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Old 02-27-2013, 01:04 PM   #1081 (permalink)
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Explain the milestone to me, I'm lost. And how the game coming Mattee? You bring it up once in a while, thought I'd ask.
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Old 02-27-2013, 01:16 PM   #1082 (permalink)
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We announced stuff! Like this:

http://www.youtube.com/watch?v=2FhB3iYv4Ng

And this:

http://www.youtube.com/watch?v=fn8648VGMKM

And that!

http://www.youtube.com/watch?v=ScEliEh2_Xo

Milestones are how we break down the amount of work to be done in a period of time, which invariably means crunching at the end (or throughout...) as ABSOLUTELY CRITICAL!!11! things that weren't planned for get added to the schedule. I'm also a feature team lead so it means doing all of the wrap-up and planning paperwork on top of my usual implementation duties.
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Old 02-27-2013, 02:04 PM   #1083 (permalink)
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I'm glad what I do basically ignores milestones. You should have been a world artist.
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Old 02-27-2013, 02:09 PM   #1084 (permalink)
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Oh gosh. That's intense.


Back to the game though, I thought it was different after reading about it in gameinformer. After seeing those it looks fun, kinda like things I've played in the past (humor wise). I'm not a pc gamer though :/

Those announcements are great!
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Old 02-27-2013, 02:31 PM   #1085 (permalink)
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I'm glad what I do basically ignores milestones.
Ah, that explains why I can never get sign-off to make our maps...
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Old 02-27-2013, 02:42 PM   #1086 (permalink)
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the oddest milestone experience I had was getting shipped cross country to support the final weeks of Falcon 4.0 . . . the spectrum holobyte studio had a HUGE team working on that flight sim, and they were screaming for anything and everything to be sent their way or else they wouldn't make the date for the gold master (as it was, what was eventually kicked out the door was so buggy it wasn't even a beta), so extra expense was made to send me out to give them additional IT weenie tech support. but that studio was horrid at just burning cash up - they even bought a damn superbowl commercial spot for F4.0 . . . which in restrospect was idiotic

and I basically sat around while there. such a different studio culture to that place compared to where I worked. We had just kicked 2 products out the door from MicroProse, Hunt Valley - European Air War and Klingon Honor Guard, released within a week of each other - with less total staff than what SH had working on just their one product. Milestones at Hunt Valley were no joke - and being IT meant I was basically following both teams schedules. Those were the days of scrounging breakfast from the leftover QA pizza boxes at ~6:30am

to make it paintball related - many of us would find time to get out and play as a way of dumping stress. That was when I started leaving all my gear at work
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Old 02-27-2013, 02:52 PM   #1087 (permalink)
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milestones . . . oh man, I don't miss those days

the 16th would be easier for me than the 9th - and I have the itch to play pretty bad. though I might have to go postal on my backyard with the new toy well before I see a field again

lol
I am in for the 16th. I am pretty sure that Festa is good for that date as well.
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Old 02-27-2013, 02:54 PM   #1088 (permalink)
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Okay, 16th it is. Jungle Island por favor, I still have passes.
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Old 02-27-2013, 02:55 PM   #1089 (permalink)
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to make it paintball related - many of us would find time to get out and play as a way of dumping stress. That was when I started leaving all my gear at work
Strongly considering a paintball "bugout bag" at my desk now, lol.
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Old 02-27-2013, 04:31 PM   #1090 (permalink)
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I tend to keep some items in my trunk. In case I have the "I just gotta shoot someone"-itis. That's when I hit total combat.
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