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Old 05-12-2013, 10:53 PM   #11 (permalink)
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The zip tie mod works pretty well. I rebuild the shocks so that I can cycle in full auto and be sure the Cyclone keeps up. And it really does a great job of keeping up.

Though its no fault of Cyclone, my F/A really doesn't like to play nice with it. The amount of air that's diverted to the Cyclone seems to be affecting the guns ability to reliably re-cock itself. As long as there's a back pressure from paint or a plugged barrel, the gun resets just fine. As soon as I fire on an empty chamber, the hammer just bounces away.

Anyone have any ideas on how to fix this? Basically my ideas so far are;

1) Weaker hammer spring; decrease the force opposing the resetting of the hammer.

2) Weaker Valve spring; More air out the back, increase the force that resets the hammer.

3) Increase the diameter of the air hole in the back of the valve; More air out the back, increase the force that resets the hammer.

4) Increase Tank Input pressure; More pressure out the back, increase the force that resets the hammer.





http://www.youtube.com/watch?v=Sie15wDPNNU
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Old 05-19-2013, 12:16 AM   #12 (permalink)
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I've had this problem before with older Unmodified markers and My solution was always Co2. and if that doesn't work; liquid Co2.
I've noticed that you're using a Remote, that may Be your bottleneck also.
and to add a possible fix try using the stock cyclone feeder cylinder
if that's already the case try reducing the exhaust holes
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Old 05-19-2013, 03:20 PM   #13 (permalink)
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It is the stock cylinder. I noticed that some of three newer stock cylinders have the exhaust ports, what's with that? I can't see it giving any benefit to the cyclone except maybe the spring wouldn't have to compress a column of air to turn the paddles. Which I guess might make it feed a little faster.

Anyway, it works great with CO2, and with a new main spring and trimmed valve spring it cycles on air. Now I just can't get it up to velocity with air. Still got a few tricks up my sleeve though.
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Old 05-22-2013, 09:53 PM   #14 (permalink)
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Well best of luck and post up the good work
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Old 01-11-2014, 03:48 PM   #15 (permalink)
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Are you still working on this? I'm curious on your progress/mods, as I'm trying to improve the feed on my F/A.
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Old 01-11-2014, 09:26 PM   #16 (permalink)
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My F/A got buried under other projects, but I did finish the cyclone mod. I had problems with the bolt and powertube on HPA, and that's where I left it.
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2) You cannot break even.

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Old 01-12-2014, 10:44 AM   #17 (permalink)
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WDP did this with one of their older angel feed necks to prevent the ball stack from bouncing back into the older agitated loaders.

They used a few small metal half rings like you did

Another idea for a usable more permanent product is the AGD ball detentes.

Same as what your using, same thickness,.... but you could mill the slot in the cyclone and make it a removable part that matches the mod you made.


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Old 01-18-2014, 04:58 PM   #18 (permalink)
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I'm following this with interest.
I briefly owned an F/A 2 years ago just long enough to fix the clockfeed and sell it, but I had an extra Cyclone sitting around at the time and thought about how cool it would be to get this to work.

Around the same time I also bought/sold about 7 mini and pro-lites and all but two of them refused to shoot above 230fps or so on HPA. I think it's just endemic of the older floating Tippmann valve design.
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Old 01-18-2014, 11:26 PM   #19 (permalink)
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I found out that there is actually a fairly significant, ~1/8" gap between the front of the powertube and the rear or the bolt when the bolt is ai the way forward. Obviously, that will reduce velocity. I noticed it on my prolite as well, though that's only two out of the many hundred thousand other markers. It's a fairly easy fix, but I wonder how many others have the same problem.
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Old 01-23-2014, 09:06 PM   #20 (permalink)
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To start this out, what happens if the sear pistons need new fluid? How would i change the fluid out properly?
assemble the pistons submerged in Hydraulic 110 weight fluid. This is how Tippmann did it.

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