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Old 02-25-2013, 10:02 PM   #1 (permalink)
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B.O.M.A.G.S. Scenario Tactics




Hi Guys,

Might of met a few of you earlier this month at Conserve & Conquer. I was the one in digital camo with the riot shield. The guy that provided the bomb.

As I may of mentioned to a few of you. I've been doing private parties for about 6 years now at various Southern California Parks. I decided to come up with a group name. We are known as the B.O.M.A.G.S. which stands for Bunch Of Mostly Average GuyS. We don't play too often but when we do we go all out.

If you've played with us in the past......guess what? Consider yourself part of the BOMAGS group!

The feedback I received from our first event was to have more scenario based games, we only played 1 last time and everyone had fun with it. This time I plan to have most if not all games scenario based.

SATURDAY MARCH 16TH will be our second private event @ SC Village. I plan to keep it tactical and scenario mission based. I'm talking hostage escorts, demolition, search & destroy and a few other ideas that I have in mind.

I plan to keep the group small. No more than 40 players total (20 vs 20) so that tactics can actually be applied. I want to keep most of the games on fields such as Bosnia, Beruit, Baghdad, Kosovo, and Somalia.

This will NOT be a limited paint event and Hopper/Marker hits will not count. Surrendering will be optional. Grenades, Riot Shields, and Melee weapons are welcome.

Each round will end with a winning team and a losing team. The winning team will be the team that completes their objective, losing team will be the team that failed to prevent the other team from completing their objective (i.e getting the hostage to safety or if you are the other team taking out the hostage, planting the bomb and keeping it safe until "explosion" or if you are the other team, preventing bomb plant/defusing bomb, ect) Games will be played on a best out of 3 scale, meaning that the first team to win 2 rounds on 1 field first wins that scenario event. Sides will be switched after each round (along with corresponding objective)

As I mentioned before I plan to keep this game limited to 40 players. A complaint I had from the last event was that it took us too long to get everyone gathered up to start. I intend to start this event as soon as we have 30 players ready to go. Players that arrive late can hop in on the next game.

PRICE:
$35.00 Includes rental equipment (marker, hopper, tank, mask) entrance, and all day air
$28.00 Includes entrance and air (for self equipped players)
$25.00 (with valid Military I.D.) includes rental equipment (marker, hopper, tank, mask) entrance, all day air, and 200 paintballs.

YOU MAY BRING YOUR OWN PAINT

If this sounds like something that may interest you please visit our page on FB

www.facebook.com/bomagspaintball

click the event tab and click "JOIN"

If for any reason something comes up and you can no longer come out please change your status accordingly so that I may allow others to fill in.

I ASK THAT YOU DO NOT SHARE THE EVENT ON YOUR PERSONAL FB PAGE OR EXTEND THE INVITATION ON OTHER FORUMS. I'd hate to have to turn away people and I am really focused on keeping the teams at 20 players.

If you do not have a FB account feel free to send me a Private Message.

Feel free to check out my videos of past events on www.youtube.com/pyrostreaker


Thanks!

- StReaKeR
B.O.M.A.G.S. Head Honcho
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Last edited by StReaKeR; 02-25-2013 at 10:08 PM.
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Old 03-08-2013, 08:48 PM   #2 (permalink)
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The bomb for this event in the works!!







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Old 03-08-2013, 09:20 PM   #3 (permalink)
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That bomb looks great! It's too far for me to go but it seems like the games would be a lot of fun.
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Old 03-09-2013, 02:22 AM   #4 (permalink)
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Can't make this one.
But next one for sure.
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Old 03-09-2013, 11:00 AM   #5 (permalink)
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Dude that's sick! Unfortunately I work Saturdays so I can't go either . Hopefully next time.
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Old 03-10-2013, 06:58 PM   #6 (permalink)
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no worries! always a next time!
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Old 03-15-2013, 07:14 PM   #7 (permalink)
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Here's all the scenario missions we'll be running...

SEARCH & DESTROY

SCENARIO BRIEF
Opposition Force has found the Task Force base camp where a black hawk helicopter that has been wreaking havoc is housed. Opposition Force must prevent further air priority by either destroying the _______________ or the _____________ with a timed explosive.

Opposition Force Objective:
Plant bomb at bomb site “A”: ________________ or plant site “B”: _______________. Once bomb is planted prevent bomb defuse at all costs.

Task Force Objective:
Protect bomb plant by eliminating members of opposition force. If bomb plant is successful, defuse bomb at all costs.

WAYS TO WIN
Op 4 team wins by successfully “destroying” ____________or fuel tanks with timed explosive or by eliminating all members of opposing team.
Task Force team wins by preventing bomb plant or defusing bomb if it becomes active at either bomb site or by eliminating all members of opposing team.

KEY RULES:

Bomb must be planted at marked bomb plant site and must remain in plain view.
Bomb can only be activated/defused at plant location. NO MOVING ACTIVE BOMB.
Bomb briefcase must remain closed while in transport and remain open when timer is active.
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Old 03-15-2013, 07:15 PM   #8 (permalink)
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DEMOLITION

SCENARIO BRIEF
Supply crates containing ammunition, food rations, and first aid supplies have been air dropped to both teams. To cripple the opposition each team will attempt to demolish the opposition team’s respective supply crate with a ___ minute timed explosive. Unlimited reinforcements are at your exposal.

Task Force Objective:
Plant bomb at opposing team’s crate and protect active bomb until it goes off. Prevent other team from planting bomb at your supply crate. Defuse bomb if other team is successful at planting bomb.
Opposition Force Objective:
Plant bomb at opposing team’s crate and protect active bomb until it goes off. Prevent other team from planting bomb at your supply crate. Defuse bomb if other team is successful at planting bomb.
WAYS TO WIN
Task Force team wins when opposing team’s crate is destroyed with timed bomb
Opposition Force team wins when opposing team’s crate is destroyed with timed bomb

KEY RULES:

Both teams have unlimited respawn! If you are hit, you must WALK back to your start point, ensure that your hit(s) are wiped off, and you may return back into the action. Running to the spawn point is not allowed. Running back into the action is allowed.
Bomb may be planted/defused as often as required.
If the allotted time has expired and either team has failed to destroy the other team’s crate, sudden death will become active. There is no re-spawn in sudden death. The game ends when either team has successfully demolished opposing team’s crate or when all players of the opposing team have been eliminated.
Teams are not allowed to advance past the opposing team’s crate.
The bomb may only be armed and defused while next to crate and must remain in plain sight.
Bomb briefcase must remain closed while in transport and remain open when timer is active.
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Old 03-15-2013, 07:15 PM   #9 (permalink)
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HOSTAGE RESCUE

SCENARIO BRIEF
Opposition Force has captured a high ranking government official and plans to send a message to the U.S by video recording his decapitation and broadcasting live on multiple live media streams. Task Force Team must infiltrate compound, secure the hostage, and extract before time expires. Extraction point is same as mission start point.

Task Force Objective:
Rescue Hostage and return him back to start point for a safe extraction. Hostage must escorted by at least 1 member of the task force at all times and stay within arm’s reach. Hostage is not allowed to carry a marker. Hostage cannot be ordered to sprint for long distances.
Opposition Force Objective:
Keep hostage alive at all costs in designated holding area in order to complete primary objective. Hostage must be eliminated if captured by task force to prevent complete failure of mission. You may not eliminate hostage to prevent capture.

WAYS TO WIN
Task force wins round when hostage reaches extraction point with at least 1 “living” member of the task force or by eliminating all members of the opposing team.
Op 4 team wins by either maintaining control of hostage when time expires or by eliminating hostage if taken by Task Force or by eliminating all members of the opposing team.

KEY RULES:

Task force obtains control of hostage by making physical contact with hostage.
Hostage must comply with all commands given by task force.
Hostage may not be disguised.
Hostage must be escorted by a task force member at all times.
Hostage may not carry a marker at any time.
Hostage is not allowed to sprint for greater distances than 5 yards.
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Old 03-15-2013, 07:16 PM   #10 (permalink)
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HOSTAGE ESCORT

SCENARIO BRIEF
Opposition Force is escorting a V.I.P. through hostile enemy territory. V.I.P. needs to be brought back to the U.S. to be interrogated for intelligence. Task Force has become aware of hostage location and has set up an ambush point to neutralize V.I.P. Opposition force is well aware of the ambush but has no alternative routes and must push through to get V.I.P to extraction site.

Task Force Objective:
Push through ambush and get V.I.P to extraction point at all costs. V.I.P. must be escorted by at least 1 member of the task force at all times and stay within arm’s reach. V.I.P is not allowed to carry a marker. V.I.P cannot be ordered to sprint for long distances.
Opposition Force Objective:
Prevent extraction of V.I.P. at all costs. Eliminate V.I.P. to ensure interrogation never happens.

WAYS TO WIN
Task force wins round when V.I.P reaches extraction point with at least 1 “living” member of the task force or by eliminating all members of the opposing team.
Op 4 team wins by either eliminating V.I.P. or by preventing V.I.P extraction before allotted time.

KEY RULES:

V.I.P. must comply with all commands given by task force.
V.I.P. may not be disguised.
V.I.P. must be escorted by a task force member at all times.
V.I.P. may not carry a marker at any time.
V.I.P is not allowed to sprint for greater distances than 5 yards.
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