in Little League, etc. & I can understand the idea that promoters want everybody to be actively participating in their games; but I like seeing people rewarded and in p-ball that would be a victory.

I think I'd rather have timed reinserts every 15 or 20 mintues. That would give the aggressors a window of opportunity to close out a game. Otherwise I'd suggest letting a limited number of people back in a shorter time period (say 5-10 people every 5 mins.)

For example if it's 100 v. 100 and a 1 hour game... 5 people reinserted every 5 minutes. That would potentially be an extra 60 people recycled back into the game. Just enough to make getting KIA something to still be respected, and also enough that people who are taken out early in the game can get back in so as to no limit their play time.

Heck I'd even go for a larger amount of people being let back in at say 15/30/45 mintue marks.
Shiba-Kun is offline   Reply With Quote
Old 05-01-2008, 07:11 PM   #43 (permalink)
MCB Member
 
shadawg's Avatar
 
Join Date: Apr 2006
Location: S. NJ
I have never played a 1 hour scenario.
I'm am not a fan of constant reinserts either. I like every 15 min's with a 5 min window.
As a general, it helps to concentrate my players for me, so that i have a group of people coming in that I can divy up between field objectives and missions. As a player it gives me satisfaction that I have taken away resourc es from the opposing team for a set period of time.
__________________
Generously Sponsored By:
Smart Parts|Engler Paintball|Virtue Paintball|V-Force|Draxxus|NXe|Energy Paintball
EMR Paintball Park|PIMP Magic|QuickShot Paintball|Swaim Arts Entertainment
I am a black cloud of sex appeal
You talk about a battle but you ain't yet ready for war
shadawg is offline   Reply With Quote
Old 05-01-2008, 07:14 PM   #44 (permalink)
Active Member
 
10-shot kid's Avatar
 
Join Date: Apr 2008
yea it sucked to find out that it was constant reinsert at the pirate game when we just about took the enemy base as the spanish. It sucked bad :P
10-shot kid is offline   Reply With Quote
Old 05-01-2008, 07:30 PM   #45 (permalink)
学生
 
Mstrtal's Avatar
 
Join Date: Mar 2006
Location: IA
Send a message via AIM to Mstrtal Send a message via Yahoo to Mstrtal
Worst part of constant reinsertion is when the enemy just puts their foot on the base and lets you lite them up while unloading upon you. They are technically in still since they are touching the base and you have the long walk all the way back across the field to touch your base. I personally dislike constant insertion. The game ends up degenerating and becomes about which general can keep more players on the field then running missions.
__________________
1
多くの女性服を着る
Quote:
[Listessa] 9:31 pm: I'll just take ALL of my damn guns and play with myself!

Bounce the Graviton particle beam off the main deflector dish!
私は日本の巨大な
Mstrtal is offline   Reply With Quote
Old 05-01-2008, 07:46 PM   #46 (permalink)
MCB Member
 
Gun4Hire's Avatar
 
Join Date: Apr 2006
Location: VA
Quote:
Originally Posted by Daze View Post
What about defections? Anyone ever been on such a poorly run side that they staged a large-scale mutiny or their own "side"? How did the scenario producer handle it? Is it something you would do, or do you think its horribly wrong?
A team I was on had to do this at a skirmish game once. Wayne Dollack was not happy with us. If I remember we lost the game. Most of the missions where on the opposite end of the field. I would do the same thing again. But I would tell the producer first and see if the problems could be resolved.
__________________
Mike "Gizmo" Shultz

Don't Need No Stinking Sponsors.

Gun4Hire is offline   Reply With Quote
Old 05-01-2008, 10:30 PM   #47 (permalink)
PJ
Hawaiian-shirted hooligan
 
PJ's Avatar
 
Join Date: Apr 2006
Location: Powell, TN
Send a message via AIM to PJ
Quote:
Originally Posted by Mstrtal View Post
Worst part of constant reinsertion is when the enemy just puts their foot on the base and lets you lite them up while unloading upon you. They are technically in still since they are touching the base and you have the long walk all the way back across the field to touch your base. I personally dislike constant insertion. The game ends up degenerating and becomes about which general can keep more players on the field then running missions.
From what I remember of the 24 Hour Game rules (scenario producer, not the generalized scenario rules), this isn't allowed. There must be a stop to the shooting by the hit player and they must make an attempt to clean the hits off before reinserting. Typically the constant reinserts are only for final battles, otherwise it's every 15 minutes, give or take depending on the specific scenario.

My one pet peeve on medics is that they are supposed to wipe the hit off of you themselves, but in the heat of a big battle I've seen some where they run up and just touch you for the healing. bad form!

Another thing that gets to me is when you are hit, call for a medic, and they continue to light you up to make you either give up waiting or hit you in the head which can't be healed. To me they should hold up and wait for the medic to show and target them since they can't heal themselves.
__________________
Paul

AIM: PJDarknight
CPPA #1145 / PPIG #496 / LPPC #103 / POG #1047 / Team Rogue Cell #7
PJ's Gallery on MCB
Feedback on MCB
PJ is offline   Reply With Quote
Old 05-01-2008, 11:01 PM   #48 (permalink)
Endearingly quirky
 
HurtCow's Avatar
 
Join Date: Mar 2006
Location: Rocklin, CA
Send a message via AIM to HurtCow
In the TAW games around here, Damian specifically says 'If there's a player on the other team that doesn't have his gun up, shoot him. If his gun is up and doesn't have a barrel cover, shoot him. If you hold your gun up and you're not out, and get reported, you're out for good.'

It works well and is simple.
__________________
Everybody loves me!

If I hurt your feelings or otherwise offended you, click here.


Thanks to magmasher for my cheering section
HurtCow is offline   Reply With Quote
Old 05-02-2008, 03:10 AM   #49 (permalink)
MCB Member
 
Crash's Avatar
 
Join Date: Mar 2006
Location: Texas
First the following statements are my own.

Well to address several points at one time, Read the rules!!
All of the problems I have encountered in 16+ years of playing and almost that many reffing all go back to that. There are too many people that are just too lazy or self absorbed in their personal greatness to take that time to read and understand them.

DMW-if they are allowed fine then they are nothing more than another tactic.
Eliminated players - it is up to them to let other players know they are out. This is where sportsmanship comes in. If your out get your hand/gun up to let others know, if your lazy and don't want to do this to insure your not shot again then expect that you might (I say might as there are other way eliminate a player or to find out if they are out) get shot again.
Me if I have a player walking towards me and no sock or raised hand/gun I will ask if they are live or dead if they don't make it clear then I will barrel tag (if allowed) or I will shoot them once. If they get mad and say they were already out I'll point out the proper method to show this and apologize for shooting them. That to me is good sportsmanship! If I get duped and someone gets a walk on me it's my own dumb fault.
Cheating in scenario - sadly it does happen. But allot of the cries of "cheat" also fall under my first statement. It is just "I didn't know you could do that" responded to with "it was in the rules and you signed a paper saying you read them"!
In closing the "spirit of the game" and "sportsmanship" are simple things:
1)have fun
2)read and follow the
3)be respectful
after all it is just a game, win or lose, play it to the best or your abilities and just have fun...........
Crash is offline   Reply With Quote
Old 05-02-2008, 09:38 AM   #50 (permalink)
Shop Smart,Shop S-Mart
 
doc Zox's Avatar
 
Join Date: Jul 2006
doc Zox is offline   Reply With Quote
Reply

  mcarterbrown.com » Paintball » Scenarios and Big Games

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules

Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Censor is On
Forum Jump



All times are GMT -4. The time now is 01:42 PM.


Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.1.0