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Old 05-11-2008, 02:53 PM   #11 (permalink)
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Originally Posted by Old Man View Post
You could play speedball.

Senerios I've have played have spys/counterspys/double agents, engineers,mutition experts,decoys,fake props ect,ect... That is why they are called senerios, the object is to win over your opponet with deception,trickery,or by outright overwelming force.

If you just put a bunch of guys out there and did straight elimination it would take all of the story lines away, it would do away with all the role playing that plays a big part in alot of senerios, and it would take away having to try and use your wits against and opponet that is tring to beat you by deception,trickery, or by overwelming force. It would then just be plain ole rec woodsball.
exactly! which I've always believed was the vast majority of paintball anyway. the big question I have is, if you don't like the "D&D" aspect of scenarios then why would you even bother going to a scenario? I prefer rec ball and woodsball over speedball, and as such I go to events/fields that offer those in place of/addition to speedball. there, problem solved
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Then again I like fiddling with cockers so that says something wierd about me anyway
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Old 05-11-2008, 10:00 PM   #12 (permalink)
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But if you really don't want to deal with the scenario aspects, just run and gun at the front. Let the professionals throw the dice
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Old 05-11-2008, 10:53 PM   #13 (permalink)
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Originally Posted by Listessa
Then again I like fiddling with cockers so that says something wierd about me anyway
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Old 05-11-2008, 10:57 PM   #14 (permalink)
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Brother "Continual Light" negates "Darkness". "Burning Hands" also gives you a better spread to hit what ever might be hidden in said "Darkness".
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Old 05-11-2008, 11:06 PM   #15 (permalink)
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The great thing about Scenario play is you can do either. You can get out and do the "mojo" stuff or just get out and shoot people. In either case be sure your up on the rules and story line to prevent problems. Some are basic things like not shooting a choppers with paint as it has no effect (Viper Rules) and they can only be eliminated with a law or buy another chopper. There are cases where role players have "abilities" in this case the should be a ref near by to let players know things like "the player can't be eliminated without xxxx" or you can't see this person because .....
In those cases just follow the ref's instruction and carry on with what you were doing before. I know for the people that are just run n gunning it can be a bit of a kink but it is just part of the game.
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Old 05-11-2008, 11:18 PM   #16 (permalink)
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The great thing about Scenario play is you can do either. You can get out and do the "mojo" stuff or just get out and shoot people. In either case be sure your up on the rules and story line to prevent problems. Some are basic things like not shooting a choppers with paint as it has no effect (Viper Rules) and they can only be eliminated with a law or buy another chopper. There are cases where role players have "abilities" in this case the should be a ref near by to let players know things like "the player can't be eliminated without xxxx" or you can't see this person because .....
In those cases just follow the ref's instruction and carry on with what you were doing before. I know for the people that are just run n gunning it can be a bit of a kink but it is just part of the game.
Exactly. At all of the games I have played the only time we have ever had real problems was when some one refused to listen to the refs,didn't read the rules or just flat out had a bad attitude because they didn't like the format or where those unfortunate type who liked to cheat.

The first 2 are easy to fix the last 2 unfortunately make the game miserable for themselves and others.
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Old 05-11-2008, 11:27 PM   #17 (permalink)
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Brother "Continual Light" negates "Darkness". "Burning Hands" also gives you a better spread to hit what ever might be hidden in said "Darkness".
I always find it's better to cast "Grease" or "Web" right before casting "Burning Hands". A little extra fuel for the fire. ......
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Old 05-12-2008, 12:06 PM   #18 (permalink)
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As Far as Scenarios go, cheating by players is one thing, but outright cheating by the producers of the game to affect the outcome, is a bigger problem.

Last Year I Generalled The Viet Cong for Fox4's Apocalypse Scenario. Well, I had some gun issues early in the day and went off field to fix them and have a smoke, during which time we got behind on points, I went back in took command and put us up (with the help of some key teams and players) by a good margin going into the final mission. The Team that is ahead on points going into the final mission is supposed to have the advantage. Yet the producers set us up to have to not only take our recycle point, but our objective was to hang our flag (on an 8 foot pole) in the opposing force's base, which coincidentally was their recycle point. Add to that, the fact that the field's Sponsored Scenario Team, Horror Show, waited for the game on whistle for the final mission and then left the field. After telling me earlier in the day that they were "not going to do missions, we're just here to shoot at Blue's Crew" Yet I never saw Horror Show on Field.

Final Result. An Overwhelming Loss for the Viet Cong because we were assigned a mission with odds stacked so high against us that the mission was unwinnable. Since the boundaries made our recycle point open on all sides, while their recycle point was essentially only approachable from the front.
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Old 05-13-2008, 04:09 AM   #19 (permalink)
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chaplain: Where you going to win the game regardless of the final mission? If so I can sort of see the justification in that move. Yea it's lame and I'd be pissed but I wouldn't be super pissed.

Refs help out home teams all the time though, it's just the way it is. I was trying to talk more on how refs are "outsmarted" into helping people cheat by unscrupulus players. The obvious stuff is obvious and therefore is being delt with as much as it will be. The unobvious stuff on the other hand is harder to detect and thus deal with in the capacity a field will.

With most of my posts I try to put forth how it is so that bad things, in my perception, can be stopped.
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Old 05-13-2008, 04:33 AM   #20 (permalink)
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Originally Posted by ChaplainBane View Post
As Far as Scenarios go, cheating by players is one thing, but outright cheating by the producers of the game to affect the outcome, is a bigger problem.

Last Year I Generalled The Viet Cong for Fox4's Apocalypse Scenario. Well, I had some gun issues early in the day and went off field to fix them and have a smoke, during which time we got behind on points, I went back in took command and put us up (with the help of some key teams and players) by a good margin going into the final mission. The Team that is ahead on points going into the final mission is supposed to have the advantage. Yet the producers set us up to have to not only take our recycle point, but our objective was to hang our flag (on an 8 foot pole) in the opposing force's base, which coincidentally was their recycle point. Add to that, the fact that the field's Sponsored Scenario Team, Horror Show, waited for the game on whistle for the final mission and then left the field. After telling me earlier in the day that they were "not going to do missions, we're just here to shoot at Blue's Crew" Yet I never saw Horror Show on Field.

Final Result. An Overwhelming Loss for the Viet Cong because we were assigned a mission with odds stacked so high against us that the mission was unwinnable. Since the boundaries made our recycle point open on all sides, while their recycle point was essentially only approachable from the front.
I am part of the Immortals. Yeah i remember that final battle all too well. That was TOTAL BS. There was no way in hell we could have taken over our spawn point. We started at the far end of the field, they started at their spawn point, which was coincidentally, not too far from what was supposed to be our spawn point.

Problem is it took their team all of 10 seconds to reach it, took us a few minutes to get all the way across field. By then they were so entrenched we had no way in hell to push them all the way back across the field in that short amount of time.

Didn't help either that our respawn ref was constatntly standing in the wide open firing lanes, so as soon as you tagged in, you got lit up by the other team. That whole battle was TOTALLY stacked against us.
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