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Old 08-04-2008, 03:33 PM   #21 (permalink)
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I can however see in special cases like Scraps Battle of the Bands or at Iron Forge where their was a Bank/Auction House. Bother would/where neutral areas. Unless the field/producers are going to go to the trouble and expense of setting up a huge safety area in the middle of the field to protect the players and equipment from getting shot.
Regardless of the reason some games put way to many points to these things.
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Old 08-04-2008, 03:52 PM   #22 (permalink)
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I agree that props shouldn't go to team camp sites. I do believe there should be times when necessary to bring props to an off field area designated by the producers.

That being said, there needs to be more public executions of "Prop-Stealin'-Hoes".
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Old 08-04-2008, 03:52 PM   #23 (permalink)
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Quote:
Originally Posted by Mstrtal View Post
I can however see in special cases like Scraps Battle of the Bands or at Iron Forge where their was a Bank/Auction House. Bother would/where neutral areas. Unless the field/producers are going to go to the trouble and expense of setting up a huge safety area in the middle of the field to protect the players and equipment from getting shot.
I guess I'm missing the frame of referance. I've yet to find a reasonable scenario event/mission/objective that can not be kept on the field. I can and have worn goggles all day long. Granted it is easier to deal with negotiations...etc. with goggles off but not an absolute necessity.

Most players really do not care about the detailed roll playing, props, costumes...etc. They come and pay to play a game that they believe they have the ablility to win or at least contribute to the win. If game determining factors take place off the playing field most of these players feel shorted/cheated. This is not just a perception but information I've collected from players at events I produced and held and from encounters at then many events I attend. Keep the rules straight forward, honest, published, and keeping the play on the field will keep the majority of content if not happy. Granted not all will be happy with this but the majority will.
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Old 08-04-2008, 03:55 PM   #24 (permalink)
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Most players really do not care about the detailed roll playing, props, costumes...etc.
I think you just defined the difference between a "scenario player" and the "big game player"
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Last edited by ScrapIron; 08-04-2008 at 03:58 PM.. Reason: forgot the quote
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Old 08-04-2008, 04:17 PM   #25 (permalink)
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I think you just defined the difference between a "scenario player" and the "big game player"
Reguardless of the distinction between "scenario player" and "big game player" it does not change the fact: at scenario games most players do not care about the minute details [unless you go the invite route where only scenario players tend to show]. I am what you would call a "scenario player" and I know and care about the minute details of the games and I still want the game kept on the field.
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Old 08-04-2008, 04:22 PM   #26 (permalink)
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if "Hunting for Bambi" was a real game

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Old 08-04-2008, 04:24 PM   #27 (permalink)
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if "Hunting for Bambi" was a real game

Maybe you would have avoided that whole marriage fiasco.
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Old 08-04-2008, 04:25 PM   #28 (permalink)
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I agree that props shouldn't go to team camp sites. I do believe there should be times when necessary to bring props to an off field area designated by the producers.

That being said, there needs to be more public executions of "Prop-Stealin'-Hoes".
Why are you against "prop stealing". If I take control of an area and I find a prop I should be able to take prop [given it is a prop that is allowed to be moved by the GM]. If a GM allows a base to be taken legitamately in the game and a team stores their props there, then why not be able to "steal" the prop. I look at props like a live flag in a rec game. If you "die" you drop the flag if your opponent finds it, they can pick it up and use it.

I will give you that there are some times props come off the field but these times should be specifically stated in the rules by the GM i.e. using gold to buy information off NPC [NPC now takes money out off play and gives to GM].
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Old 08-04-2008, 04:33 PM   #29 (permalink)
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If you'd heard the specific term before "Prop-Stealin'-Hoe" you'd know.

Typically used in games when a "mission card" is needed in order for a person to recover said prop. (like you said, it needs GM approval to be taken and carried)
In these cases the prop-stealin' hoes are the ones who swipe the props without permission and it throws each team's mission out of whack.
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Old 08-04-2008, 05:02 PM   #30 (permalink)
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If you'd heard the specific term before "Prop-Stealin'-Hoe" you'd know.

Typically used in games when a "mission card" is needed in order for a person to recover said prop. (like you said, it needs GM approval to be taken and carried)
In these cases the prop-stealin' hoes are the ones who swipe the props without permission and it throws each team's mission out of whack.
We had someone bust the locks on the prop boxes last year. That was uncool.
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